Elf, Gray

Source. The Complete Book of Elves

Ability Score Requirments. STR 3/17, DEX 7/19, CON 5/16, INT 8/20, WIS 3/18, CHA 8/18

Ability Score Adjustment. DEX +1; INT +2; STR -1; CON -2

Size. Medium

Height (inches). 55/50 + 1d10 (male / female)

Weight (lbs.). 90/70 + 3d10 (male / female)

Speed. 12 (120' / round)

Classes & Level Caps. Cleric 12, Fighter 12, Mage 15, Thief 12, @ranger 15

Multiclass Options. Fighter/Mage, Fighter/Thief, Fighter/Mage/thief, or Mage/Thief

Starting Languages. High Elvish, Common

Language Choices. Gray Elvish and all other languages requiring speech or gestures.

Vision. Infravision: 60 feet

Additional Experience Cost: 15%

Elf characters can exceed the level limits for the allowable classes if they have high prime requisite scores.

Elves can choose to use any kit allowed to elves or they may choose no kit at all.

Special Advantages:

Gray elves have unlimited access to their own libraries and sages. Any information the gray elf council determines to be good for the elf race may be furnished to gray elf PCs for a cheaper price than they would find elsewhere.

Special Disadvantages:

Gray elves receive a -3 penalty on all reaction adjustments when dealing with non-elves. With other elves, they only suffer a -1 penalty on their reaction adjustment. With other gray elves there is no reaction adjustment.

Standard Elf Abilities

Unless otherwise stated, each elf has the following abilities:

  • Elves are 90% resistant to sleep and charm related spells. Even if they fail a check, they get the save usual for such spells.
  • Elves gains a special bonus to find secret or concealed doors. Passing within 10 feet of a secret door, elves will detect it on a roll of 1-in-6. If they search a 10-foot-square area, elves can find a secret door on a roll of 2-in-6. Elves find concealed doors on a roll of 3-in-6.
  • Elves gain a special bonus with all bows, excluding crossbows. When firing a bow, an elf gains a +1 to hit.
  • Elves are especially good with short and long swords. Like their abilities with bows, they gain a +1 to hit when using one of these weapons.
  • Elves move through forest and other natural terrain silently and almost invisibly. As long as elves are not attacking, they can only be spotted by someone who can spy invisible objects.
  • Elves have the ability to give their enemies a -4 penalty to a surprise roll if the elf is: 1) moving alone; 2) is 90 feet away from the rest of their party; or 3) is with other elves or halflings and all are in nonmetal armor. If the elf must open a door or screen to get to the enemy, the penalty is reduced to -2.


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