Occura is a realm of cosmic balance, forged for conflict and shaped by divine purpose. Created as a mirror dimension to the Material Plane, Occura was born as a prison — a desperate attempt by the gods of Light to contain the destructive power of Tharizdun. Its continents, seas, and skies bear the scars of that divine war, and the echoes of ancient battles still ripple through the land. At the heart of this world lies the Lock of Iris, or Eye of Tyr, a massive circular landmass aligned with the elemental planes — an intricate cosmic mechanism designed to keep Tharizdun sealed deep beneath the surface.
Following Tharizdun's imprisonment, the gods of Light allowed the world to stabilize before planting the seed of life — nurturing mortals to bring peace and order to Occura, further strengthening the divine bindings on The Chained One.
But the world is far from stable. While the gods have withdrawn, leaving mortals to guard this delicate balance, dark forces stir. Corrupted constructs, fractured empires, and shadowy cults now seek to unravel the Lock, threatening to awaken the very darkness that Occura was built to imprison. Should the Lock falter, the elemental planes themselves may destabilize, tearing open pathways for chaos to spill across the world once more.
In this world, the choices of mortals matter — kingdoms may rise or fall, alliances will be forged or shattered, and the fate of the Eye of Tyr may yet be rewritten.
Occura is a world of mystery, conflict, and purpose — where legends are forged not just by the divine, but by those bold enough to carve their names into history.