Healing (Nature Magic)
The flesh crawled and knit back together, reconnecting the severed limb to the stump until there was no sign of injury. As miraculous as the feat had been, it had still been grotesque to witness.
Effect
The wound is saturated by the caster's mana, energizing it to rapidly regenerate. With basic control, it heals naturally, possibly resulting in scars or other deformities. A caster with greater training can direct the regeneration and avoid scarring.
Side/Secondary Effects
Scarring may result from regeneration that is not focused by the caster. If the caster's concentration gives out or if they stop casting before completing the full effect, the new tissues might fail to hold together and the wound can be agitated further.
Manifestation
There is a faint green glow in the affected area.
Source
The spell relies entirely on the caster's skill, mana and concentration.
Related Deity/Higher Power
Gestures & Ritual
A gesture might help the caster to concentrate on the target, but it is not required.
Related Discipline
Druids and higher level Rangers are trained in this technique.
Effect Duration
Until the caster releases or loses their concentration.
Effect Casting Time
The effect begins instantly, but can take minutes to fully heal a wound.
Range
The closer to the target, the easier the spell is to cast, but the range is effectively far as the caster can maintain a direct connection with their Mana.
Level
This is an advanced Nature spell, usually not attempted until well into the caster's training.
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