Serinne
Region: North of Darkweld, east of Stonegrave Bluffs
Population: Approximately 11,000
Known for: Administrative efficiency, residual paranoia, public monuments, tightly organized civil life
Serinne is a town steeped in caution and control. Fourty one years ago, it was seized by a rogue servant of Primus who enforced a strict authoritarian regime built on absolute order and mathematical governance. Though that control was broken by outside intervention, its lingering effects remain imprinted on Serinne's laws, institutions, and culture. Today, Serinne is a place of high-functioning bureaucracy, impeccable record-keeping, and precise civil order, tempered by quiet rebellion in its arts and private lives.
Serinne is geometrically designed, its streets aligned in perfect grids, with signage and zoning color-coded for readability. Most buildings are square, symmetrical, and minimalistic. A public announcement system remains active in the town square, though now repurposed for news and music.
Serinne is run by the Council of Reclamation, a civilian body of seven members elected every four years. Despite democratic process, all candidates are vetted for "operational stability" and "logical temperament." Voting is mandatory. Civil disputes are mediated via tribunal hearings.
The townsfolk prize order, cleanliness, and civic participation, but there's also an undercurrent of irony and passive resistance. Many artists, playwrights, and bards employ heavily coded satire in their works. "To dance with symmetry" has become a common euphemism for pretending to conform while secretly rebelling.
Serinne specializes in logistics, ink production, papermaking, and administrative consultancy. The town exports clerks, surveyors, and architectural drafters to cities across the region. Their ink, known for its precision and water-resistance, is considered high grade.
Population: Approximately 11,000
Known for: Administrative efficiency, residual paranoia, public monuments, tightly organized civil life
Overview:
Serinne is a town steeped in caution and control. Fourty one years ago, it was seized by a rogue servant of Primus who enforced a strict authoritarian regime built on absolute order and mathematical governance. Though that control was broken by outside intervention, its lingering effects remain imprinted on Serinne's laws, institutions, and culture. Today, Serinne is a place of high-functioning bureaucracy, impeccable record-keeping, and precise civil order, tempered by quiet rebellion in its arts and private lives.
Architecture & Layout:
Serinne is geometrically designed, its streets aligned in perfect grids, with signage and zoning color-coded for readability. Most buildings are square, symmetrical, and minimalistic. A public announcement system remains active in the town square, though now repurposed for news and music.
Politics & Governance:
Serinne is run by the Council of Reclamation, a civilian body of seven members elected every four years. Despite democratic process, all candidates are vetted for "operational stability" and "logical temperament." Voting is mandatory. Civil disputes are mediated via tribunal hearings.
Cultural Identity:
The townsfolk prize order, cleanliness, and civic participation, but there's also an undercurrent of irony and passive resistance. Many artists, playwrights, and bards employ heavily coded satire in their works. "To dance with symmetry" has become a common euphemism for pretending to conform while secretly rebelling.
Economy:
Serinne specializes in logistics, ink production, papermaking, and administrative consultancy. The town exports clerks, surveyors, and architectural drafters to cities across the region. Their ink, known for its precision and water-resistance, is considered high grade.
Public Spaces:
The Looping Plaza: A circular public park designed as a visual metaphor for endless systems. It features sculpted hedgerows, benches positioned on mathematical axes, and an amphitheater for performances. Hall of the Measured Eye: A civic museum dedicated to the Primus Occupation. Artifacts, logs, and interactive exhibits educate visitors on the dangers of unchecked order. The Quill Gallery: A studio and showcase for Serinne's satirical artists and poets. Security is light, but everything is catalogued. Current Concerns:While the regime is long gone, some fear the town has grown too comfortable with order. Fringe movements exist both for and against the legacy of Primus' doctrine. Debates rage in taverns over the acceptable ratio of logic to liberty.Demographics
Human, Halfling, Gnome, Dwarf
Alternative Name(s)
The Square
Population
17 000
Inhabitant Demonym
Serinnians
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