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Emerant

Population: 12,400
Region: Southern Elucidien, North of Stonegrave Bluffs
Government: Elected Merchant Council
Known For: Maritime trade, island contracts, salt and slate exports, shipwright guilds
  Tucked against the rocky coastline of southern Elucidien, Emerant thrives as a coastal trade hub and launchpoint for travel to the resource-rich islands of Etsi, Di’ock, and Calum Isle. These islands, each home to rare minerals, fertile fishing waters, and unique plant species, have turned Emerant into a contested seat of influence among merchant families, coastal guilds, and colonial contracts.   Though not a military power in its own right, Emerant holds enormous economic leverage. It controls most of the charter rights, ferry routes, and shipping registries to the islands, and operates the Dockmaster's Ledger, a coveted permit book used by nobles and privateers alike. Several shipwright families have become wealthy enough to rival nobility, and their shipyards line the southern cliffs with cranes, scaffolds, and keels always under construction.   Emerant’s harbor never sleeps. Gulls scream above piles of drying salt and crates of slate tiles. Harbormasters argue with fishmongers while mercenaries guard cargo bound for Calum Isle’s southern iron pits. The city's culture is defined by negotiation, timed tides, and the cold salt wind that brushes in with every returning vessel.
Alternative Name(s)
The Bastard Son, The Fourth Memeber
Population
12,400
Inhabitant Demonym
Emerans

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