Zahra of the West

Growing up in the shadowy alleys of Ashclaw District, learning the art of deception and thievery from an early age. She developed a talent for magic, blending illusion and trickery with her already nimble hands. Her crimes started small—pickpocketing, burglary—but she quickly caught the attention of Drakharis’s criminal underworld.

She’s worked for both thieves and revolutionaries, using her skills to disrupt the Iron Pact while making a name for herself in the city’s underbelly. Zahra's quick wits and natural charm have earned her allies, but her tendency to take risks means she’s also made dangerous enemies.

She is a cunning and elusive Ghostwise Halfling Rogue (Arcane Trickster) from the oppressive city of Drakharis. A former criminal raised in the shadowy underbelly, she thrives in deception, sleight of hand, and telepathic communication, making her an exceptional thief and infiltrator. Her Silent Speech allows her to share thoughts without a sound, a vital edge in a city teeming with informants and magical surveillance.

Though she works for various underworld figures, Zahra follows her own Chaotic Neutral path, valuing freedom above all. She’s crossed dangerous people—Raxa "The Blade" Valrune, an enraged gang leader, and Captain Veyran Stohl, a relentless enforcer of the regime—but still slips through their grasp.

With her Mage Hand Legerdemain, sharp wits, and natural stealth, Zahra is a ghost in the alleys of Drakharis, always chasing the next job, the next thrill, or simply the chance to live another day.


Race: Ghostwise Halfling
Class: Rogue (Arcane Trickster)
Background: Criminal (Pickpocket)
Level: 3
Alignment: Neutral Evil
Languages: Common, Elvish, Thieves' Cant
Height: 4'0”
Eyes: green
Hair:brown
Armor:Leather Armour crossed leather belts and cloak
Preferred Weapons: (
Short sword w/ Green-Flame Blade)
Weapon Proficiencies:

  • Simple weapons
  • Hand Crowsbow
  • Shortsword
  • Rapier
  • Longsword

Personality & Presence

Zahra of the West is a cunning Ghostwise Halfling rogue who moves through the shadows of Drakharis not just to survive, but to rise—driven by a fierce hunger for freedom, reputation, and the thrill of outwitting the regime that once caged her kind.


Race Traits -Ghostwise Halfling

  • Silent Speech (telepathic communication within 30 feet)
  • Halfling Nimbleness
  • Lucky
  • Naturally Stealthy

Class Features (Rogue – Arcane Trickster):

  • Mage Hand Legerdemain (enhanced Mage Hand: invisible, disarming traps, picking pockets)
  • Spellcasting (INT-based):
  • Cantrips: Mage Hand, Ray of Frost, Color Spray
  • 1st-level Spells: Disguise Self, Green-Flame Blade, others as chosen
  • Sneak Attack: +2d6 extra damage once per turn when criteria met
  • Cunning Action: Dash, Disengage, or Hide as a bonus action




 Equipment:

  • Short sword w/ Green-Flame Blade (signature melee finisher)
  • Daggers (concealed and thrown)
  • Shortbow (for silent ranged attacks)
  • Light crossbow (backup ranged weapon)
  • Hooded lantern (signature calling card)
  • Thieves' tools, burglar’s pack

 Known Aliases:

  • “The Lantern Shade” (criminal circles)
  • “The Flicker” (among smugglers and street thugs)
  • “Ghost of the West” (urban myth in Ashclaw)



Known Safehouses


 

Known Associates & Rivals

Known Contacts:

  • Old Man Rennick: Blind fence and mentor
  • Sister Nia: Underground sympathizer who shelters fugitives
  • Dannel "Red Tooth" Valdrik: Mercenary employer with shifting loyalty
  • Lorien “Smoke” Veyne: Black Sigil smuggler and info broker
  • Tovin the Rat: Young street urchin and loyal messenger

Known Rivals:

  • Raxa “The Blade” Valrune: Red Daggers gang leader, sworn to kill Zahra for stealing an enchanted dagger
  • Captain Dren Volker: Steel Warden enforcer who lost a key informant to Zahra's blade
  • Ulrich “Iron Teeth” Haldor: Brutal Black Sigil enforcer humiliated in a past skirmish
  • Lyssa the Shadow: Rival Arcane Trickster competing for jobs and notoriety


Personal Vendettas:

  • The Betrayal: Zahra seeks revenge on a former ally who sold her out to the Steel Wardens
  • The Family She Lost: Her parents were executed by regime forces during a purge—she survived and never learned why they were targeted
  • The Lantern’s Meaning: The lantern she leaves behind is a tribute to someone she once lost—possibly a sibling or guardian who taught her to survive

Children

The Journal Entry’s title

Hallow mask operative named-Known in the right whispers as The Pallar, emerges a tattered half-cloak of stitched veilcloth, his face painted like a funeral mask-white streaks over the lips and around his hollow eyes. "Red Dagger scum stole names--ours. They plan to sell them at the Ashclaw market. Burn the list. Or the buyer." "One of you is being lied to. By someone in this room. I can give you the truth. But only if you're willing to hear it spoken in your own voice." "A Hollow Mask courier named Brynn never reached and Veilworks drop-point. Her last known location was near the entrance to a sealed section of the whispering warrens. She carried a satchel containing a prototype "Whisper Flask"- an arcane recording device holding daning intel on an Iron Pact Inquisitor" "Someone is poisoning the Veilshade supply- Lacingit with insanity sigils and warlock lures. A recent outbreak caused a masked cell in Blackgrate to tear each other apart. The Hollow Masks suspect it's a counter- operation led by an exiled Pact alchemist now working for the black Sigil"

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