NYCOS is a gameworld older than Dark Shards.
The story of Nycos is so old, that even the legends have stories of their own. History plays a huge part of the future, and the story is always just at the beginning. This means you don't really start with a lot, and your imagination will help tremendously with the process.
With all of that history leaching into the present, items of great power can be found within feet of worthless dreck.
Don’t worry too much about the quality of items, in terms of trying to maximize your effectiveness in-game. Passages is not a system to be ‘hacked’ or “optimized”, only to be engaged in as a social interaction experience. Instead, as you build your character, consider what the items feel like, how the character plans to or has used the items in the past, and what the items offer to add to the life the character is thrust into. While these lists are inclusive, they are in no way intended to be exhaustive or complete. The Director will determine what, if any, additional gear you begin with, and will go over your list to ensure it makes sense with his story, as well as is possible, given his starting point in the story.
Do note that items on the Gear lists are not necessarily also listed in the General Items list below them...again, the items that a Cadre Member has are not particularly limiting or intended to restrict them.