A Place of Gentry
Society is its own Reward
Perhaps what defines value is who you know, more than what you have, or what you can personally accomplish. Culture can spring up around the very nature of being social, of being interconnected with others. having a wide network of associates can, of course, be valued. Such an intricate web of personality is a byzantine blur of traps, trends, and expectations. Persona from such a network are movers and shakers, decision makers, and move at the speed of connections. Such can be a melting pot or a burning bush, and the player may appreciate the pressure tactics this Place engenders. Two skills maximum can be chosen.
Buddy Up - Cognizance, Resolve - Success means Persona can share his Estate with another lower than himself
Gussied Up - Cognizance - Success reads as one higher than allowed Check lasts for one hour
Call a Marker - Presence, Resolve - Have a small debt repaid to you, or transfer a marker from another to bypass owing someone for one.
Drop a Marker - Presence, Resolve - promise to do a favor for another, no questions asked. Failure knocks you down one lower
Invoke the Living - Presence. on a success, pass for someone else in the area.
Gussied Up - Cognizance - Success reads as one higher than allowed Check lasts for one hour
Call a Marker - Presence, Resolve - Have a small debt repaid to you, or transfer a marker from another to bypass owing someone for one.
Drop a Marker - Presence, Resolve - promise to do a favor for another, no questions asked. Failure knocks you down one lower
Invoke the Living - Presence. on a success, pass for someone else in the area.