A Place of Form
Athletic Evaluation
Some nations hold worthwhile the physical capabilities of their citizenry, the sheer bodily skills, and pragmatic healthfulness. Men of Deeds are often from such places. Fast runners, strong wrestlers, graceful dancers provide the milestones that demonstrate what to them matters most. Feats of skill are how they measure their worth, so such places may also be catalytic countries, driving the inadequate to depart the area rapidly and with great gusto. Rippling muscles and perfect voices aside, military might and precision unparalleled result when a whole nation pursues such an agenda. All places offer up to two skills from the lists associated with their place.
Blue Steel - Presence - On a success, you strike such a pose as to reduce the opponent's armor check is negated on the next round's roll.
Danse Martiale - Grace - fighting style based on dance moves - Reduce damage by half of an opponent's attack or increase damage by half of your own attack once per battle
One Great Toss - Cognizance, Grace - Increase range by half for any action that deals with a ranged effect
Dance off - Grace - Successful role means the opponent's action will fail everytime your Persona Succeeds in a row. Dance Off ends the round you fail. First one to call it has the floor. Cannot use again unless someone else starts it.
Statuesque - Presence -Strike a pose that seems so real...
Danse Martiale - Grace - fighting style based on dance moves - Reduce damage by half of an opponent's attack or increase damage by half of your own attack once per battle
One Great Toss - Cognizance, Grace - Increase range by half for any action that deals with a ranged effect
Dance off - Grace - Successful role means the opponent's action will fail everytime your Persona Succeeds in a row. Dance Off ends the round you fail. First one to call it has the floor. Cannot use again unless someone else starts it.
Statuesque - Presence -Strike a pose that seems so real...