The GM's Guide to Nowhere
Hello, and thank you for your interest in GMing!
Generally, we ask that new players have attended at least three sessions so they can get the vibe of the group, but after that you're welcome to GM as much or as little as you'd like. We typically have one to two tables open each session depending on attendance, which as our regulars know, is very unpredictable.
If you are interested in GMing, please reach out to one or both of the organizers on Discord. We will work with you as much as you'd like throughout the week before the session to ensure you're ready to run when the day comes. Also, if attendance allows, we can always co-GM with you or just be a part of your session, providing advice or rules clarifications whenever you need it.
Ultimately however, we ask that you keep in mind one key thing when GMing: As a GM, you are not the enemy of the players and you are not competing with the players. You are working with them to tell a story.
Running a Session
Before the Session
Before starting your session, its best to ask for everyone's real name, their pronouns, their character's name, their character's pronouns, and to give a one or two sentence description of their character. Make sure to write names and pronouns down so you as a GM know how to refer to people when calling on them. If you have a new player in your group who hasn't settled on some or all of these things yet, that's totally cool, just roll with it.Safety Tools
After everyone introduces their character, its important for the GM to go over our safety tools. Before you begin your session, please ensure you explain these to the group so that everyone is on the same page. Even if you're group is all veterans, another reminder can't hurt. You don't have to read this verbatum, but try to make sure you get all the important details in there. We use the following safety tools:- The X Card/X: While we rarely use a physical X card these days, the principle remains the same. If at any point a player feels uncomfortable with what is happening in the session, they can cross their arms over their chest in an X. The GM will then pause the session so we can adjust to peoples' comfort levels. For example, if the GM describes spiders crawling all over a player and that isn't something you're okay with, you may put up your X. Seeing that, we will adjust the situation, perhaps changing the spiders into moths. If that's still too much, we can always skip past scenes and move on to something else. If you don't feel comfortable making the X personally, don't hesitate to ask the person sitting next to you, we're always willing to help out.
- Movie Controls: Movie Controls are pretty much exactly what they sound like. At any time, players may use verbal movie controls to control or discuss what is happening in a session. For example, we can pause to discuss something that just happened, rewind to expand on something that we may have glossed over, and fast forward or skip if you are okay with something happening but don't want to roleplay it.
- Open Table Policy: Because this is a drop in/drop out group, players are always welcome to leave at any time if they want or need to. They are welcome to offer an explanation for their departure if they so choose, but we just ask that the explanation be civil. Rather than saying, "This sucks." say something like "This just isn't for me."
Calculating Hit Points (HP)
Next, ensure everyone has the appropriate amount of HP. We as the organizers will try to make sure everyone is up to date before the sessions begin, but things happen, so its best to have the formula somewhere. Because the PCs have varying levels, we try to make sure each player has HP equivilent to the highest level character's HP. Basically, if the highest level player in the campaign (not just the group) is level 8, all players should have the equivilent of level 8 HP. To calculate this, use the following formula:(Hit Die Max + Con Mod) + ((Hit Die Average + Con Mod) * (Session Number - 1)) = Total HPSo, if a character is a druid and has a hit die of 1d8, a Constitution modifier of +2, and we are on session 4, they should have (8+2)+((5+2) * (4-1)) = 31 HP (10 HP at first level, plus 7 for each of the three other levels). If you're not a math person, work with the table to calculate this together or send them to one of the organizers so we can help calculate it.
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