Hamurkian Frostbound
Ability Scores: Constitution, Strength, Wisdom
Feat: Enduring Resolve. Your life in the frozen wastes has hardened your spirit and body. You gain proficiency in Wisdom (Survival) checks. You have advantage on Constitution saving throws against non-magical extreme cold. Additionally, once per long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead, fueled by sheer will.
Skill Proficiencies: Athletics, Survival
Tool Proficiency: Leatherworker's tools
Equipment: Choose A or B: (A) A set of sturdy cold-weather clothing, a hunting knife, a coil of thick rope, a small bag of dried meat and berries, a token of Kaldrith's domain (e.g., a polished shard of ice or a frost-etched bone fragment, flavor only), and 10 Drakemetal Tokens (DT or (B) 50 DT
You are a survivor of Hamurk’s frozen wilds, a land of bitter cold and rugged beauty under the formidable rule of Kaldrith, the white dragon. Your upbringing instilled in you the unyielding principles of endurance, survival, and the art of reading both weather and omens in the ice-bound landscape. You know how to hunt in the frozen wastes, find shelter where none seems to exist, and face hardship without complaint. Your life is a testament to resilience, and only the strongest can truly thrive in Novendragos's most unforgiving northern reaches.
Career
Payment & Reimbursement
In Hamurk’s frozen wastes, survival is the only true wealth. Fire, fur, and clan respect matter more than coin, and a Frostbound earns value by securing what the land withholds.
The hunter is the lifeblood of the clan, tracking mammoths, saber-cats, and dire wolves across endless snow. They vanish for weeks, returning with meat, pelts, and bone—vital for food, warmth, and tools. Their share is the finest cut, their status marked by trophies hung with pride, their voice heard on the clan council.
Others walk the path of the Ice-Walker, trusted guides who know the land’s shifting moods. They lead war parties, migrating clans, and reckless merchants across blizzards and creaking glaciers. Their reward is survival shared, debts owed, and goods brought from the south—steel, medicine, spirits more precious than gold.
The most enigmatic are the Omen-Readers, mystics who interpret the land’s whispers and the auroras overhead. They advise leaders, shape war and migration, and are feared and cared for in equal measure. Some claim the white dragon Kaldrith speaks through them. When such a vision comes, an Omen-Reader becomes legend.
Perception
Purpose
A Hamurkian Frostbound is more than a profession—they are the backbone of their clan, embodying its values through action and endurance. In a land stripped of comfort, their role is simple but vital: ensure survival.
As hunters, they bring down the great beasts of the north, providing the food, pelts, and bone that sustain daily life. As warriors, they stand as the clan’s shield, guarding territory and kin against predators, rivals, and the unforgiving cold. As pathfinders, they lead through a treacherous land of shifting ice and hidden danger, guiding their people safely across deadly terrain.
But more than any task, they are living symbols of Hamurk’s harsh creed: only the strong endure. Their resilience, scars, and silence are worn with pride, setting the standard by which all others are judged. The Frostbound are not just survivors—they are the measure of what it means to live in Hamurk.
Social Status
To the people of Hamurk, the Frostbound are the pinnacle of society—hunters, warriors, and guides whose strength ensures the clan’s survival. Their scars are symbols of honor, their stoicism a cultural ideal. Revered as living proof that only the strong endure, they inspire stories, songs, and dreams of greatness.
But to the southerners in places like Kendron, Frostbound are seen as brutal, uncultured relics of a barbaric land. They are feared as savage tools of the white dragon Kaldrith, their way of life dismissed as primitive and dangerous. Where the north sees strength, the south sees threat.
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