Theomancer

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 300

Proficiencies

Same as Summoner

Requirements

  • (Class Bond) Summoner: You must have fully unlocked every ability of the Summoner class.
  • (Item) Kaleomancy Degree with Minor in Theology: You must have obtained a Kaleomancy degree with a minor or dual major in Theology from an accredited institution.

Abilities

Ultimate Ability: Pantheomancy

Rarity: Mythic | CC: Theomancer | REQ: Ethereal Invocation | UP: 100 | ZP: Variable | ZL: Variable | Cost: 5 TP
Summon two of your Ethereals at the same time for 1 round, paying a 2 Ability Action cost to keep both on field. Depending on the nature of the ethereals and their relationship with each other, you may gain access to additional special effects.

Friends Upstairs

Level 1 | CC: Theomancer | REQ: Ethereal Invocation | Rarity: Mythic | Cost: 5 TP
You have deepened your relationship with the gods, allowing you to call upon their power to an even greater degree. By fostering relationships with different deities, you can call upon them in battle. When you use the ultimate ability Ethereal Invocation, you may choose from the deities you have gained the ability to call upon. Each deity you know is counted as a separate ultimate ability.

Theomancer's Grimoire

Level 2 | REQ: Summoner's Grimoire | Rarity: Exotic | Cost: 2 TP
Your ability to commune with the gods has augmented your ability to command familiars in battle. Your pool of Summoning Points is now equivalent to your Summoner level + your Theomancer level + 20, and replenishes to full after each long rest, or by half every short rest.

Theomancer's Offering

Level 3 | CC: Ethereal Invocation | Rarity: Exotic | Cost: 3 TP
When performing the ultimate ability Ethereal Invocation, you may spend SP to cover a portion of the UP cost at an exchange rate of 1:1.

Custom Quest Trait

Level 4 | CC: Theomancer

Presence of a God

Level 5 | Rarity: Mythic | Cost: 2 TP
After you summon an Ethereal using Ethereal Invocation, you may continue to keep them on field indefinitely after their normal expiration by spending 2 Ability Actions each round. You cannot have more than one Ethereal on field at a time.

Thinning of the Veil

Level 6 | REQ: Summoner's Grimoire | Rarity: Exotic | Cost: 1 TP
For each ZL the party is at, you gain +2d4 SP at the start of your turn.

Ethereal Domain

Level 7 | REQ: Etheral Invocation | Rarity: Exotic | Cost: 2 TP
The presence of an ethereal stabilizes the surrounding environment in your favor. While you have an Ethereal on field, whenever an enemy attempts to manipulate the environment (such as changing the weather, teleporting, or displacing a portion of the area into another plane), you may make a contested CHA or Religion check against them to negate it.

Custom Quest Trait

Level 8 | CC: Theomancer

Swift Summon II

Level 9 | REQ: Swift Summon | Rarity: Legendary | Cost: 4 TP
You can instantly summon a familiar by spending 3x the normal SP cost to summon them.

Familiar Tether III

Level 10 | REQ: Familiar Tether II | Rarity: Mythic | Cost: 4 TP
You may now spend Tactical Actions to keep your familiars on field instead of Ability Actions.

Vicarious Casting

Level 11 | REQ: Summoner's Grimoire | Rarity: Sanctified | Cost: 8 TP
Your familiars and ethereals can now draw from your magic to cast spells for you. You can have a familiar cast a spell, spending SP equivalent to the the spell slot level +1. Familiars have no spell slot limits; but they can only know a maximum of 8 spells at a time. Each familiar comes with a set of default spells they know, and can potentially be restricted from learning certain spells. You can teach familiars spells by giving them a spell scroll with the spell in question.

Custom Quest Trait

Level 12 | CC: Theomancer

Dissipation II

Level 13 | REQ: Dissipation | Rarity: Exotic | Cost: 2 TP
When you dissipate a familiar, you gain SP equivalent to 3x its summoning cost.

Synergistic Prayer

Level 14 | REQ: Summoner's Grimoire | Rarity: Exotic | Cost: 1 TP
Whenever an ally performs an action that specifically honors an Ethereal that you have gained the ability to commune with, gain 1d6 SP.

Mana Runoff II

Level 15 | REQ: Mana Runoff | Rarity: Exotic | Cost: 3 TP
Whenever you cast a spell, gain a number of SP equivalent to 2x the level the spell was cast at. When you cast a cantrip, gain 1 SP.

Custom Quest Trait

Level 16 | CC: Theomancer

Soul Extraction II

Level 17 | REQ: Soul Extraction | Rarity: Exotic | Cost: 3 TP
Whenever you land an attack on an enemy, gain 1 SP. On landing a critical hit, gain 1d4 SP. On KO’ing an enemy, gain 1d10+10 SP.

Wingman II

Level 18 | REQ: Wingman | Rarity: Mythic | Cost: 5 TP
When you send a familiar to aid a teammate, the teammate can offer up their Ability Action to upkeep the familiar instead. If you do this with an Ethereal, you and the teammate can each pay half of the ability action cost.

Custom Quest Trait

Level 19 | CC: Theomancer

Presence of a God II

Level 20 | REQ: Presence of a God | Rarity: Mythic | Cost: 4 TP
When entering combat, you can start with a free use of Ethereal Invocation at the cost of paying the 2 Action upkeep cost immediately.

Comments

Please Login in order to comment!