Phlegmatic

Hit Dice: 1d6
HP Bonus: Ld2+L*(CON+CHA)
TP: 300

Proficiencies

Same as Blackblood/Blackbone/Whiteblood/Whitebone

Requirements

  • (Class Bond) Blackblood/Blackbone/Whiteblood/Whitebone: You must have fully unlocked every ability of the Blackblood, Blackbone, Whiteblood, or Whitebone class.

Abilities

Ultimate Ability: Yin-Yang Actualization

Rarity: Mythic | CC: Phlegmatic | UP: 80 | ZP: 3 | ZL: 0 | Cost: 7 TP
Through becoming a paragon of self-love, you aid your allies in the embracing of their true selves. For 1 round, each party member’s ZL temporarily becomes 3 + the number of Injury stacks they have.

Attachment Work

Level 1 | CC: Melancholic | REQ: The Dark Inside / Oblation of Flesh / The White Within / Oblation of Soul | Rarity: Mythic | Cost: 7 TP
You have learned to twist the abilities of your bloodline towards a healing role through learning to love the otherworldly part of yourself. Gain a resource known as Attachment with a maximum of 100. Attachment is accumulated through using your bloodline abilities:
  • Blackblood: Whenever you deal damage with abilities that cost Control, all allies within 30ft of you heal for 100% of the damage dealt. When enemies take damage from certain status effects applied by your blackblood abilities, all allies within 30ft of you heal for 100% of the damage proc. You gain Attachment equivalent to the Control you spend on your blackblood abilities.
  • Blackbone: Whenever you deal damage with abilities that apply Bloodthirst, all allies within 30ft of enemies you damage heal for 50% of the damage dealt. When enemies take damage from certain status effects applied by your blackbone abilities, all allies within 30ft of enemies you damage heal for 150% of the damage proc. You gain 2d10 Attachment whenever you gain a stack of Bloodthirst.
  • Whiteblood: All of your attacks heal HP for a portion of their damage equivalent to 2x the percentage of your max HP your Divinity is at for all allies whose position you are aware of except yourself. Whenever you gain Divinity, you gain Attachment of an amount equivalent to (Divinity gained / your max HP)*100.
  • Whitebone: Whenever you deal damage with abilities that have a Madness requirement, all allies within 30ft of you heal for a portion of the damage dealt equivalent to 50% + 10% x your Madness stacks. For each stack of Madness you have, gain 2d10 Attachment at the start of your first turn each round.

Reveal of the True Self

Level 2 | REQ: Attachment Work | Rarity: Exotic | Cost: 4 TP
Choose a number of allies up to half of your CHA modifier. Whenever you are healed, these allies are also healed by an amount of the healing you receive equivalent to (Attachment)%, up to a maximum of 50%.

Avoidant Attachment

Level 3 | REQ: Attachment Work | Rarity: Exotic | Cost: 3 TP
[10 Attachment]: Fill an ally with regenerative magic through the love in your heart. The ally gains Avoidant Regen (I) 4HD (3 a form of Regen that is removed upon taking damage, but doubles in effectiveness each round.

Custom Quest Trait

Level 4 | CC: Phlegmatic

Extra Support I

Level 5 | Rarity: Exotic | Cost: 5 TP
Gain a bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)

Fearful Attachment

Level 6 | REQ: Attachment Work | Rarity: Exotic | Cost: 3 TP
[10 Attachment]: Fill an ally with regenerative magic through the love in your heart. The ally gains Fearful Regen (I) 4HD (3 a form of Regen that is removed upon dealing damage, but doubles in effectiveness each round.

Unbreakable Bonds

Level 7 | REQ: Attachment Work | Rarity: Exotic | Cost: 2 TP
The first time your Regen effects double, the ally they are applied to gains Morale lasting while the Regen effect persists.

Custom Quest Trait

Level 8 | CC: Phlegmatic

Dependent Attachment

Level 9 | REQ: Attachment Work | Rarity: Exotic | Cost: 3 TP
[20 Attachment]: Fill an ally with regenerative magic through the love in your heart. The ally gains Dependent Regen (I) 4HD (3 a form of Regen that is removed upon not receiving single-target healing from an ally for 1 round, but doubles in effectiveness each round.

Friends with the Monster

Level 10 | REQ: Attachment Work | Rarity: Exotic | Cost: 2 TP
Your acceptance of your otherworldly self has translated into an ability to soothe others’ worries. Whenever one of your Regen effects doubles, halve all stacks of negative mental status effects on the ally it’s applied to.

Secure Attachment

Level 11 | REQ: Attachment Work | Rarity: Exotic | Cost: 3 TP
[30 Attachment]: Fill an ally with regenerative magic through the love in your heart. The ally gains Secure Regen (I) 4HD (3 a form of Regen that doubles in effectiveness each round.

Custom Quest Trait

Level 12 | CC: Phlegmatic

Unbreakable Bonds II

Level 13 | REQ: Unbreakable Bonds | Rarity: Mythic | Cost: 3 TP
If your Regen effect expires naturally on an ally, the ally gains Auto-Revive (III) (3).

Known it All

Level 14 | CC: Phlegmatic | Rarity: Exotic | Cost: 3 TP
Gain immunity to Overwhelmed and Panic.

Shot Through the Heart

Level 15 | REQ: Attachment Work | Rarity: Mythic | Cost: 4 TP
When you land a critical hit, all allies that heal as a result of the attack have the stack count of a negative status effect of their choice reduced by 1.

Custom Quest Trait

Level 16 | CC: Phlegmatic

Bonds of Black and White

Level 17 | REQ: Attachment Work | Rarity: Mythic | Cost: 3 TP
[50 Attachment]: Your next bloodline ability can now target your allies, healing them for the damage it would have dealt. No negative status effects will be applied.

Known it All II

Level 18 | Rarity: Mythic | Cost: 2 TP
Gain +50% SCR to all negative mental status effects.

Custom Quest Trait

Level 19 | CC: Phlegmatic

Friends with the Monster II

Level 20 | REQ: Friends with the Monster | Rarity: Mythic | Cost: 2 TP
Your acceptance of your otherworldly self has translated into an ability to purify and placate the magic of your allies. Whenever you halve all stacks of negative mental status effects in accordance with Friends with the Monster, you also halve all stacks of negative etheric status effects.

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