Master Assassin
Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 300
Fill a 50ft radius AOE in an area you can see within 200ft of you with a swarm of innumerable shuriken. At the start of an enemy’s turn, and whenever they move physically (or are knocked back) within the AOE, they must make a DC 30 DEX save, otherwise taking 10d10 Slashing damage and granting you 1 Deathmark.
Your Shade Echo Ninjutsu has reached even greater heights of lethality. Your Shade Echoes now deal 100% of your normal damage. Instead of spending Deathmarks to keep them active, you can now choose to keep them active by meditating once for each Shade Echo on field each turn.
Whenever you enter Stealth via a smoke effect, such as your Smoke Bombs or hiding in a Fog Cloud spell, you gain Invisibility (III) (6), which disappears upon making an attack.
Your smoke bombs and Bloodsmoke Ninjutsu apply Blind (V) (2) and Deafened (III) (2)
Spend 1 Deathmark to increase the damage of your next attack from stealth by 3x your Sneak Attack modifier.
Mark an enemy with a curse of death. For each round you remain in stealth, sneak attacks against the enemy from any source gain -10 CRR, up to a maximum of -40 CRR. Only one target may bear this curse at a time.
Regenerate 1d4 Deathmarks each round you remain in stealth.
When first land a sneak attack on an enemy, you can choose to teleport them to a location of your choice that you’ve been to within the last 3 rounds.
Whenever you deal critical damage against a target with a sneak attack, gain 1 Deathmark for each crit.
You can now place your Shade Echoes at any point you can see within range at the start of your turn.
Spend 3 Deathmarks to throw a comically large Shuriken (10ft line AOE, 120ft range). Deals 20d10 Slashing damage on hit, with chance of dismemberment on critical hit.
Whenever you create a Shade Echo, it has a free use of Shadow Knife.
Whenever you deal piercing damage with a knife of any kind, inflict Bleed (V) (3) with a damage roll equivalent to the weapon.
Whenever an ally grabs an enemy’s attention such as through an enmity skill, you gain a follow-up attack against them.
Your Shade Echoes can now explode in a blast of shadow daggers when they die or expire, dealing 18d10 Kinetic/Piercing in a 30ft radius at a DC 25 DEX save.
Allies who gain Stealth as a result of your smoke bombs or Bloodsmoke Ninjutsu benefit from Hypervigilant Stealth.
HP Bonus: Ld4+L*CON
TP: 300
Proficiencies
Same as NinjaRequirements
- (Class Bond) Ninja: You must have fully unlocked every ability of the Ninja class.
- (Item) Headhunter's Sigil: You must have obtained a special sigil from a master of Ninjutsu.
Abilities
Ultimate Ability: Ōgi – Shuriken no Arashi
Rarity: Exotic | CC: Master Assassin | REQ: Deathmarks | UP: 80 | ZP: 2 | ZL: 1 | Cost: 5 TPFill a 50ft radius AOE in an area you can see within 200ft of you with a swarm of innumerable shuriken. At the start of an enemy’s turn, and whenever they move physically (or are knocked back) within the AOE, they must make a DC 30 DEX save, otherwise taking 10d10 Slashing damage and granting you 1 Deathmark.
Bunshinmure Ninjutsu
Level 1 | CC: Master Assassin | REQ: Shade Echo Ninjutsu | Rarity: Mythic | Cost: 6 TPYour Shade Echo Ninjutsu has reached even greater heights of lethality. Your Shade Echoes now deal 100% of your normal damage. Instead of spending Deathmarks to keep them active, you can now choose to keep them active by meditating once for each Shade Echo on field each turn.
Otherworldly Smoke
Level 2 | REQ: Vanish in Smoke | Rarity: Exotic | Cost: 3 TPWhenever you enter Stealth via a smoke effect, such as your Smoke Bombs or hiding in a Fog Cloud spell, you gain Invisibility (III) (6), which disappears upon making an attack.
Dense Smoke
Level 3 | REQ: Vanish in Smoke; Bloodsmoke Ninjutsu | Rarity: Exotic | Cost: 3 TPYour smoke bombs and Bloodsmoke Ninjutsu apply Blind (V) (2) and Deafened (III) (2)
Custom Quest Trait
Level 4 | CC: Master AssassinMark of the Reaper II
Level 5 | REQ: Mark of the Reaper | Rarity: Exotic | Cost: 4 TPSpend 1 Deathmark to increase the damage of your next attack from stealth by 3x your Sneak Attack modifier.
Shi-no-Kotodama Ninjutsu
Level 6 | CC: Master Assassin | Rarity: Mythic | Cost: 4 TPMark an enemy with a curse of death. For each round you remain in stealth, sneak attacks against the enemy from any source gain -10 CRR, up to a maximum of -40 CRR. Only one target may bear this curse at a time.
Patient Death II
Level 7 | REQ: Patient Death | Rarity: Legendary | Cost: 3 TPRegenerate 1d4 Deathmarks each round you remain in stealth.
Custom Quest Trait
Level 8 | CC: Master AssassinYūkai Ninjutsu
Level 9 | Rarity: Exotic | Cost: 3 TPWhen first land a sneak attack on an enemy, you can choose to teleport them to a location of your choice that you’ve been to within the last 3 rounds.
One Foot in the Grave
Level 10 | REQ: Deathmarks | Rarity: Exotic | Cost: 4 TPWhenever you deal critical damage against a target with a sneak attack, gain 1 Deathmark for each crit.
Bunshinmure Ninjutsu II
Level 11 | REQ: Bunshinmure Ninjutsu | Rarity: Exotic | Cost: 2 TPYou can now place your Shade Echoes at any point you can see within range at the start of your turn.
Custom Quest Trait
Level 12 | CC: Master AssassinFūma Shuriken
Level 13 | REQ: Deathmarks | Rarity: Exotic | Cost: 3 TPSpend 3 Deathmarks to throw a comically large Shuriken (10ft line AOE, 120ft range). Deals 20d10 Slashing damage on hit, with chance of dismemberment on critical hit.
Shadow Knives II
Level 14 | REQ: Shadow Knives; Shade Echo Ninjutsu | Rarity: Exotic | Cost: 3 TPWhenever you create a Shade Echo, it has a free use of Shadow Knife.
Fatal Puncture
Level 15 | Rarity: Mythic | Cost: 4 TPWhenever you deal piercing damage with a knife of any kind, inflict Bleed (V) (3) with a damage roll equivalent to the weapon.
Custom Quest Trait
Level 16 | CC: Master AssassinAssassin's Instincts
Level 17 | CC: Master Assassin | Rarity: Mythic | Cost: 3 TPWhenever an ally grabs an enemy’s attention such as through an enmity skill, you gain a follow-up attack against them.
Bunshinmure Ninjutsu III
Level 18 | Rarity: Mythic | Cost: 3 TPYour Shade Echoes can now explode in a blast of shadow daggers when they die or expire, dealing 18d10 Kinetic/Piercing in a 30ft radius at a DC 25 DEX save.
Custom Quest Trait
Level 19 | CC: Master AssassinHypervigilant Stealth II
Level 20 | REQ: Hypervigilant Stealth; Vanish in Smoke; Bloodsmoke Ninjutsu | Rarity: Mythic | Cost: 5 TPAllies who gain Stealth as a result of your smoke bombs or Bloodsmoke Ninjutsu benefit from Hypervigilant Stealth.
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