Master Assassin

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 300

Proficiencies

Same as Ninja

Requirements

  • (Class Bond) Ninja: You must have fully unlocked every ability of the Ninja class.
  • (Item) Headhunter's Sigil: You must have obtained a special sigil from a master of Ninjutsu.

Abilities

Ultimate Ability: Ōgi – Shuriken no Arashi

Rarity: Exotic | CC: Master Assassin | REQ: Deathmarks | UP: 80 | ZP: 2 | ZL: 1 | Cost: 5 TP
Fill a 50ft radius AOE in an area you can see within 200ft of you with a swarm of innumerable shuriken. At the start of an enemy’s turn, and whenever they move physically (or are knocked back) within the AOE, they must make a DC 30 DEX save, otherwise taking 10d10 Slashing damage and granting you 1 Deathmark.

Bunshinmure Ninjutsu

Level 1 | CC: Master Assassin | REQ: Shade Echo Ninjutsu | Rarity: Mythic | Cost: 6 TP
Your Shade Echo Ninjutsu has reached even greater heights of lethality. Your Shade Echoes now deal 100% of your normal damage. Instead of spending Deathmarks to keep them active, you can now choose to keep them active by meditating once for each Shade Echo on field each turn.

Otherworldly Smoke

Level 2 | REQ: Vanish in Smoke | Rarity: Exotic | Cost: 3 TP
Whenever you enter Stealth via a smoke effect, such as your Smoke Bombs or hiding in a Fog Cloud spell, you gain Invisibility (III) (6), which disappears upon making an attack.

Dense Smoke

Level 3 | REQ: Vanish in Smoke; Bloodsmoke Ninjutsu | Rarity: Exotic | Cost: 3 TP
Your smoke bombs and Bloodsmoke Ninjutsu apply Blind (V) (2) and Deafened (III) (2)

Custom Quest Trait

Level 4 | CC: Master Assassin

Mark of the Reaper II

Level 5 | REQ: Mark of the Reaper | Rarity: Exotic | Cost: 4 TP
Spend 1 Deathmark to increase the damage of your next attack from stealth by 3x your Sneak Attack modifier.

Shi-no-Kotodama Ninjutsu

Level 6 | CC: Master Assassin | Rarity: Mythic | Cost: 4 TP
Mark an enemy with a curse of death. For each round you remain in stealth, sneak attacks against the enemy from any source gain -10 CRR, up to a maximum of -40 CRR. Only one target may bear this curse at a time.

Patient Death II

Level 7 | REQ: Patient Death | Rarity: Legendary | Cost: 3 TP
Regenerate 1d4 Deathmarks each round you remain in stealth.

Custom Quest Trait

Level 8 | CC: Master Assassin

Yūkai Ninjutsu

Level 9 | Rarity: Exotic | Cost: 3 TP
When first land a sneak attack on an enemy, you can choose to teleport them to a location of your choice that you’ve been to within the last 3 rounds.

One Foot in the Grave

Level 10 | REQ: Deathmarks | Rarity: Exotic | Cost: 4 TP
Whenever you deal critical damage against a target with a sneak attack, gain 1 Deathmark for each crit.

Bunshinmure Ninjutsu II

Level 11 | REQ: Bunshinmure Ninjutsu | Rarity: Exotic | Cost: 2 TP
You can now place your Shade Echoes at any point you can see within range at the start of your turn.

Custom Quest Trait

Level 12 | CC: Master Assassin

Fūma Shuriken

Level 13 | REQ: Deathmarks | Rarity: Exotic | Cost: 3 TP
Spend 3 Deathmarks to throw a comically large Shuriken (10ft line AOE, 120ft range). Deals 20d10 Slashing damage on hit, with chance of dismemberment on critical hit.

Shadow Knives II

Level 14 | REQ: Shadow Knives; Shade Echo Ninjutsu | Rarity: Exotic | Cost: 3 TP
Whenever you create a Shade Echo, it has a free use of Shadow Knife.

Fatal Puncture

Level 15 | Rarity: Mythic | Cost: 4 TP
Whenever you deal piercing damage with a knife of any kind, inflict Bleed (V) (3) with a damage roll equivalent to the weapon.

Custom Quest Trait

Level 16 | CC: Master Assassin

Assassin's Instincts

Level 17 | CC: Master Assassin | Rarity: Mythic | Cost: 3 TP
Whenever an ally grabs an enemy’s attention such as through an enmity skill, you gain a follow-up attack against them.

Bunshinmure Ninjutsu III

Level 18 | Rarity: Mythic | Cost: 3 TP
Your Shade Echoes can now explode in a blast of shadow daggers when they die or expire, dealing 18d10 Kinetic/Piercing in a 30ft radius at a DC 25 DEX save.

Custom Quest Trait

Level 19 | CC: Master Assassin

Hypervigilant Stealth II

Level 20 | REQ: Hypervigilant Stealth; Vanish in Smoke; Bloodsmoke Ninjutsu | Rarity: Mythic | Cost: 5 TP
Allies who gain Stealth as a result of your smoke bombs or Bloodsmoke Ninjutsu benefit from Hypervigilant Stealth.

Comments

Please Login in order to comment!