Gunner

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 100
Feat Slots: 5

Proficiencies

Armor: Light Armor
Weapons: Handguns, SMGs, Shotguns, Rifles
Tools: Gunsmith's Kit
Saving Throws: DEX, WIS
Skills: Choose two from Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, Survival

Requirements

  • (Key Item) Firearms License: A license to possess and use Firearms, granted only by authorized representatives of the Dominion of Kur.

Abilities

Ultimate Ability: Firing Range

Rarity: Legendary | CC: Gunner | UP: 70 | ZP: 1 | ZL: 0 | Cost: 6 TP
Deal 16d10 damage to a target. All allies gain a bonus reaction action until your next turn, whose attack is guaranteed to hit at any range.

Firearms

Level 1 | Rarity: Uncommon | Cost: 0 TP
You know how to wield firearms. For each weapon you have equipped, track its current shots in mag. When this is depleted to zero, you must spend 1 ability action to reload before firing.

Hunker Down

Level 1 | Rarity: Basic | TP: 1
Take a defensive position behind an object, doubling its CC from the angle you are hunkering against (max 10), so long as you do not attack or move.

Overwatch

Level 2 | REQ: Firearms | Rarity: Basic | TP: 1
Enter a state of vigilance, ready to fire upon the first enemy that enters your field of view (90 degree cone in front of you). When an enemy enters that area, make a Perception roll for your to-hit against them, and ignore the QP of the weapon you are using (unless it is -INF).

Suppressive Fire

Level 3 | REQ: Firearms | Rarity: Uncommon | TP: 1
Pin a target down at their current location, spending 3 shots minimum per round. If the target attempts to make a ranged attack against you or move, gain a free reaction shot against them at advantage.

Headshot

Level 3 | Rarity: Uncommon | TP: 2
Aim for a target's head. Adds a -5 penalty to-hit, but adds +8 to THR and +1 additional damage die if it lands.

Class Feat Slot I

Level 4 | CC: Gunner

Steady Hands

Level 5 | Rarity: Rare | TP: 3
If you spend a turn aiming without taking a shot, the aim bonus carries over to your next turn. Stacks up to three times.

Covering Fire

Level 6 | REQ: Overwatch | Rarity: Uncommon | TP: 2
Functions as Overwatch on an ally. Until your next turn, gain a free reaction shot against the first target to attack the covered ally. If the shot lands, the attack is canceled at a CON DC determined by the damage dealt.

Disabling Shot

Level 7 | REQ: Headshot | Rarity: Rare | TP: 3
Specialized form of Headshot. You may aim for another of the target’s limbs, granting special effects if hit (e.g. if you shoot their legs, they will trip).

Flanking Maneuver

Level 7 | Rarity: Legendary | TP: 7
If your target does not notice you, gain advantage to-hit and a -3 to crit roll range.

Class Feat Slot II

Level 8 | CC: Gunner

Free Reload

Level 9 | CC: Gunner | Rarity: Rare | TP: 5
Gain a number of free reloads equal to your Gunner level / 4. If used on a reload action, that reload no longer costs an action.

Spotter

Level 10 | Rarity: Rare | TP: 4
If you have line of sight on a target that is unaware of you, you can spot them for your teammates, granting a bonus to-hit against that target equivalent to your Perception bonus for 1 turn.

Tracer Rounds

Level 11 | Rarity: Rare | TP: 4
Missing a shot against a target grants a bonus to-hit against that target for your next shot equivalent to your WIS modifier. Stacks up to three times, and dispels when you land a shot.

Class Feat Slot III

Level 12 | CC: Gunner

Selective Fire

Level 13 | REQ: Firearms | Rarity: Uncommon | TP: 1
Gain the ability to use 3-round burst and full auto firing modes, on weapons that are applicable.

Ever Vigilant

Level 14 | REQ: Overwatch | Rarity: Uncommon | TP: 3
If you did not fire your weapon this turn, use Overwatch or Covering Fire at the end of your turn with no action cost.

Lightning Reflexes

Level 15 | Rarity: Legendary | TP: 6
When targeted by an offensive reaction action of any kind, the first reaction against you per round is guaranteed to miss.

Class Feat Slot IV

Level 16 | CC: Gunner

Rapid Reaction

Level 17 | REQ: Overwatch | Rarity: Rare | TP: 3
If your first Overwatch or Covering Fire shot is a hit, take a second shot against the target as a free action.

Kill Zone

Level 18 | REQ: Overwatch | Rarity: Legendary | TP: 6
Advanced form of Overwatch. For the next turn, all enemies that enter your field of view (90 degree cone in front of you) are subjected to an Overwatch shot, so long as you have ammo in the mag to do so. You may use this only once per short rest.

Class Feat Slot V

Level 19 | CC: Gunner

Clutch Shot

Level 20 | Rarity: Rare | TP: 5
Once per short rest, you may guarantee that a shot hits through AC, CC, and PC.

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