Blade of the Elements

Hit Dice: 1d10
HP Bonus: Ld6+L*CON
TP: 300

Proficiencies

Same as Spellsword

Requirements

  • (Class Bond) Spellsword: You must have fully unlocked every ability of the Spellsword class.
  • (Item) Gift of Silfin: You must have received a special gift from Silfin.
  • (Item) Gift of Gnoxia: You must have received a special gift from Gnoxia.
  • (Item) Gift of Undneira: You must have received a special gift from Undneira.
  • (Item) Gift of Sulmondrii: You must have received a special gift from Sulmondrii.

Abilities

Ultimate Ability: Ultimate Overpowering Heroic Cataclysm Undefeatable: Nature's Nullifying Yoke (AKA Nonuple Giga / UOHCUNNY)

Rarity: Sanctified | CC: Blade of the Elements | UP: 99 | ZP: 9 | ZL: 9 | Cost: 9 TP
Removes all buffs on cast. Takes 9 rounds to charge up, and consumes all actions on each turn. Taking any hits during this process will instantly KO you. Once charged up, deal 999,999,999 true damage. Requires having collected Silfin, Gnoxia, Undneira, Sulmondrii, Indiris, Khiuki, Chlorette, Wiccora, Eosineia and Selenyx.

Even Bigger Harem of the Elements

Level 1 | CC: Blade of the Elements | REQ: Harem of the Elements | Rarity: Exotic | Cost: 5 TP
Your harem of Pnymphs has expanded even further. You may now summon two Pnymphs at once, gaining their CP effects at the same time. Your CP limit has also increased to 5, granting all Pnymphs an additional trait at 5 CP. However, the effectiveness of having two Pnymphs active at once can vary heavily depending on the Pnymphs’ relationship with each other– namely how possessive and jealous they are.

Your Pnymphs now gain an additional resource known as Envy measured on a scale of 0 to 10, which indicates the possessiveness they bear towards you. Envy as a resource is managed by the GM– you are unable to view it directly, and instead must make inferences as to how envious a given Pnymph is. The more you ignore a Pnymph by not interacting with them, or by not summoning them often in battle, the more their Envy increases. Pnymphs will interact differently depending on their current envy levels. Two low-envy Pnymphs will get along well, and you will gain the full benefits of both of their passives. A low-envy Pnymph and a high-envy Pnymph summoned at the same time will typically result in the high-envy Pnymph crowding out the lower-envy one, resulting in you only gaining partial benefits from one of the passives, or none at all. Two high-envy Pnymphs summoned at the same time will become hostile towards each other– as well as you and your allies.

Girl Talk

Level 2 | REQ: Even Bigger Harem of the Elements | Rarity: Legendary | Cost: 3 TP
Your Pnymphs will now have their own Love values about each other that range from -5 to 5, symbolizing their affinity for each other. Pnymph Love values with each other will alter the Love calculations when both are summoned at once. The final Love calculations for each Pnymph’s passive will be modified by the total of their Love values towards all other current active Pnymphs. If all Pnymphs that are currently active have positive Love values towards each other, all involved gain a bonus equivalent to the number of Pnymphs involved.

Foursome

Level 3 | REQ: Action Surge, Threesome | Rarity: Legendary | Cost: 2 TP
You may spend a use of Action Surge to instead summon three Pnymphs at the same time, gaining 2 CP. All three will gain the effects of the current CP value, allowing for combinations of skills that would normally not be possible.

Custom Quest Trait

Level 4 | CC: Blade of the Elements

Friends with Benefits

Level 5 | REQ: Girl Talk | Rarity: Legendary | Cost: 3 TP
When you summon multiple Pnymphs that all have 5 Love towards each other, they will perform a bonus synergistic attack, and all Love calculations will be increased by an amount equivalent to the number of Pnymphs.

Two as One

Level 6 | REQ: Becoming One | Rarity: Exotic | Cost: 4 TP
Your Pnymphs gain bonus effects while summoned in or out of combat.
  • Silfin: Gain flight equivalent to your DEX+Prof+Love/2.
  • Gnoxia: Gain the ability to tunnel through most types of earth and stone at a speed equivalent to your STR+Prof+Love/2.
  • Undneira: Gain the ability to walk on water and breathe underwater. Your swimming and waterwalking speed is equivalent to DEX+Prof+Love/2.
  • Sulmondrii: Heal (Love*0.75)HD per turn when standing in an open flame.
  • Indiris: You are immune to the negative effects of Shocked, treating it instead as Honed x1 with equivalent stack count. You can also sense the location of conductive objects within 100 feet of you.
  • Khiuki: You are immune to the negative effects of cold weather. While Chilled or in cold weather, your Armor PC will be repaired by 1 each round if broken, and your weapon will be rebuilt at the start of your round if broken. You can also tunnel through ice and snow at a speed equivalent to your STR+Prof+Love/2.
  • Chlorette: Gain the effects of the spells Commune with Nature, Locate Plants and Animals, and Speak with Plants. You are never impeded by plants when traversing terrain.
  • Wiccora: Gain the ability to see into the Etheric Plane, as well as the ability to telepathically hear the thoughts of others within 30 feet of you (provided they aren’t actively trying to conceal them, or they have some sort of anti-psionic defense mechanism). You are also aware of when your mind is being tampered with.
  • Eosineia: Gain the ability to see in all ranges of light, as well the ability to see invisible objects up to Invisibility (III).
  • Selenyx: Gain Darkvision up to 300 feet, and your Stealth rolls always roll maximum while concealed in shadow.

You're Cute When You're Angry

Level 7 | REQ: Girl Talk | Rarity: Legendary | Cost: 2 TP
When a Pnymph with a negative Love value and a Pnymph with a positive Love value are summoned together, if the one with the positive Love value has a greater absolute value than the one with the negative (e.g. 5 vs -4 the Love penalty on the negative Pnymph will be nullified.

Custom Quest Trait

Level 8 | CC: Blade of the Elements

Breaking Down Your Walls

Level 9 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 2 TP
While a Pnymph is summoned, the respective elemental RES of all enemies within 30 feet of your Pnymph is reduced by Love*5%, down to a minimum of -30%.

Under Your Spell

Level 10 | REQ: Harem of the Elements | Rarity: Mythic | Cost: 5 TP
Once per round, whenever you cast a spell that deals damage of a type matching the element of a Pnymph you have, you gain the benefits of a CP trait of your choice equivalent to the current CP level. This works for all spells whose level is less than or equal to your Love value with the respective Pnymph.

Domestic Diplomat

Level 11 | REQ: Even Bigger Harem of the Elements | Rarity: Legendary | Cost: 1 TP
If your Love with a Pnymph is higher than 1.5x the Pnymph’s Envy (or the absolute value of the Pnymph’s negative love towards another Pnymph), you can persuade them to get along, preventing the negative effects of high Envy or animosity. This only works once with each Pnymph per day.

Custom Quest Trait

Level 12 | CC: Blade of the Elements

Afterglow

Level 13 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 3 TP
When a Pnymph is summoned, any enemies that have certain status effects are subjected to (2*Love)d10 damage of the Pnymph’s respective damage type:
  • Silfin: Dazed/Deafened
  • Gnoxia: Stagger/Stun
  • Undneira: Waterlogged/Corrosion
  • Sulmondrii: Burning
  • Indiris: Shocked/Ionized
  • Khiuki: Chilled/Frozen
  • Chlorette: Poisoned
  • Wiccora: Overwhelmed/Panic
  • Eosineia: Irradiated/Blind
  • Selenyx: Frightened/Doom

Elemental Vasectomy

Level 14 | REQ: Afterglow | Rarity: Legendary | Cost: 3 TP
While you have a given Pnymph summoned, you gain immunity to their respected status effects listed under Afterglow. If you are already afflicted with one of the respective status effects, it is fully cleansed.

Girl on Girl Action

Level 15 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 4 TP
Gain access to special duo moves involving your Pnymphs known as Yearning Unabashed Ravishing Interactions (YURI) when both Pnymphs’ Love towards each other is at 5. YURI moves grant special synergistic effects that are are otherwise not accessible through each Pnymph’s normal moveset.

Custom Quest Trait

Level 16 | CC: Blade of the Elements

Simulclimax

Level 17 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 4 TP
When using an Elemental Climax, if there is at least one other Pnymph summoned, you can spend UP equivalent to the average of their UP costs to cast both Climaxes at the same time.

One-Night Stand

Level 18 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 2 TP
After summoning your Pnymph/s at the start of your turn, you can as a free action at any point in your turn increase your CP and summon more Pnymphs as if it was the start of your turn.

Custom Quest Trait

Level 19 | CC: Blade of the Elements

Perhaps Monogamy was the Better Option

Level 20 | REQ: Even Bigger Harem of the Elements | Rarity: Mythic | Cost: 3 TP
You can now cultivate relationships between your Pnymphs and your allies. Your Pnymphs can now have Love values about your party members, which apply when they are summoned to the given ally’s side. If an ally reaches 10 Love with a Pnymph, effects of their Envy will be nullified so long as they are summoned to aid that ally (and no other Pnymphs are).

Pnymphs

Silfin

Vacuum Singularity

[5 CP]: Silfin creates an orb of intense low pressure that pulls towards it everything in a Love*30ft radius. At the start of each round and at the end of their turn, enemies within the radius must make a STR save of DC equivalent to 4*Love - (Distance from vortex / 5), down to a minimum of DC 10. On fail, they are sucked towards the vacuum a distance equivalent to 10ft * the difference between the DC and their roll. The Vacuum Singularity lasts until the next time you hit 5 CP or until the next tim you summon Silfin, unless you choose to end it early with a free action.

Gnoxia

Tectonic Liquefaction

[5 CP]: Gnoxia enters the ground and begins to make it tremble and shake, affecting everything in a Love*30ft radius. At the start of each round and at the end of their turn, enemies within the radius must make a DEX save of DC equivalent to 3*Love, down to a minimum of DC 10. On fail, they lose any Guard/Parry/Dodge they have prepared and gain Stagger (I) x1 at a 1d2 chance. If they are already staggered, they are knocked prone. Tectonic Liquefaction lasts until the next time you hit 5 CP or until the next time you summon Gnoxia, unless you choose to end it early with a free action.

Undneira

High Tide

[5 CP]: Undneira causes the water levels to rise, engulfing allies and enemies alike in an a Love*30ft radius. The water itself is extremely low-density, preventing most creatures from swimming or surfacing. While in the water, all allies lose 1 stack of all negative status effects and heal for 4HD at the start of the round and at the end of their turn. All enemies are afflicted with Suffocation (III) (2*Love)d10 while they are in the water (provided they need oxygen to live). High Tide lasts until the next time you hit 5 CP or until the next time you summon Undneira, unless you choose to end it early with a free action.

Sulmondrii

World on Fire

[5 CP]: Sulmondrii summons a rain of 2*Love flaming meteors from the sky, landing on enemies and random locations within a Love*30ft radius for (Love)d10 Heat damage, leaving behind pools of flame. While World on Fire is active, at the start of each round, all sources of fire spread 15ft in every direction, and applying the Burning status effect from any source will add its damage roll on top of an existing Burning status effect. Additionally, at the start of the round and at the end of their turn, an enemy standing in a source of flame will have their Burning damage roll increased by (Love*2+10)%. World on Fire lasts until the next time you hit 5 CP or until the next time you summon Sulmondrii, unless you choose to end it early with a free action.

Indiris

Damage Type: Electric (Magic Electric)

Inductive Charging

[1 CP]: When you are inflicted with Shocked, you gain Honed (I) x1. When you are inflicted with Stun, you instead convert it to equivalent stacks of Honed x1.

Static Electricity

[2 CP]: All enemies are inflicted with the debuff Static Charge, which causes any Shocked status inflicted on them to spread to enemies within Love*3ft when it is proc’ed. Upon spreading, the enemies it spreads to take damage from the original Shocked proc. All status effects that are spread this way share the duration and stack count of the original.

Tetanic Contractions

[3 CP]: All d4s related to the Shocked status on enemies are guaranteed to roll maximum, and any Shocked status effects on an enemy will proc a second time at the end of the enemy’s turn at (Love*10%) effectiveness.

Thunderstruck

[4 CP]: The first time each enemy is hit by Electric damage from you or your allies each round, they are immediately subject to the turn-delay effects of Stun (I). If the attack that proc’ed this effect was a critical hit, the Stun effect changes to Stun (Love). If Love = 10, the critical hit rolls maximum.

Ionic Storm

[5 CP]: Indiris summons an intense storm of lightning to strike all creatures and conductive objects in a Love*30ft radius for (Love)d10 Electric damage, inflicting Shocked (I) 8d10 (Allies do not take the damage or suffer the negative effects of the status). A creature of your choice is then inflicted with the debuff Short Circuit. When the creature with Short Circuit is within Love*2ft of a creature with Shocked or a conductive object, a circuit will begin to form between them, proc’ing the damage of the Shocked status on all targets in the circuit whenever any takes their turn (Stun effects will still proc on the start of the creature’s turn). The Short Circuit can continue to be extended by routing the shortest path back to the Short Circuit creature through additional targets using positioning. Thunderstruck lasts until the next time you hit 5 CP or until the next time you summon Indiris, unless you choose to end it early with a free action.

Elemental Climax: Shock and Volt Torture

[70 UP | ZP 1 | ZL 0]: Indiris sends out a crackling wave of electricity targeting the nerves of all enemies. All enemies in a Love*10ft cone before you must make a DC 25 CON save; on fail, they are instantly KO’ed through cardiac arrest. Constructs that run on electricity automatically fail and are KO’ed instantly through short circuiting. On success, they are instead inflicted with Shocked (VII) (Love+10)d10 (3).

 

Khiuki

Damage Type: Ice (Magic Cold)

Subzero Barrier

[1 CP]: Any RES your armor has to any damage type that is less than (2*Love+5)% becomes (2*Love+5)% instead.

Brittle Crystals

[2 CP]: Afflicts enemies with the debuff Frozen Glass, which changes the Vulnerability effects of a number of resistances of your choice up to your Love across all enemies. Chosen resistances’ Vulnerability levels change to the next higher number: e.g. V1 becomes V2. Alternatively, instead of changing a resistance, you can increase the BV of an enemy’s weapon by 10.

Icy Mirror

[3 CP]: When you or allies take damage that you have RES to greater than 0%, the equivalent percent of damage + a (3*Love)% bonus is reflected back at the attacker.

Glacial Preservation

[4 CP]: You may choose a number of targets up to your Love to freeze inside impenetrable ice at a DC (Love+15) CON save. On success, their next turn is skipped, but their RES to all damage is set to 90%. The effect ends at the start of their turn after next.

Frigid Fortress Impenetrable

[5 CP]: Khiuki manifests a glacier into existence in a square AOE with side length of Love*30ft. Within the AOE, you can place up to Love*6 5x5 columns of ice up to Love*5ft high, as well as construct ceilings of ice between any walls. Each 5x5 column has Love*10+50 HP and Love*5% RES to all damage except Heat (-100% RES). When a column is destroyed, it sends out shards of ice in a Love*2ft radius, dealing (Love+2)d10 Cold/Piercing damage at a DEX DC (Love+15) to any enemies within the radius (half on success). The columns can be destroyed by you or allies at will by damaging them. Frigid Fortress Impenetrable lasts until the next time you hit 5 CP or until the next time you summon Khiuki, unless you choose to end it early with a free action.

Elemental Climax: Between the Sheets

[80 UP | ZP 1 | ZL 0]: Khiuki summons a pair of glaciers to pin the enemy. Choose an area that you can see to be the center of a square (5*Love+30)ft side length AOE. Then, choose two opposing sides of the square for the glaciers to manifest from. The two glaciers will come together along a center axis, dealing (2*Love+5)d10 Crushing damage and shredding (Love) PC from the armor of all creatures in the AOE.

 

Chlorette

Damage Type: Plant (Magic Poison)

Curative Growth

[1 CP]: All negative status effects except mental are halved on you, and you gain +Love*10% SCR to all negative status effects except mental.

Pollinated

[2 CP]: All enemies are afflicted with the debuff Pollen Primed, decreasing their SDR to all status effects by Love*10%

Toxicodendron

[3 CP]: Your attacks inflict Chlorotoxin (I) (Love+2)d10 (3) ; a version of Poison that procs each time another damaging status effect procs on the target.

Contagious Pheromones

[4 CP]: Any positive status effects on you are spread to all allies within Love*5ft of you, up to a stack count of (Love). If Love = 10, the damage roll of the status effects on you is increased by 25% before being spread.

Floral Domain

[5 CP]: Chlorette calls upon the power of plants within a radius of Love*30ft. Rapid growth occurs in a manner depending on the environment– for instance a cave might grow mushrooms, or a modern facility might grow moss and vines. On your turn and whenever an enemy takes a turn, you can control a plant within this radius to perform a useful action– for instance, binding an enemy with vines, sealing off a doorway with branches, or releasing toxic spores. Effects vary based on the environment and your Love, but you may also specifically save certain plants you encounter to be called upon and placed within the AOE, with a limit equivalent to your Love. Floral Domain lasts until the next time you hit 5 CP or until the next time you summon Chlorette, unless you choose to end it early with a free action.

Elemental Climax: Deflowering

[80 UP | ZP 1 | ZL 0]: Chlorette sends out an extremely poisonous neurotoxin, applying Poison (Love) (Love+5)d10 (3), as well as one other status effect of your choice between Bleed, Corrosion, Decay, Disease, Overwhelmed, and Brittle; also at (Love) stacks and (Love+5)d10(3) damage.

 

Wiccora

Damage Type: Psychic (Magic Psychic)

Calming Whispers

[1 CP]: All negative mental status effects on you are removed, and you gain +Love*10% SCR to all negative mental status effects.

Your Unreality

[2 CP]: All enemies are afflicted with the debuff Falsesight, which causes them to view you and your allies in accordance to their unconscious’s distorted intuition. For instance, enemies that unconsciously fear you will gain stacks of Frightened (Love+5)d10 (3). Playing into their distortions or using them strategically can yield unexpected benefits.

Mind Over Matter

[3 CP]: Wiccora grants you the ability to target the SC of enemies with your attacks, bypassing their normal defenses. Your to-hit against SC will gain a bonus equivalent to your Love.

Voodoo Mistress

[4 CP]: Wiccora sends out a wave of psionic energy in an attempt to mind control all enemies within a Love*5ft radius. The WIS DC to resist mind control is 2*Love+10. Wiccora gains her own turn immediately after yours to perform actions with the mind controlled enemies.

Designated Therapist Friend

[5 CP]: Wiccora uses her psionic abilities to mediate your harem. While Designated Therapist Friend is active, all Pnymphs will have their Love towards you and each other raised to the average of your Love with Wiccora and theirs. The effects of Envy will also be reduced by an amount equivalent to your Love with Wiccora / 3 (rounding up). If a Pnymph under the effect of this ability is already at maximum Love, their Love will instead be increased by (your Love with Wiccora / 3 [rounding up]) over maximum. Designated Therapist Friend lasts until the next time you hit 5 CP or until the next time you summon Wiccora, unless you choose to end it early with a free action.

Elemental Climax: Going Deep

[60 UP | ZP 1 | ZL 0]: Wiccora takes you into an enemy’s mindscape. Through proper roleplaying, you can manipulate the behavior of an enemy or deal damage to them. Wiccora will be able to give you advice on how to proceed in the Mindscape a number of times equivalent to your Love.

 

Eosineia/Selenyx

Eosineia and Selenyx, being two Pnymphs in one body, can only be summoned together, never separately. At each CP level, you may choose whether to use Eosineia or Selenyx’s ability. Envy accumulation is dependent on pick rate of each Pnymph’s ability when they are summoned.
Damage Types: Light (Magic Radiant) ; Dark (Magic Cosmic)

Light of Truth

[1 CP]: Eosineia summons the light that burns away all lies. Light beams out from her and scans everything in a radius of Love*15ft, marking any enemies or items of interest. In combat, this ability reveals the stats and weaknesses of enemies, and afflicts them with Blind (Love) (Love)d10 (1) at a CON DC of (2*Love+5).

Shadow of Lies

[1 CP]: Selenyx summons the shadow that conceals all falsehoods. Shadow emanates from her and conceals everything in a radius of Love*15ft, immediately putting all allies into Stealth and granting them a Stealth bonus equivalent to your Love. In combat, this ability afflicts enemies with Confused (Love) at a INT DC of (2*Love+5).

Radiant Yang

[2 CP]: Afflicts all enemies with Merciless Light (Love) (Love)d10 (1), a version of Irradiated that procs whenever the target takes Radiant damage. Whenever Merciless Light procs, all the enemy’s positive buffs of a tier less than or equal to your Love will be reduced by 1 stack at a 1d2 chance. At 10 Love, the 1d2 chance becomes a guaranteed decrease.

Tenebrous Yin

[2 CP]: Afflicts all enemies with Ruthless Dark (Love) (Love)d10 (1), a version of Frightened that procs whenever the target takes Cosmic damage. Whenever Ruthless Dark procs, all the enemy’s negative debuffs will be increased by 1 stack at a 1d2 chance, up to a tier equal to your Love. At 10 Love, the 1d2 chance becomes a guaranteed increase.

Tranquility

[3 CP]: Eosineia sends out a wave of warm light that blesses the party. Whenever a party member takes a non-offensive action this round, they heal (3+Love/2)HD.

Tumult

[3 CP]: Selenyx sends out a wave of cold darkness that blesses the party. Whenever a party member takes an offensive action this round, they heal Love*5% of the damage dealt.

Photon Cascade

[4 CP]: Eosineia gathers energy in her palm, assisting you and your allies in combat. Whenever you or an ally deals Physical or Energy damage, Eosineia will launch a follow-up attack guaranteed to hit that deals (Love+5)d6 Radiant damage.

Axion Shower

[4 CP]: Selenyx gathers energy in her palm, assisting you and your allies in combat. Whenever you or an ally deals Physical or Etheric damage, Eosineia will launch a follow-up attack guaranteed to hit that deals (Love+5)d6 Cosmic damage.

Let There be Light

[5 CP]: Eosineia bathes you and your allies in shimmering energizing light. You and your allies’ UP rolls gain an additional +2 dice. Let There be Light lasts until the next time you hit 5 CP or until the next time you summon Eosineia, unless you choose to end it early with a free action.

In the Beginning There was Darkness

[5 CP]: Selenyx bathes you and your allies in a swirling mystifying darkness. Whenever you or an ally casts an Ultimate Ability, the amount of ZP it grants is increased by 2. In the Beginning There was Darkness lasts until the next time you hit 5 CP or until the next time you summon Selenyx, unless you choose to end it early with a free action.

Elemental Climax: Giant Impact

[70 UP | ZP 1 | ZL 0]: Eosineia and Selenyx work together to obliterate their enemies, targeting either the top or bottom of the combat area within a Love*15ft radius. Depending on who is top and bottom, different effects will occur.
If Eosineia is targeting the top, Selenyx will first engulf the AOE in a shroud of darkness, granting a 3x Sneak Attack modifier to all allies’ attacks for the next round. Eosineia will summon a Brilliant White Claymore from the skies, dealing (3*Love+10)d10 Radiant/Slashing damage in a (3*Love)ft-wide line AOE across the radius of the larger AOE.
If Selenyx is targeting the top, Eosineia will first blind all enemies in the AOE with a flash of light, causing all allies’ follow-up attacks to hit twice for the next round. Selenyx will summon a Brilliant Black Column from the skies, dealing (2*Love+10)d10 Bludgeoning/Cosmic damage in an AOE with radius of (5*Love)ft.

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