Behemoth of Fury
Hit Dice: 1d12
HP Bonus: 2Ld8+2L*CON
TP: 300
Channel both your rage and your resonant abilities to grow to an absolutely colossal size for 2 rounds. You grow to be up to 99ft tall (though you can choose to be smaller if you wish). For the duration, all of your STR and CON rolls roll maximum, and you inflict Frightened (VII) to all enemies upon transforming. You also gain a +80% buff to your DEF and ATK; however you are restricted to only 1 TA and 2 AAs on your turn (no bonus actions). Your size enables certain special interactions that would normally be impossible.
The might of your fury has become so great that it has warped your physical body. For each stack of Anger you have, your STR and CON gain a +2 boost, and your body becomes physically larger by 20%. All of your equipment also scales up to be larger while you are holding it, though they immediately shrink down upon leaving your possession.
Your Athletics rolls gain double proficiency and cannot roll average. The angrier you get, the more capable you are of performing extreme feats of strength such as lifting heavy objects or prying open doors. Each stack of Anger increases your deadlifting, pushing, or pulling capacity by 5000lbs.
Your reach with your melee attacks is increased by 5ft for every 3 stacks of Anger you have. When you make a melee attack, you can choose to cleave instead, sweeping your weapon in a semicircular arc with radius equivalent to your reach.
You are immune to Stagger, Stun, Panic, Frightened, and Charm applied to you if it matches or is lower than your stacks of Anger.
As a TA, you can let out a roar of rage, inflicting 1 stack of Frightened (2) to all enemies within 120ft of you at a CHA DC equivalent to 25 + your stacks of Anger.
While you have at least 3 stacks of Anger, allies within 10ft of you can use you as cover against projectiles, and they gain +3% DEF for each stack of Anger you have.
Damage you deal with thrown objects is doubled.
When you deal damage to an enemy with your unarmed attack or with a bludgeoning weapon, roll a number of d4s equivalent to your Anger stacks. For each 4, the target gains a stack of Stagger x1.
Damage you deal with improvised weapons is doubled.
You may choose to gain 1 stack of Anger (2) at the start of your first turn each round.
You can choose to knock back enemies with your melee attacks, forcing the enemy to make a contested STR (Athletics) check against you. On success, they are knocked back a number of feet equivalent to your STR (Athletics) roll + 2x your Anger stacks.
While enemies are within line of sight of you within 120ft, they must make a CHA save against 25 + your stacks of Anger at the start of their turn to avoid gaining a stack of Frightened (2). As a TA, you can let out a roar of rage, inflicting 1 stack of Panic (1) to all enemies within 120ft of you at a CHA DC equivalent to 25 + your stacks of Anger.
You can pin enemies to walls and to the floor with your mass. After leaping from an elevated area onto an enemy, or pinning an enemy against a wall using Reckless Charge, the enemy is afflicted with Bound (VII) with a damage roll equivalent to 2x(Anger stacks) + 4d10.
For every 2 stacks of Anger you have, gain an additional attack on your turn. If you gain 2 stacks of Anger between turns, immediately gain a reaction attack.
You no longer suffer the negative effects of Anger. The ultimate ability Tempered Rage now grants you 9 stacks of Brave while it is active.
HP Bonus: 2Ld8+2L*CON
TP: 300
Proficiencies
Same as Primal BerserkerRequirements
- (Class Bond) Primal Berserker: You must have fully unlocked every ability of the Primal Berserker class.
- (Item) Heart of Unyielding Rage: You must have pulled out and eaten the heart of a certain type of raging cryptid.
Abilities
Ultimate Ability: Gigantomachia
Rarity: Mythic | CC: Behemoth of Fury | UP: 100 | ZP: 3 | ZL: 1 | Cost: 6 TPChannel both your rage and your resonant abilities to grow to an absolutely colossal size for 2 rounds. You grow to be up to 99ft tall (though you can choose to be smaller if you wish). For the duration, all of your STR and CON rolls roll maximum, and you inflict Frightened (VII) to all enemies upon transforming. You also gain a +80% buff to your DEF and ATK; however you are restricted to only 1 TA and 2 AAs on your turn (no bonus actions). Your size enables certain special interactions that would normally be impossible.
You Wouldn't Like Me When I'm Angry
Level 1 | CC: Behemoth of Fury | Rarity: Mythic | Cost: 7 TPThe might of your fury has become so great that it has warped your physical body. For each stack of Anger you have, your STR and CON gain a +2 boost, and your body becomes physically larger by 20%. All of your equipment also scales up to be larger while you are holding it, though they immediately shrink down upon leaving your possession.
Apex of Athleticism
Level 2 | CC: Behemoth of Fury | Rarity: Mythic | Cost: 5 TPYour Athletics rolls gain double proficiency and cannot roll average. The angrier you get, the more capable you are of performing extreme feats of strength such as lifting heavy objects or prying open doors. Each stack of Anger increases your deadlifting, pushing, or pulling capacity by 5000lbs.
Street Sweeper
Level 3 | REQ: You Wouldn't Like Me When I'm Angry | Rarity: Exotic | Cost: 3 TPYour reach with your melee attacks is increased by 5ft for every 3 stacks of Anger you have. When you make a melee attack, you can choose to cleave instead, sweeping your weapon in a semicircular arc with radius equivalent to your reach.
Custom Quest Trait
Level 4 | CC: Behemoth of FuryUnstoppable Fury
Level 5 | Rarity: Mythic | Cost: 6 TPYou are immune to Stagger, Stun, Panic, Frightened, and Charm applied to you if it matches or is lower than your stacks of Anger.
Roar, Writhe, Rage
Level 6 | CC: Behemoth of Fury | Rarity: Exotic | Cost: 3 TPAs a TA, you can let out a roar of rage, inflicting 1 stack of Frightened (2) to all enemies within 120ft of you at a CHA DC equivalent to 25 + your stacks of Anger.
Gentle Giant
Level 7 | REQ: You Wouldn't Like Me When I'm Angry | Rarity: Exotic | Cost: 3 TPWhile you have at least 3 stacks of Anger, allies within 10ft of you can use you as cover against projectiles, and they gain +3% DEF for each stack of Anger you have.
Custom Quest Trait
Level 8 | CC: Behemoth of FuryThrowing Mastery
Level 9 | Rarity: Legendary | Cost: 3 TPDamage you deal with thrown objects is doubled.
Fists of Fury
Level 10 | CC: Behemoth of Fury | Rarity: Mythic | Cost: 3 TPWhen you deal damage to an enemy with your unarmed attack or with a bludgeoning weapon, roll a number of d4s equivalent to your Anger stacks. For each 4, the target gains a stack of Stagger x1.
Improvised Weapon Mastery
Level 11 | Rarity: Legendary | Cost: 3 TPDamage you deal with improvised weapons is doubled.
Custom Quest Trait
Level 12 | CC: Behemoth of FuryAlways Angry
Level 13 | CC: Ascendant | Rarity: Exotic | Cost: 5 TPYou may choose to gain 1 stack of Anger (2) at the start of your first turn each round.
Massive Slam
Level 14 | REQ: You Wouldn't Like Me When I'm Angry | Rarity: Exotic | Cost: 3 TPYou can choose to knock back enemies with your melee attacks, forcing the enemy to make a contested STR (Athletics) check against you. On success, they are knocked back a number of feet equivalent to your STR (Athletics) roll + 2x your Anger stacks.
Roar, Writhe, Rage II
Level 15 | Rarity: Exotic | Cost: 3 TPWhile enemies are within line of sight of you within 120ft, they must make a CHA save against 25 + your stacks of Anger at the start of their turn to avoid gaining a stack of Frightened (2). As a TA, you can let out a roar of rage, inflicting 1 stack of Panic (1) to all enemies within 120ft of you at a CHA DC equivalent to 25 + your stacks of Anger.
Custom Quest Trait
Level 16 | CC: Behemoth of FuryMountain Crush
Level 17 | CC: Behemoth of Fury | Rarity: Mythic | Cost: 3 TPYou can pin enemies to walls and to the floor with your mass. After leaping from an elevated area onto an enemy, or pinning an enemy against a wall using Reckless Charge, the enemy is afflicted with Bound (VII) with a damage roll equivalent to 2x(Anger stacks) + 4d10.
Frenzied Rage II
Level 18 | REQ: Frenzied Rage | Rarity: Mythic | Cost: 5 TPFor every 2 stacks of Anger you have, gain an additional attack on your turn. If you gain 2 stacks of Anger between turns, immediately gain a reaction attack.
Custom Quest Trait
Level 19 | CC: Behemoth of FuryAnger Actualization
Level 20 | CC: Behemoth of Fury | REQ: Tempered Rage | Rarity: Sanctified | Cost: 9 TPYou no longer suffer the negative effects of Anger. The ultimate ability Tempered Rage now grants you 9 stacks of Brave while it is active.
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