Avenger
Hit Dice: 1d12
HP Bonus: (2L)d8+L*(CON+STR)
TP: 200
Feat Slots: 5
Mark an enemy with a thrymmotic life-stealing ability. For 1 round, all damage that target takes from any source is siphoned to you as healing, capable of lowering your AP. Additionally, if your AP is lowered below 0, you lose 1 stack of Agony (resetting your AP equivalent to your max HP). At the end of the round, your AP is set to 0.
Your oath of vengeance allows you to shoulder attacks that would kill most. Whenever you take damage, only take half as much (after all other calculations are completed). Add the other half of damage taken as Agony Points (AP) to a special status effect known as Agony. Whenever the total AP exceeds your maximum HP, the tier of Agony you have increases by 1.
Your oath of vengeance allows you to charge fearlessly into combat with your enemies. Gain the Vengeful Taunt action, forcing the enemy to only target you whenever they make a single-target attack at a CHA DC equivalent to 14 + your STR + Prof. If you were damaged by the target last round, the DC increases further by an amount equivalent to your CHA + 2x your tiers of Agony. While an enemy is under the effect of your Vengeful Taunt, your weapon attacks heal you equivalent to their damage when they damage the enemy; however, your DEF is decreased by 75%.
As a free action on your turn, you may choose to set your AP to 0, but increase your tier of Agony by 1.
Beginning at 3rd level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.
Beginning at 3rd level, you can attack four times, instead of three, whenever you take the Attack action on your turn.
When your allies within a 30 foot radius of you are hit by an AOE attack, you may choose to take between 10-50% of the damage they would’ve taken in their stead (before they roll for the DC), using your own resistances.
When the target of your Vengeful Taunt attempts to attack an ally within 30 feet of you, you may as a free action attempt to headbutt them for 8d10 Bludgeoning damage (STR to-hit), causing you to take the attack instead of your ally. If this headbutt deals a critical hit, you gain 1 stack of Brave and +10% ATK on your next weapon attack.
For each different negative status effect on you, gain +10% increased healing from your attacks under Aura of Vengeance.
Successfully parrying an attack heals you for an amount equivalent to half the damage roll of your weapon.
When you would otherwise take lethal damage, you may stay alive at 1 HP in exchange for gaining AP equivalent to the total amount of excess damage over your HP, as well as gaining 1 tier of Agony. Does not work against Agony damage.
Whenever an enemy makes an attack on you or an ally within 30 feet of you outside of their turn, your retaliatory Leeching Headbutt is guaranteed to hit.
While wielding a Heavy Weapon, you may spend a tactical action to gain 1d6 stacks of Honed x1, lasting until the end of your turn.
Leeching Headbutt’s attack can now be substituted with an Unarmed Strike (or any other ability that uses Unarmed Strike) for the same effect.
If you have 0 AP and do not take damage for an entire round, lose 1 stack of Agony.
Gain the ability to dispel all stacks of Bound, Disarm, or Stun you are afflicted with by consuming an ability action on your turn.
While you have at least 3 tiers of Agony, your weapon attacks gain advantage. When you have at least 5 tiers of Agony, your weapon attacks cannot miss.
Spend 1 tactical action to grant +100% Lifesteal to a single use of an ability of your choice for 1 round.
HP Bonus: (2L)d8+L*(CON+STR)
TP: 200
Feat Slots: 5
Proficiencies
Same as Paladin + Weapons: Heavy Blades + Saving Throws: STR, CONRequirements
- (Class Bond) Paladin: You must have fully unlocked every ability of the Paladin class.
Abilities
Ultimate Ability: Resonating Siphon
Rarity: Legendary | CC: Avenger | UP: 60 | ZP: 3 | ZL: 0 | Cost: 3 TPMark an enemy with a thrymmotic life-stealing ability. For 1 round, all damage that target takes from any source is siphoned to you as healing, capable of lowering your AP. Additionally, if your AP is lowered below 0, you lose 1 stack of Agony (resetting your AP equivalent to your max HP). At the end of the round, your AP is set to 0.
Agonizing Burden
Level 1 | CC: Avenger | Rarity: Rare | Cost: 0 TPYour oath of vengeance allows you to shoulder attacks that would kill most. Whenever you take damage, only take half as much (after all other calculations are completed). Add the other half of damage taken as Agony Points (AP) to a special status effect known as Agony. Whenever the total AP exceeds your maximum HP, the tier of Agony you have increases by 1.
- Agony (I): At the start of your next turn, take damage equivalent to the amount of AP listed. Whenever you deal damage, reduce your AP by half the damage dealt.
- Agony (III): Reduces the effectiveness of all healing on you by 20%.
- Agony (V): Reduces the effectiveness of all healing on you for a total of 40%.
- Agony (VII): Reduces the effectiveness of all healing on you for a total of 60%.
- Agony (IX): Reduces the effectiveness of all healing on you for a total of 80%, increasing by 5% for each stack above IX.
Aura of Vengeance
Level 1 | REQ: Agonizing Burden | Rarity: Rare | Cost: 0 TPYour oath of vengeance allows you to charge fearlessly into combat with your enemies. Gain the Vengeful Taunt action, forcing the enemy to only target you whenever they make a single-target attack at a CHA DC equivalent to 14 + your STR + Prof. If you were damaged by the target last round, the DC increases further by an amount equivalent to your CHA + 2x your tiers of Agony. While an enemy is under the effect of your Vengeful Taunt, your weapon attacks heal you equivalent to their damage when they damage the enemy; however, your DEF is decreased by 75%.
Masochistic Agony
Level 2 | REQ: Agonizing Burden | Rarity: Uncommon | Cost: 1 TPAs a free action on your turn, you may choose to set your AP to 0, but increase your tier of Agony by 1.
Extra Attack II
Level 3 | REQ: Extra Attack I | Rarity: Rare | Cost: 5 TPBeginning at 3rd level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.
Extra Attack III
Level 3 | REQ: Extra Attack II | Rarity: Rare | Cost: 5 TPBeginning at 3rd level, you can attack four times, instead of three, whenever you take the Attack action on your turn.
Class Feat Slot VI
Level 4 | CC: AvengerAura of Agony
Level 5 | REQ: Agonizing Burden | Rarity: Legendary | Cost: 3 TPWhen your allies within a 30 foot radius of you are hit by an AOE attack, you may choose to take between 10-50% of the damage they would’ve taken in their stead (before they roll for the DC), using your own resistances.
Leeching Headbutt
Level 6 | REQ: Aura of Vengeance | Rarity: Rare | Cost: 2 TPWhen the target of your Vengeful Taunt attempts to attack an ally within 30 feet of you, you may as a free action attempt to headbutt them for 8d10 Bludgeoning damage (STR to-hit), causing you to take the attack instead of your ally. If this headbutt deals a critical hit, you gain 1 stack of Brave and +10% ATK on your next weapon attack.
Dauntless Fortitude
Level 7 | REQ: Aura of Vengeance | Rarity: Rare | Cost: 2 TPFor each different negative status effect on you, gain +10% increased healing from your attacks under Aura of Vengeance.
Class Feat Slot VII
Level 8 | CC: AvengerRestorative Parry
Level 9 | Rarity: Legendary | Cost: 3 TPSuccessfully parrying an attack heals you for an amount equivalent to half the damage roll of your weapon.
Unyielding Vengeance
Level 10 | REQ: Agonizing Burden | Rarity: Legendary | Cost: 4 TPWhen you would otherwise take lethal damage, you may stay alive at 1 HP in exchange for gaining AP equivalent to the total amount of excess damage over your HP, as well as gaining 1 tier of Agony. Does not work against Agony damage.
Aura of Domination
Level 11 | REQ: Leeching Headbutt | Rarity: Rare | Cost: 1 TPWhenever an enemy makes an attack on you or an ally within 30 feet of you outside of their turn, your retaliatory Leeching Headbutt is guaranteed to hit.
Class Feat Slot VIII
Level 12 | CC: AvengerHammer Down
Level 13 | Rarity: Rare | Cost: 2 TPWhile wielding a Heavy Weapon, you may spend a tactical action to gain 1d6 stacks of Honed x1, lasting until the end of your turn.
Master of Blade and Fist
Level 14 | REQ: Leeching Headbutt | Rarity: Rare | Cost: 1 TPLeeching Headbutt’s attack can now be substituted with an Unarmed Strike (or any other ability that uses Unarmed Strike) for the same effect.
Tranquil Rest
Level 15 | REQ: Agonizing Burden | Rarity: Rare | Cost: 1 TPIf you have 0 AP and do not take damage for an entire round, lose 1 stack of Agony.
Class Feat Slot IX
Level 16 | CC: AvengerUnparalleled Strength
Level 17 | Rarity: Exotic | Cost: 4 TPGain the ability to dispel all stacks of Bound, Disarm, or Stun you are afflicted with by consuming an ability action on your turn.
Agonizing Gaze
Level 18 | REQ: Agonizing Burden | Rarity: Legendary | Cost: 3 TPWhile you have at least 3 tiers of Agony, your weapon attacks gain advantage. When you have at least 5 tiers of Agony, your weapon attacks cannot miss.
Class Feat Slot X
Level 19 | CC: AvengerSoul-Siphoning Curse
Level 20 | Rarity: Exotic | Cost: 2 TPSpend 1 tactical action to grant +100% Lifesteal to a single use of an ability of your choice for 1 round.