Oskar Brazzik
-Race: Dwarf
-Gender: Male
-Class: Rogue
-Background: Criminal
-Description:
--Appearance: Exceptionally beautiful
--High Ability: Charisma-persuasive, forceful, born leader
--Low Ability: Intelligence-dim-witted, slow
--Talent: Drinks everyone under the table
--Mannerism: Enunciates overly clearly
--Interaction Trait: Quiet
--Values: Tradition (Lawful), Protective of colleagues or compatriots
--Flaw or Secret: Specific phobia
Race: Dwarf
-Subraces and Variants:
--Subrace: Hill Dwarf
-Physical Characteristics:
--Age: 89 years
--Height: 3'11"
--Weight: 127 lbs.
--Eyes: Brown
--Skin: Brown
--Hair: Brown
Class: Rogue
-Roguish Archetype: Assassin
-Personality:
--Guilty Pleasure: Adding to your collection of exotic coins
--Adversary: The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny
--Benefactor: A smuggler kept you from getting caught but lost a valuable shipment in doing so. Now you owe that person an equally valuable favor.
--Became a rogue because: I decided to turn my natural lucky streak into the basis of a career, though I still realize that improving my skills is essential.
Background: Criminal
-Trait: The best way to get me to do something is to tell me I can't do it.
-Ideal: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
-Bond: My ill-gotten gains go to support my family.
-Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
-Became a criminal because: I fell in with a gang of reprobates and ne'er-do-wells, and I learned my specialty from them.
-Optional Variant: Spy
Life
-Alignment: Neutral Good
-Origin:
--Birthplace: Brothel, tavern, or inn
--Absent Parent(s): Your parent(s) was/were imprisoned, enslaved, or otherwise taken away
--Family Lifestyle: Modest
--Childhood Home: Large house
--Childhood Memories: I had a few close friends and lived an ordinary childhood.
--Siblings:
---Duergath:
----Gender: Male
----Race: Dwarf
----Alignment: Neutral
----Occupation: Artisan or guild member
----Status: Alive and well
----Relationship: Friendly
----Birth Order: Older
-Life Events:
--Someone Important: You met an important human, who is friendly towards you.
--Tragedy: A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a d12. On a 1, you were responsible, whether directly or indirectly.
--Enemy: You made an enemy of a(n) human barbarian. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless.
--Supernatural Event: You explored an empty house and found it to be haunted.
-Trinket: An ancient arrow of elven design
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