Oskar Brazzik

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-Race: Dwarf -Gender: Male -Class: Rogue -Background: Criminal -Description: --Appearance: Exceptionally beautiful --High Ability: Charisma-persuasive, forceful, born leader --Low Ability: Intelligence-dim-witted, slow --Talent: Drinks everyone under the table --Mannerism: Enunciates overly clearly --Interaction Trait: Quiet --Values: Tradition (Lawful), Protective of colleagues or compatriots --Flaw or Secret: Specific phobia   Race: Dwarf -Subraces and Variants: --Subrace: Hill Dwarf -Physical Characteristics: --Age: 89 years --Height: 3'11" --Weight: 127 lbs. --Eyes: Brown --Skin: Brown --Hair: Brown   Class: Rogue -Roguish Archetype: Assassin -Personality: --Guilty Pleasure: Adding to your collection of exotic coins --Adversary: The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny --Benefactor: A smuggler kept you from getting caught but lost a valuable shipment in doing so. Now you owe that person an equally valuable favor. --Became a rogue because: I decided to turn my natural lucky streak into the basis of a career, though I still realize that improving my skills is essential.   Background: Criminal -Trait: The best way to get me to do something is to tell me I can't do it. -Ideal: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) -Bond: My ill-gotten gains go to support my family. -Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. -Became a criminal because: I fell in with a gang of reprobates and ne'er-do-wells, and I learned my specialty from them. -Optional Variant: Spy   Life -Alignment: Neutral Good -Origin: --Birthplace: Brothel, tavern, or inn --Absent Parent(s): Your parent(s) was/were imprisoned, enslaved, or otherwise taken away --Family Lifestyle: Modest --Childhood Home: Large house --Childhood Memories: I had a few close friends and lived an ordinary childhood. --Siblings: ---Duergath: ----Gender: Male ----Race: Dwarf ----Alignment: Neutral ----Occupation: Artisan or guild member ----Status: Alive and well ----Relationship: Friendly ----Birth Order: Older -Life Events: --Someone Important: You met an important human, who is friendly towards you. --Tragedy: A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a d12. On a 1, you were responsible, whether directly or indirectly. --Enemy: You made an enemy of a(n) human barbarian. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. --Supernatural Event: You explored an empty house and found it to be haunted. -Trinket: An ancient arrow of elven design

 
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