Buying property in Waterdeep
Building Classes
Class D Buildings
Class D buildings are lesser buildings, usually one-story wooden buildings used as small warehouses, individual homes, and storage sheds for Waterdeep's lower classes. Such buildings are mainly found in Dock Ward, southernmost Castle Ward, and, in smaller numbers, in Southern Ward and Trades Ward. Class D Buildings: 1,000 gp per 18' square lot/building site + 750gp/floor of building built (new) or 500gp/floor when purchasing a building.Class C Buildings
The great majority of buildings in Waterdeep are Class C - the tall row houses that line the streets to heights up to five stories. Row houses usually have shops on the ground floor, with offices.or apartments above that. While not always multi-story row houses, this class includes many of the better-kept taverns and rooming houses in the city as well. Class C: 2,000gp per 30' square lot/site + 1,500gp/floor (new) or 1,000gp/floor.Class B Buildings
Class B buildings cover the larger, more successful and elaborate single buildings within the city. They have up to six stories, and might have extensive cellars (usually connected to the sewers at some point). Most inns and guildhalls fall into this class. Examples include grand houses and mansions, prosperous businesses, large warehouses, and the guildhalls. Class B: 4,000gp per 30' square lot/site + 2,400gp/floor (new) or 2,000gp/floor.Class A Buildings
Class A buildings are always unique and distinctive landmarks of any scale. Most, however, are of a large and grandiose nature, almost built as much for show as for use. Examples include the city's public structures, major temples, and the nobles' villas. Class A: 10,000gp per 50' square lot/site + 7,500gp/floor (new) or 5,000gp/floor. These ratings are also adjusted by any changes or additions made to the Representative Floor Plans in City of Splendors, any expensive materials used, etc. For these, add trade charges for the labor (see Guild prices on Building and Stone). If the building has a business or trade use, fees come from the respective guilds (about 5% of lot costs + guild membership fees) and the City (an additional 2% based off lot costs), payable at the Palace. All of these fees come together and are finally adjusted by their placement.Wards
Sea Ward
Waterdeep's wealthiest ward is notable for the many-spired, grand homes of the nobility, the gleaming edifices of the city's leading temples, and the imposing towers of the city's premier wizards. Other notable landmarks include the Field of Triumph, the lush Heroes' Garden, and the Sea's Edge Beach.North Ward
Waterdeep's quietest ward is also one of its wealthiest. North Ward is home to most of the middle class and lesser noble families. This ward has few notable landmarks other than the Cliffwatch, and it all but shuts down at dusk. This placid reputation belies the intrigues and scheming that goes on behind closed doors, and the volumes of smuggled goods that lie in cellars beneath the city streets.Castle Ward
Castle Ward lies in the heart of Waterdeep, wrapping around the eastern slopes of Mount Waterdeep. This ward is home to the city's administrative buildings and buildings of state. The ward's most prominent landmarks include Ahghairon's Tower, Blackstaff Tower, Castle Waterdeep, Piergeiron's Palace, the Market, and Mirt's Mansion.Trades Ward
Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the hustle and bustle of a marketplace throughout the day and night. Notable landmarks of Trades Ward include the Court of the White Bull, the Plinth, and Virgin's Square.Dock Ward
Waterdeep's most notorious and colorful ward is also the oldest. Traveler's tales portray it as a lawless, brawling place of drunks, smugglers, roaming monsters, and fell magic, which is not all that far from the truth. The bustling harbor scene and its attendant activities dominate this ward.South Ward
Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. Notable landmarks of Southern Ward include Caravan Court and Waymoot.Ward price and adjustments
[table="class:thin_grid"]If any side of the building is......
[table="class:thin_grid"]Example property for sale
Rokkek Ungerr's residence.
Ward: South Building class: C, 4 story whitewash row house Secondary avenue, cobblestone streets Rokkek is looking to sell this rustic 4 story rental property in one of Waterdeep's oldest neighborhoods. Less than a block away from more than 30 various businesses, and across the street from one of south wards largest city watch posts this is a safe yet restless location booming at both day and night. Asking price: 6,750gp -------Aurora's Realms shop, Slut Street Catalog Counter
Ward: Dock Building class: C, 3 story wooden row house Secondary avenue, Cobblestone streets, dirt back alley Slut Street Catalog Counter was one of Waterdeep's premier adult entertainment stores until the neighborhood went to shit. The lower floor served as a business front while the two upper floors served as housing and storage. The front street is littered with broken glass from store front lamps and the back alley is a common spot for homeless sex orgies. (Down the street from the Old Xoblob Shop.) Asking price: 5,120 -------Frewn's Brews
Ward: North Building class: B, 3 story wooden business class building with small cellar. Secondary avenue, Cobblestone streets, back facing main avenue This lovely little pub was recently put out of business by a competing location sharing Trollskull Alley. The owner Emmek Frewn is asking higher than normal for a property of this size due to money invested in the pubs overall appearance. The pub shares Trollskull Alley with numerous reputable businesses and families making this the perfect location for an up and coming entrepreneur. Asking price: 14,000gp -------Dunblast Roofing Company
Ward: Trades Building class: C, 2 story stone business building Main avenue, Paved streets, cobblestone side street Due to unforeseen complications this business was forced to close its doors and is looking to sell. The closest building to the westernmost entrance to the city of the dead this businesses street is called "The Coffinmarch" and is highly traveled though not best for businesses looking for a steady stream of in house customers. With a large open storefront downstairs and an open second floor this business might need investment to turn into housing. Asking price: 10,200gp -------Shyrrhr's House
Ward: Castle Building class: B, 3 story stone row house Main avenue, Paved streets Just north of Castle Waterdeep this property has amazing views and lies on one of Waterdeep's busiest streets, Waterdeep Way. The property neighbors with two of Waterdeep's guilds, The Fellowship of Innkeepers, and the Mapmakers Guild. More spacious than most this row house offers plenty of room for those wealthy enough to purchase this beautiful property. Asking price: 16,875gp -------Gathgaer Milomynt's Residence
Ward: Dock Building class: D, 2 story wooden home with a separate property stacked above. Minor avenue, Dirt road Most would call this property unbuyable, I call it a fixer upper. Just north of Gut Alley this hid away property is hardly traveled by City Watch giving rise to gang crime in the area. If you can get over the smell of salted fish this property is a steal! Asking price: 2,500gp ------- http://forum.candlekeep.com/topic.asp?TOPIC_ID=10747 https://www.realmshelps.net/faerun/cities/w_locales.shtmlЕсли вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
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