Base Classes
Base Classes
Below is a list of classes that are avialable to play. Some of them will have minro changes to the way function, or require some specific type of background/roleplay.
If a class is not listed here, please check with the DM to see if it is allowed.
Fighters
No changes to the fighter class
Clerics
There are no generic Clerics on Nor. Evey Cleric needs to worship a Deity to get their spells.
Rogues
We use the unchained Rogue.
Wizards
There are no mechanical changes to Wizards, however all wizards will need to have a roleplaying explanation of how they learned Magic. See the Magic section for more information.
Rangers
No changes to base Ranger Class.
Paladins
Paladins need to follow a god that allows Paladins. Only Kerius, and Grazon have paladins currently, though some lesser powers may have paladin options as well. These lawful gods are known for having holy warriors go out and quest for them. The One God is also known to have Paladins. There are possibilities of other gods having paladins, but they would be very rare. There are several gods that have paladin type classes associated with them, but while these classes are similar to paladins, they are not the same.
Monks
We use the unchained Monk. Monks are rather rare, but there are several places that train them.
Sorcerers
Sorcerers require some type of source for thie magic. Most are through deals with powerful creatures, who link themselves to the sorcerer. Some have Dragon Blood, or Fey Blood. Some are able to draw their power from souls of unsuspecting innocents. You will find more information in the magic section. If you wish to play a sorcerer, please see the DM to work up a reason for your magical talent. Characters who can "just do magic" are knows as Adepts, and are very very rare. Sorcerers, in general tend to be distrusted. Wizards who study for years to get thier magic in particular are wary of sorcerers, as the latter has the ability to gain great power with little work. Because of this they push forward the narrative of sorcerers being dangerous. Some places Sorcerers are even hunted.
Barbarians
No changes to the base class.
Druids
No changes to the base class.
Witch
No changes to the base class.
Alchemist
No changes to the base class.
Inquisitor
See Cleric on Divine Spells
Ninja
No changes to the base class.
Magus
Maguses have the same restricitions that a wizard would have, with respect to need a roleplay reason for thier knowledge.
Arcanist
Maguses have the same restricitions that a wizard would have, with respect to need a roleplay reason for thier knowledge.
Investigator
No changes to the base class.
Brawler
No changes to the base class.
Skald
No changes to the base class.
Swashbuckler
No changes to the base class.
Bloodrager
No changes to the base class.
Hunter
No changes to the base class.
Shaman
No changes to the base class.
Slayer
No changes to the base class.
Warpriest
See Cleric on Divine spells
Machinesmith
No changes to the base class.
Custom Classes/archetypes
Drgon Slayer - Ranger archetype
Unchained Sacred Fist - Warpriest Archtype
Unavailable classes.
SummonerOracle
Vigilante
Cavalier
The World of Nor
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