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Merro

Basic Information

Anatomy

They are somewhat giormha (human) from the waist up, but they have a large muscular fish tail from the waist down. They have two arms with webbed hands, a streamline head with multiple fins on the cheeks and top of the head, and large dark eyes.

Ecology and Habitats

They live in the seaweed forests off the coasts of Tiruil. With their access to the Starlit Sea's magic at their fingertips, they have become quite advanced in a short time, and they use machines to aid them when coming on land.

Behaviour

The Merro are quite a docile people, as they have been engineered to be. They are inquisitive experimenters who make their surroundings work for them, much like their giormha brethren. Unlike them, however, they are quite happy with their lives in servitude to their Fomorri masters.

Additional Information

Facial characteristics

Merro have narrow faces with mouths akin to angler fish. Two fins point down from their cheeks and can move independently as a way of communication and to aid in swimming. A dorsal fin arches up from the top of their heads.

Geographic Origin and Distribution

The coastal waters of Tiruil

Average Intelligence

Average

Perception and Sensory Capabilities

Their sight and hearing is very acute underwater. They have sensitive scales on their skin. Large dark eyes to see well underwater.
Genetic Ancestor(s)
Lifespan
~55 years
Average Physique
Slightly above average
Body Tint, Colouring and Marking
Male merro, or merrouals, are normally greenish in color with electric blue stripes to better blend in with the starlit sea. Female merro, or merrogiamhs, have a brighter color scheme in salmon or pink.
Related Organizations

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Merrofolk

ability score increase: Your Dexterity increases by 1 and your Intelligence increases by 2
age: Merro have a rather short lifespan compared to their land dwelling neighbors. They reach maturity in their mid teens and live to be around 40-60 years old.
Size: Medium
speed: You cannot walk on land, however your base swimming speed is 30 feet. You can crawl on land using your clawed hands, but this reduces your movement speed to 20 feet
Languages: You can read and write Merro and one other language of your choice, but speaking these languages presents a challenge due to your foreign physiology.
race features:

Merro Names

Originally, Merro names were related via gestures, clicks, and songs. However when they first met land dwelling people, these presented a challenge. Most Merro either go by a bastardized version of their original name, known as a "Ground name", or they adopt one of the names from the surrounding cultures around them.

  • Common Merro Ground Names: Ek'wa, A'a, Íkio, Gia, Í'í, Asawa, Híwe
 

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier.

 

Denizen of the Stars

As a native of the Starlit Sea, you can not only breath water, but you are also naturally attuned to the Sea's magic. You can take an action to absorb a fraction of a star cluster to heal your wounds( The amount healed is equal to 1d6 + your proficiency modifier) or use its power to bolster your next attack (The damage done is equal to 1d8+ your proficiency modifier.)

 

Merro-tongue

Creatures that thrive in the deep are quite familiar with your kind. Weak ones in need may come to you for aid or flee from your predatory scent. You are able to understand the body language and intention of most undersea life, and they are able to understand you as well.

 

Land Crawler

Because your natural habitat is the water, Merro engineers have designed something to help themselves keep up with their land-dwelling peers. The land crawlers are 8-foot tall mechanized capsules outfitted with six crab-like legs and claws capable of grasping objects. They are also able to be customized for weapon or spell loadouts. When your Land Crawler's hit points reach 0, any excess damage is transferred to you.

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