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Morro

Prince Morro Montgomery Garmadon (a.k.a. Master of Wind)

Physical Description

General Physical Condition

Morro has a lean and short figure for a man his age which causes him to often be overtowered by most races and creatures.

Special abilities

Aerokinesis: Morro is able to manipulate, control, and generate air/wind from his hands. In combat, he is capable of dominating the battlefield by inhibiting the movements of his opponents with powerful cyclones and gales of wind, which consistently throws his enemies off guard. Additionally, he can create a powerful air current to attract objects and people by pulling the wind towards himself possibly through suction. Powerful blasts of air can be used to attack enemies or redirect objects and move them from a distance. He also manipulated the pressure in the air molecules to solidify the air, create an air shield or wall, and use it to attack or defend against an adversary.    Spectral Magic: Morro has the ability to use spectral magic to summon a pair of Ghost Blade daggers from thin air. Additionally by combining Lloyd’s energy with his powers, he is able to blast green lightning.   Spectral Perception: Morro can perceive hidden spiritual energy.   Intangibility: Morro could phase through solid objects. However, he was unable to do this when he possesses somebody.   Airjitzu: Morro can also use the art of Airjitzu.   Swordsmanship: Morro is also very skilled in swordsman.   Martial Arts: Morro is a skilled martial arts user and he is describe as Wu's best student. This was evident when he was able to easily defeat his fellow pupils in combat, they only manage to defeat him using their surroundings. He also manage to fight them at their full strength, going against Nya and go toe-to-toe with Lloyd, the Green Ninja.   Manipulation: Morro is also capable of manipulation.   Stealth: Being a ninja, Morro is able to sneak into places without being noticed.   Elemental Dragon: While being in Lloyd's body, Morro is able to summon a corrupted version of the metaphysical Energy Dragon. Once Morro leaves Lloyd's body, he is no longer able to summon the dragon.   Tornado Spinning: Morro can even spin like a tornado for both offensive and defensive purposes.    Lilapsokinesis: Morro can manipulate and generate tornadoes, allowing them to create a large vortex of air around himself to attack, confuse, or defend against an adversary. It could also possibly be used for travel.    Spinning Attack: Morro can attack while spinning.   Air Augmentation: Morro has the ability to increase the amounts of air or powers related to air.    Aerokinetic Constructs: Morro can turn wind into different objects.   Aero-Telekinesis: Morro can move, manipulate and otherwise interact with matter using air/wind.   Aerokinetic Surfing: Morro can move on wind for transportation.   Aerial Adaptation: Morro can adapt to high altitudes.   Aerokinetic Senses: Morro can use air to enhance his senses.   Air-Enhanced Conditions: Morro can use air to enhance his physical prowess (strength, durability, speed, jumping, etc).   Air Strike: Morro can use air/wind to power a strike.   Air Cutting: Morro can release air/wind to cut through objects.   Aerokinetic Flight: Morro can fly using wind. Morro can manipulate air currents to keep herself and others afloat, he can fly without having to focus on using one of his hands as a makeshift thruster.    Air Aura: Morro can surround himself in air when flying.   Gliding: When flying, Morro can glide through the air.   Aerokinetic Attacks: Morro can use Wind to attack or defend against an adversary.    Aerokinetic Immunity: Morro cannot be affected by wind.   Aerokinetic Breath: Morro can expel a strong amount of wind from his mouth.    Aerokinetic Beam Emission: Morro can release beams of wind to push opponents away, attract objects, or redirect them.   Aerokinetic Wave Emission: Morro can release waves, spirals, rings, pulses, blasts, balls, and bursts of wind to damage, push, bind and/or paralyze people. He is able to send wind through any form of matter creating ruptures, and create a pulse that can go through anything, and depending on what Morro want it can either be harmful or harmless.   Galegenesis: Morro can generate winds or flow of gasses on a large scale of varying intensities.   Possession: Morro is able to physically take over another person's body, making them his host. While possessing somebody, he retained his Elemental Power of Wind and gains the host's powers if they have any.    Non-Living Possession: Morro is able to possess objects.   Voice Imitation: While controlling a host, he is able to completely imitate the person's voice.   Energy Manipulation: He can control energy while he's possessing Lloyd.

Apparel & Accessories

His outfit is featuring a dark green gi with sand green cloth and a light green belt. He has a symbol of a dragon on his chest.

Specialized Equipment

Retractable Double-Bladed Sword: Morro's weapon features a long staff-like hilt with small blades on the tips. Its blades are retractable allowing them to be a double-bladed sword or retract into the weapon to be a staff.

Mental characteristics

Gender Identity

Cisgender

Sexuality

Unknown

Education

School of Dragonheart, Wind Ninja in training under General Wu

Employment

Guardian

Intellectual Characteristics

Creative, Adaptable, Sensitive, Empathetic, Artistic, Considerate, Extraversion, Independent, Observant, Openness to experience, Present, Quiet, Sensing, Strong value system, Curiosity, Distant, Withdrawn, Great attention to detail, Helpful, Introversion, Introverted Feeling, Kind, Neuroticism, Passionate
Alignment
Neutral Good
Current Location
Species
Age
17
Date of Birth
3rd of Apararoka 1489
Birthplace
The Palace of Dragonheart
Children
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
lime green
Hair
shoulder-length, black, smooth
Skin Tone/Pigmentation
pale green
Height
1.73 m
Weight
61 kg
Known Languages
Draconic, Human Language, Onigo

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