Husk
Husk (a.k.a. Husker, Whiskers)
Physical Description
General Physical Condition
Husk is an anthropomorphic avian- and cat-like Wookiee. His look is evocative of a magician, paired with a casino referencing playing card theme. The sclera of his eyes are black, with light yellow irises and slit pupils. He has large and lengthy, red feather-like eyebrows with black vertical stripes near the tips, and a small black heart above each eyebrow.
His fur is a dark taupe, overlayed with white on his face, torso, feet, and upper arms. The insides of his ears are white with a red tip at the point and red heart in the center. A black tuff of fluff protrudes from each, creating the appearance of small hearts.
He has a darker shade of his fur encircling his ankles, mimicking cuffs on a set of pants. His tail is long and dark taupe-colored, ending with a large spray of plume-like feathers which are a vivid-red with black and white stripes. He has heart-shaped, light yellow paw-pads underneath the paws on his hands and feet.
His wings are large and red, with darker-taupe on the undersides. The undersides of his wings are decorated with black stripes which feature red and white roulette wheel dot markings. The outside of his wings are decorated with more black stripes, which wrap around the joints and run around a row of white roulette wheel dots.
Special abilities
Flight: Husk has a large pair of avian wings that he can use to fly. Though, it has been stated that he doesn't fly often, both because he is lazy.
Magic: Husk has the ability to use magic as he pleases. Husk´s powers and abilities are seemingly based off of stage magic.
Energy Manipulation: Husk can create, produce and manipulate energy for a variety of uses. As shown, Husk’s energy primarily manifests as a orange-gold energy that he can use as he please. Husk can create powerful blasts of golden-orange energy, which also creates floating spades, diamonds, clovers and hearts as an aftereffect.
Explosive Charges: Husk can charge objects with explosive or slicing power, futher weaponizing his dice and playing cards to devastating effect. Husk makes the cards he conjures explode once he throws them towards his target or slice the target. With the explosions Husk creates having orange gold smoke as an effect.
Conjuration: Husk can conjure a "Zig Zag Girl" box around himself to act as a shield and a decoy. Husk can also conjure multiple playing cards and dice to use as weapons while in a fight. Husk is able to conjure multiple golden hola-hop rings and several multi-sided dice.
Pyrokinesis: Husk can also make his dice and golden rings catch fire to increase their lethality.
Transformation: Husk has shown to be able to transform himself into giant playing cards.
Top Hat: Husk can use his top hat as a weapon for a variety of different of effects.
Dimensional Storage: Husk can store and hide himself inside his top hat.
Sentience: Husk has also shown to be able to infuse some sentience into his top hat. As shown where he made it grow a living mouth which could smile and spit out flaming, explosive dice at a target.
Chlorokinesis: Husk can also fire masses of flowers from his hat as a distraction.
Strength: He is able to effortlessly catch another wookie falling from a platform. He has shown to be strong enough to lift a demon by the back of his collar with one hand and throw him at a brick wall.
Telekinesis: Husk could also mentally manipulate his golden hola hop rings and make them levitate and attack his targets.
Musical Talent: Husk can play the saxophone to a professional standard. He is also adept at singing.
Gambling and Sleight-Of-Hand: Husk has elevated skill when it comes to the actual playing of gambling related games, such as Poker, as he's noted to frequently cheat using his sleight-of-hand talents. Husk is shown to have skill in controlling the game, however, and has the ability to take an entire pot out from under a group of other players.
Skilled Combatant: Husk is shown to use his cards to fight, acting as a sharp weapon for melee and throwing projectiles, and using dice acting like grenades.
Mixology: Working formerly as a bartender, he can mix different drinks together.
Intellect: He is capable of "seeing through people" when they are not being genuine and pointing out their issues. He may also possess this kind of intellect when gambling.
Apparel & Accessories
Husk wears simple, minimal clothing, which consists of a black top hat with a red band and a gold button-like decoration, a red bowtie around his neck, and a set of black trousers which are held by black suspenders over his shoulders.
Mental characteristics
Gender Identity
Cisgender
Sexuality
Pansexual
Education
Berk´s Village School
Employment
Magician in the Grimm Troupe
Intellectual Characteristics
Logical, Practical, Curious, Independent, Observant, Flexible, Problem solver, Quiet, Reserved, Action-oriented, Adaptable, Easily bored, Emotionally reserved, Analytical, Confident, Focused, Insensitive, Resourceful, Tendency towards risky behavior
Alignment
Neutral Good
Current Location
Species
Age
67
Date of Birth
4th of Nomarkorondira 1439
Birthplace
Wookiee Village
Children
Current Residence
His tent
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
black sclera, light yellow irises, slit pupils
Hair
dark taupe, overlayed with white fur
Skin Tone/Pigmentation
dark taupe, overlayed with white fur
Height
2.89 m
Weight
287 kg
Aligned Organization

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