Duke Thomas
Duke Thomas (a.k.a. The Signal, Robin, Lark)
Physical Description
General Physical Condition
Duke has a lean build and of average height which causes him to often be eye to eye with many races and creatures.
Special abilities
Photokinesis: Duke's primary ability is photokinesis, which he can use to manipulate light as well as the way he process light. Due to his body's unique photokinetic properties he possesses enhanced photo-sensory abilities. His photokinetic senses can detect changes and variations in light invisible to the naked eye, and he can absorb and process light faster than humanly possible.
Ghost Vision: Duke's most notable ability is what he calls his "Ghost Vision". By manipulating the way he processes light, Duke can use his photokinetic vison to perceive the "ghosts" of where light has been in his vicinity, allowing him to see a few minutes into the past. He can also use his vision to glimpse into the future by sensing the "ghosts" of where light will be.
X-Ray Vision: Duke is able to track, follow, and detect someone through walls, ceilings, smoke, and most other materials.
Telescopic Vision: Duke has the ability to focus his vision to see things at great distance, even at high speeds. Duke is capable of tracking the movement of light (or a person moving at light-like speeds) as it passes over the horizon.
Microscopic Vision: Duke also has the ability to see extremely small objects and images down to the subdermal level.
Invisibility: Duke's photokinesis powers can be used for invisibility.
Umbrakinesis: Duke's photokinetic powers "evolved" to include the ability to command, absorb, and redistribute darkness. He describes the ability as "behaving like a tide" that pushes and pulls shadows.
Shadow Absorption: Duke can pull shadows toward and into himself to reveal more light in his vicinity.
Shadow Generation: Duke can expel darkness from himself, enveloping everything in a wave of darkness. He can also charge up his darkness before sending it at his target.
Shadow Bending: Duke can shape and manipulate shadow like a physical object.
Shadow Traversal: Duke can move though shadows and darkness to traverse distances quickly and discretely. He can also use this ability on his allies to safely retreat or to perform coordinated attacks.
Photo-Umbrakinesis: Duke can combine his light and darkness powers. Envisioning a path, Duke can then travel through light and shadow simultaneously to follow it. While traversing through light and shadow, everything around him appears to stand still.
Accelerated Healing: It has been discovered that Duke's powers allow him to heal rapidly in dire situations.
Creative Writing: Duke shows potential as a writer, with a talent specifically for poetry, although he'd never admit it.
Indomitable Will: Duke's proven himself to be an exceptionally strong-willed individual.
Genius Level Intellect: Duke has been shown to be exceptionally intelligent even from a young age, having trained his mind as a child. Duke's sharp mind and intelligence make him a natural fit for detective work.
Leadership: Duke's ability to rally and coordinate people under his command makes him an formidable field commander.
Martial Arts: Duke has had multiple martial arts instructors and has become a seasoned combatant over his career as a hero. He demonstrated a natural skill for fighting prior to his vigilante career, able to take on multiple opponents at once without any training. He went on to receive formal martial arts training from Batman as well as some one-on-one training with Red Hood before becoming The Signal.
Enhanced Combat Perception: His precognition and enhanced visual senses make him uniquely perceptive in a fight, able to react to attacks faster than normally possible, detect weak points, and slow down his perception to catch flying projectiles.
Umbrakinetic Combat: Duke can incorporate his command over shadows with his martial arts to augment his melee combat.
Apparel & Accessories
yellow knight armor, grey tunic, black trousers, brown boots
Specialized Equipment
Eskrima Stick: Duke's primary weapon of choice is a pair of modified Eskrima sticks that connect to function as nunchaku as well. The sticks come with spring-loaded hatchet blades that allow them to be used as a grappling hook.
Mental characteristics
Gender Identity
Cisgender
Sexuality
Unknown
Education
School of Dragonheart
Employment
Nightwatcher of the Were Family
Intellectual Characteristics
Creative, Insightful, Altruistic, Compassionate, Idealism, Passionate, Intuition, Supportive, Empathy, Perfectionism, Sensitive, Thoughtful, Calm, Caring, Complex, Determination, Organized, Both emotional and logical, Decisive, Deep, Helpful
Alignment
Lawful Good
Current Location
Species
Age
18
Date of Birth
12th of Nomarkorondira 1488
Birthplace
The Palace of Summer
Children
Current Residence
The Belfry of the Batlands
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
yellow-brown
Hair
black, short, curly
Skin Tone/Pigmentation
brown
Height
1.75 m
Weight
82 kg
Aligned Organization
Other Affiliations

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