Doctor Voodoo
Jericho Drumm (a.k.a. Doctor Voodoo, Gunner of God, Shaman Unmatched, Voodoo Lord)
Physical Description
General Physical Condition
Doctor Voodoo is a tall, muscular man with dark skin, brown eyes, and brown hair that features a white streak.
Special abilities
Voodoo Magic: Doctor Voodoo is a master of voodoo magic. As a houngan, he uses it as a form of pouin or white magic and is in close contact with the dead.
Necromancy: Doctor Voodoo has demonstrated the power to contact, commune with and manipulate the loa, the spirits and the dead, being particularly skilled in this term. He has raised many skeletons and summoned the spirits of the dead to do his bidding. He also has displayed the ability to manipulate undead, hear the voices of the dead and communicate with them, and detect the presence of undead near him.
Biological Manipulation: Voodoo's sorcery allows him to manipulate the aspects of a living creature's biological function, including animals and plants. He is able to heal several people from injuries. He is even able to use body substitution spell. Commanding and controlling animal's behaviour at his will, he has proven to be able to manipulate snakes, lizards, dogs, and crocodiles. He has also used a tree to impale a vampire.
Fire Immunity: Guided by his faith, Doctor Voodoo is immune to scorching fire, as his skin can become impervious to burning.
Fire Manipulation: Jericho is able to control fire, even though he cannot create it. He has increased the flame from a lighter to incinerate some Ghosts and has travelled from one location to another by using fire.
Smoke Manipulation: Doctor Voodoo is able to create a form of smoke or vapors that conceal his location by casting illusion. This smoke is accompanied by the sound of voodoo drums. The constant beat of the drums can disorient or unnerve an opponent. He can see through the smoke he forms, and possibly through other smoke created by magical means. He has proven to be capable to transport or travel via smoke.
Soul Manipulation: One of many powers he often uses is the power to manipulate and control soul. He can track people by using their souls and can create a barrier around someone in order to prevent their soul from entering their body. And not only that, he was even capable of performing a ritual so that he and his brother's soul can be merged, and capable of exorcising and banishing demons that are possessing some corpses.
Enhanced Strength: By summoning the spirit of his brother he can boost his physical strength.
Spells and Phrases: Doctor Voodoo has a vast knowledge of mystical spells and incantations invoking names and aspects of various extra-dimensional objects and beings of power. Through these incantations, the magi are able to call upon these extra-dimensional power sources for very specific effects without taxing the personal abilities.
Astral Projection and Possession: Drumm is able to project his astral from even when unconscious. He can possess many kind of living beings and can still use his powers from a being that he has possessed by using his own magic.
Binding: As a Sorcerer, Doctor Voodoo has displayed the power to bind, immobilize, and stop his targets from moving.
Air Manipulation: Jericho is able to manipulate and generate the air. He has used a wind spell to reflect things that were thrown at him.
Energy Resistance: He is resistant and able to withstand various forms of energy attacks to a degree.
Energy Projection: Drumm can use his magic to fire magical blasts than can stagger an archangel.
Force Field: Drumm's magic is capable to create and form barrier and shields in order to prevent him and his allies from getting any harm or to contain and imprison his targets.
Flight: Jericho can use the Cloak of Levitation to fly at a constant speed.
Holographic Projection: His powers can be used to create magical projection of an image.
Intangibility: Drumm can move and phase through solid matter or object such as a wall.
Magical Awareness: He has proven to be able to sense magic and anything that affects him and his surroundings.
Magic Manipulation: Jericho can manipulate magical entities.
Mystical Invulnerability: Doctor Voodoo has resistance against magical force or magical attacks.
Scrying: He can cast a spell that is used to view events that is still happening large distance away.
Sealing: His magic allows him to seal and lock away living beings or objects within another objects or creatures.
Spectral Sight: Drumm has demonstrated the ability to see things beyond what normal human can. For an instance, he has seen through the disguises of demons that he stated are master illusionists.
Telekinesis: Jericho Drumm seems to have the ability to manipulate, move, or stop objects from moving.
Telepathy: Jericho is able to manipulate, control, and dominate the mind of others by using his magic. He can hypnotize someone as he pleases and can put anyone to sleep or unconscious. He also has demonstrated the ability to mentally torture a group of people and immobilized other people telepathically.
Transmutation: Jericho can transform one thing into another for many purposes. For example, he has changed his clothes instantly.
Expert Combatant: Jericho has been trained in physical and hand to hand combat.
Magical Knowledge: By getting trained from Grimm and studying from the various mystical books, texts, and tomes, Voodoo has shown capable of a far greater range of magical spells and abilities.
Meditation: Jericho gained meditative skills great enough to the point that he can survive having his throat slit by slowing his bodily function to a near stop.
Apparel & Accessories
His appearance often includes voodoo-themed attire, such as bone necklaces, skull adornments, and sashes, and he may have black and white dreadlocks.
Specialized Equipment
Medallion: Brother Voodoo utilizes a medallion to assist him in harnessing the "Loa." and also employs a host of voodoo paraphernalia such as voodoo dolls.
Staff of Legba: A magical item as well as his main weapon. Jericho can channel his magic through it so that it can boost and enhance Jericho's spells and magic.
Wanga Powder: A poisonous powder that Drumm can carry to help him defeat his enemies easier.
Strangling Bones of Brother Lafell: A magical staff that can be used to strangle any object or person the user wants it to.
Mental characteristics
Gender Identity
Cisgender
Sexuality
Asexual
Education
Nightfrost Village School
Employment
Necromancer in The Grimm Troupe
Intellectual Characteristics
Independent, Logical, Quiet, Curious, Determined, Dismiss emotions, Strategic, A sense of the profound, Analytical, Comfort in solitude and isolation, Decisive, Harmony Minded, Impersonal takes on subjects, Not sociable, Organized, Rational
Alignment
Neutral Good
Current Location
Species
Age
53
Date of Birth
26th of Nomarkorondira 1453
Birthplace
The Palace of Halloween
Children
Current Residence
His tent
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
brown
Hair
dreadlocks , brown-black, white streak, shoulder-length
Skin Tone/Pigmentation
dark brown
Height
1.83 m
Weight
100 kg
Aligned Organization

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