Wall of Vines

A wall of strong green vines rises from the ground at a point you choose within range. You can make the wall up to 60 feet long, 12 feet high, and 6 inches thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground including completely encircling a space. The wall lasts for the duration.   When the wall appears, each creature within its area must make a Dexterity saving throw. A creature takes 1d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The druid may choose to not apply damage to specific creatures.   The Druid chooses to which side of the wall any creatures on the vine wall's growth path. Creatures wishing to resit the choice must make a Dexterity save vs DC 10 plus the druid's level.   The vines do not protect from fog, smoke, or other gases. The vines shift and grow pushing back all creatures or attacks providing the same protection as a wooden wall. Each 5-foot section has an AC15 and 10 HP per inch. The vines whither to brown dust and blow away when the spell is broken.

Effect

Creates a controllable wall of living vines in a path designated at casting time.

Side/Secondary Effects

The wall of vines provides cover or protection for people inside/behind or can be used to entrap creatures.

Manifestation

A line of vines grows rapidly from the surface (maybe ground, walls, or ceilings as desired) in a line up the maximum length. The vines are living and constantly shifting.

Source

The life force of the vines is empowered by the mana granted by the gods to their druids.

Discovery

This spell was first conceived by Bazzariale Grey Ravel in the year 15,294 with the divine approval of Silvanus in support of the efforts of the paladin Harbek Dankil of
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Material Components
a preserved vine leaf (consumed)
Gestures & Ritual
Wiggling fingers in the direction the player wants the vines to grow. (Player may alter the gestures to suit their diety.) Some Immortal words around the concept of growth.
Related Discipline
druidic, nature
Related School
Evocation
Effect Duration
1 minute
Effect Casting Time
1 action
Range
90 feet
Level
2nd
Spell Lists
Druid


Cover image: by Leeland Artra

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