Dracar
Basic Information
Anatomy
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Heritage Because they inhabit various mountainous regions, Dracar have two morphs that they have named the Highborn and the Snowscale. At character creation, pick one of the types of Dracar. You'll gain one of the following features depending on if you are Highborn or Snowscale: Highborn Heritage Your kind are born with primarily scales and live in the highlands of your homeland. mountaneous terrain Snowscale Heritage snowy + mountaineous terrain, cold resistance Drake's Breath Similar to their distant dragon cousins, the Dracar have the ability to breathe magic into a ignited form. Each Dracar is born with a type of breath that has its own effect. Choose one of the following breathes from the table below. A defender must make a Constitution saving throw against your breath attack to beat a DC of 8 + your Constitution modifier. At 5th level, add an extra dice roll to your breath weapon (i.e. 2d4 becomes 3d4) and again at 9th and 13th level.
Flame Color | Description | Range |
---|---|---|
Blue | An icy blue flame that causes 2d4 cold damage. | 5 by 15 ft. line |
Orange | The classically colored flame which deals 2d4 fire damage. | 15 ft. cone |
Green | A sickly green flame that causes 1d4 acid damage | 5 by 15 ft. line |
Black | A flame of pure black that looks as it came from a void. It deals 1d4 necrotic damage. | 5 by 15 ft. line |
Chromatic | A rainbow colored flame that appears to sparkle which deals 2d4 piercing damage. | 15 ft. cone |
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