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Dracar

Basic Information

Anatomy

males have throat pouches, females have colorful throats
Genetic Descendants

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Dracar

Ability Score Increase +1 Con
Size Medium
Speed 30 ft. walking, 40 ft. flying

Heritage Because they inhabit various mountainous regions, Dracar have two morphs that they have named the Highborn and the Snowscale. At character creation, pick one of the types of Dracar. You'll gain one of the following features depending on if you are Highborn or Snowscale:   Highborn Heritage Your kind are born with primarily scales and live in the highlands of your homeland. mountaneous terrain   Snowscale Heritage snowy + mountaineous terrain, cold resistance   Drake's Breath   Similar to their distant dragon cousins, the Dracar have the ability to breathe magic into a ignited form. Each Dracar is born with a type of breath that has its own effect. Choose one of the following breathes from the table below. A defender must make a Constitution saving throw against your breath attack to beat a DC of 8 + your Constitution modifier. At 5th level, add an extra dice roll to your breath weapon (i.e. 2d4 becomes 3d4) and again at 9th and 13th level.

Flame Color Description Range
Blue An icy blue flame that causes 2d4 cold damage. 5 by 15 ft. line
Orange The classically colored flame which deals 2d4 fire damage. 15 ft. cone
Green A sickly green flame that causes 1d4 acid damage 5 by 15 ft. line
Black A flame of pure black that looks as it came from a void. It deals 1d4 necrotic damage. 5 by 15 ft. line
Chromatic A rainbow colored flame that appears to sparkle which deals 2d4 piercing damage. 15 ft. cone

Natural Weapons

A Dracar's body is suited for fighting, with sharp claws, spiraling horns, and a prehensile tail. You are proficient in unarmed attacks and, once per combat session, you may, do one of the following unarmed attacks:
  • (a) attack with with your claws as an unarmed attack, dealing 1d6 slashing damage. This is increased to 2d6 slashing damage at level 6 and to 3d6 at level 10.
  • (b) go for a Grapple attack with your tail. If it succeeds, you constrict the defender for 1d4 bludgeoning damage each time it becomes your turn until they can break free. This becomes 2d4 at level 6, and 3d4 at level 10.
  • (c) charge at an enemy within 15 feet, going for a headbutt. If the defender fails a dexterity saving throw against 8 + your Strength modifier + proficiency, you collide with them and deal 1d6 bludgeoning and piercing damage.
 

Strong Senses

A Dracar's sense of smell is extremely strong, as they are able to sense heat and smell with their tongues. Gain advantage on Investigation and Perception checks that involve smell.  

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.  

Flight

Dracar have vast wings that let them soar above the aeries that they call home. You have a flight speed of 50 feet, but it becomes halved while wearing heavy armor.
 

Languages.

Common, Drachan

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