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Eladrin

How they act

How they look.

How they live.

How they are.

Formed on Ni no kuni over many seasonal changes

How they are.

Eladrin Names.

Eladrin Traits.

D4Eladrin Seasons
1. Autumn:peace and goodwill, when summer's harvest is shared with all
2. Winter:contemplation and dolor, when the vibrant energy of the world slumber
3. Spring:cheerfulness and celebration, marked by merriment and hope as winter's sorrow passes
4. Summer:boldness and aggression, a time of unfettered energy and calls to action
  • Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Size. You are Medium.

Speed. Your walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Keen Senses. You have proficiency in the Perception skill.

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.


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