Weapon Groups
Heavy Weapons
Expand Heavy WeaponsThese large weapon systems require a tripod, a base, a platform, or any other stable point from which to fire.
Properties: Heavy weapons use the same general rules as ranged weapons, except as follows:
- Because of their cumbersome nature, if you move or are moved any distance, you have disadvantage on attack rolls with a heavy weapon until the beginning of your next turn.
- Unless mounted, heavy weapons require at least Strength 13 to use. If not mounted or if wielded by someone of lesser strength, attacks have disadvantage, and after firing, the target is knocked prone.
- These weapons may be purchased for a Large user (e.g., exo-armor). If so, the heavy weapon counts as a two-handed weapon and can no longer be used by Medium-sized users.
One-Handed Small Arms
Expand One-Handed Small ArmsThese single-handed firearms are renowned for their ease of use and compact style, making them natural choices for those preferring stealth.
Properties: One-handed small arms use the same general rules as ranged weapons, except as follows:
- You do not have disadvantage on attack rolls if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated.
- One-handed small arms cannot be wielded by Large or larger creatures (e.g., exo-armor).
- You do not suffer disadvantage on ranged attack rolls if you are prone and proficient with the weapon you are using.
- If your Strength is 13 or higher, one-handed small arms without the Light property gain the property.
Two-Handed Small Arms
Expand Two-Handed Small ArmsThese are larger, slightly clumsier weapons usually preferred for longer ranges and high stopping power. With the development of technology, the latter became less a factor, but two-handed arms have the capacity for larger magazine capacities, greater accuracy, and the option of fast automatic fire.
Properties: Two-handed small arms use the same general rules as ranged weapons, except as follows:
Because of their cumbersome nature, if you move or are moved more than 5 feet, you suffer a –2 penalty to attack rolls with two-handed small arms until the beginning of your next turn.
These weapons may be purchased for a Large user (e.g., exo-armor). If so, a two-handed small arm counts as a one-handed small arm. It can no longer be used by Medium-sized users.
Super Heavy Weapons
Expand Super Heavy WeaponsThese are weapons with the potential of incredible damage but balance that with a cumbersome design. These large weapon systems require a tripod, a base, a platform, or any other stable point from which to fire.
Properties: Super heavy weapons use the same general rules as ranged weapons, except as follows:
Super heavy weapons come equipped with a tripod (unless mounted on a vehicle or exo-armor).
You must use an action to plant a super heavy weapon in the ground. Once planted, it cannot be moved unless you use an action to uproot it. If you fire a non-planted super heavy weapon, you suffer disadvantage on attack rolls with the weapon. If your Strength is less than 18, immediately after the attack, you are pushed 5 feet and knocked prone.
These weapons may be purchased for a Large user (e.g., exo-armor). If so, a super heavy weapon counts as a heavy weapon. It can no longer be used by Medium-sized users.
Melee Weapons
Expand Melee WeaponsClose combat is not the focus of the modern high-tech military. Though a knife will always be standard equipment, it is more often used as a utility item rather than a weapon, at least until the pistol runs out of bullets. As expected, the concepts of laser swords and monomolecular whips are constructs of pure science fiction and are considered neither possible nor practical for a modern military. They’re still cool though.
Size: Like firearms, melee weapons can be enlarged for Large users (exo-armor). If one is purchased this way, it cannot be used by Medium-sized users.
Power: Like firearms, you only use a charge when you make an attack with a melee weapon that has an energy cell. Using the weapon for intimidation does not consume a charge.
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