Stuff you need to know to start, mechanically speaking.
Dark Secrets
In session zero, every character will be randomly assigned a "dark secret".
This dark secret is desgined to be as open as possible, and can have as much or as little bearing on your character as you desire. They just have one fixed point, and should be something your character is ashamed/afraid of.
If you want to have your dark secret have a greater bearing on your character, each secret has a list of my personal class/subclass recommendations, with justifications.
Custom Rules
In the bottom left, there's some folders of rules we use, and space for me to add customised classes, equipment etc.
There's currently one new subclass: the inevitable warlock, and besides the custom rules we already use, one additional rule.
Images in articles
In some articles, I'll have added pictures. However, unless these are full maps, do not take them literally. They're just to help give you an idea of what an area might look like.
Lore
Until the campaign actually starts, all of this lore is subject to change. This is all still under revision and can easily change based on my whims. Moreover, this page should now replace any need to search something up online. There is now no excuse for looking something up on the official wiki, and it should be avoided at all costs. If you must know something, look here, and if it's not present, ask me.