The Bazaar
The Bazaar
“If it’s illegal, rare, dangerous, or flat-out impossible—someone in the Bazaar’s already sold it.”
The Bazaar is the largest black market in Neospire, located deep within the Trenches in what used to be a multi-line freight hub and interchange station. Now, it’s a shadowy, neon-soaked hive of deal-making, biohacking, weapon sales, information brokering, and cybernetic barter.
It’s a neutral zone, fiercely protected by an underground fixer known only as The Blackguard. Gangs are tolerated, but violence is not—at least not inside the core. Everyone knows: spill blood in the Bazaar, and you disappear before your second heartbeat. Rumor says that your body will be gone in less than thirty seconds and business will be back to the usual.
Environment & Atmosphere
- Located in an old mag-rail cathedral, a vast concrete cavern with layered balconies, catwalks, and hanging shanty-stalls.
- Dim amber and red lights flicker overhead; walls are covered in graffiti, neon glyphs, and projection ads.
- The air is thick with ozone, grease, incense, and body mod stim smoke.
- Music leaks from corners. Conversations happen in dozens of languages. Every fourth person has some visible cyberware.
- There's a sense of barely controlled chaos—but a mutual understanding that violence here hurts everyone's business.
What’s Sold Here
Category | Examples |
---|---|
Weapons | Imported firearms, grenades, and any type of ammo your merc heart desires. |
Cyberware | Black-market implants, outlawed military-grade mods, rejected corp bioware. |
Drugs & Enhancers | Combat stims and any type of drug to make you feel any which way. |
Information | Stolen corp research, personal histories, fixer contracts, kill orders. |
Bodywork | Organ swaps, limb replacements, gene mods, synthetic blood. |
Exotics | Art grown in vats, brain dances of anything you can think of, combat drones, these cool relics that came from an alien. |
Notable Bazaar Zones
Area | Description |
---|---|
The Arms Floor | Rusted escalator platforms stacked with vendors hawking guns, blades, and heavy ordnance. |
The Drip Clinic | Run by ripper docs; for fast cyberware installs, synth-blood transfusions, and body purges. |
The Neural Exchange | Data brokers rent gray-market mindspace for uploading or sharing stolen memories and brain dances. |
Spirefall Gallery | Exotic goods auctioned—some say even corps send proxies to bid. |
The Boilerwalk | Lowest level; always steamy. Where illegal stim cooks and chemical dealers thrive. |
The Blackguard
- A legendary fixer and shadow broker who founded and protects the Bazaar.
- Enforces strict neutrality—dealings are permitted, but disputes must be taken outside or settled quietly through credits, not blood.
- His network extends beyond the Bazaar: he has eyes in the Verge, hands in the Grid, and whispers in Spire towers.
“The Blackguard doesn’t run a gang—he runs a city beneath a city.”
Security & Control
- The Bazaar is policed by The Blackguard’s private force, the Red Masks—cybernetically enhanced mercenaries trained for zero-tolerance enforcement.
- Surveillance is subtle but total. Anyone pulling a weapon in the wrong place gets zeroed no questions asked.
- Each vendor pays protection in eddies, favors, or tech. In return, they get to continue running their business.
Rules
- No killing within the Bazaar—disappearances happen, but open violence is not tolerated.
- Trades are binding. Scams are common, but if a deal is agreed on, it's law.
- Everything has a price—and many booths take payment in limbs, chrome, or even memories if eddies aren't available.
- No corporate interference, if you're representing a corporation, leave your tags at the door.
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