Arcane Threads
Across the world of Nemoris, invisible veins of power crisscross the land, sea, and sky. The Arcane Threads are the oldest forces in existence, predating mountains, mortals, perhaps the gods themselves. In myth, the Arcane Threads were spun by Weftyr, the Weaver. As she called forth the other deities, they used these threads to create the world on the Loom of Eternity.
In the present age, the Arcane Threads run deep within the fabric of the world. Though intangible to most, they can be sensed by those with arcane training or divine blessing. At places where two or more threads cross—called convergences or knots—magic may be more potent. Ancient temples, monuments, cities, and battlefields are all found upon these sacred intersections. Histories are shaped by the volatile blessings and dangers that surge through them.
Casters draw upon the Arcane Threads to cast spells. A rare few attempt to tap into a Thread directly, but this carries significant risk. The strongest enchantments and the gravest catastrophes alike trace their origins to such acts. But, since the end of the Divine Era, this has not been done successfully. Most magical traditions teach that the Threads are living forces—responsive, reactive, and not to be taken lightly.
The Arcane Threads also explain why magic feels different across the world. Near strong Threads, even simple spells bloom. In places where the weave have grown thin since The Severing, magic may falter or fail entirely. Travellers speak of “quiet regions” where an unnatural heaviness weighs on you. Rumour spread of “bright corridors” where the world itself hums beneath Casters' feet.
Though modern scholars debate their origin, natural energy flows or divine remnants, the myths are clear. The Arcane Threads are the world’s lifeblood, the woven work of the gods. To touch a thread is to brush against the first acts of creation. To stand at a Knot is to stand where reality was shaped by the Gods. And to disrespect a Thread is to tug at the divine fabric that keeps the world whole.

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