G'd QeStion
Ship of Grossmans' Family , under command of Leonhard Grossman. Arch-Militant Sigvann Icefang, Navigator Reinhard Roslyn.
Havoc-class merchant raider
Dimensions: 1.6 km long, 0.4 km abeam approx.
Mass: 6 megatonnes approx.
Crew: 24000 crew, approx.
Accel: 5 gravities max sustainable acceleration
Speed: 9 Manoeuvrability: +25
Detection: +25(+5) mark–201.b Auger Array
Hull Integrity: 30
Armour: 16
Turret Rating: 1
Space: 40 SP: 35
Weapon:
Dorsal Mars Pattern Macrocannons 3(Str) 1d10+2(DMG) 5(CR) 6(R)
Prow Starbreaker Lance 1(Str) 1d10+2(DMG) 3(CR) 5(R)
Modified Jovian Pattern Class 2 Drive
Strelov 1 Warp Engine
Geller Field
Single Void Shield Array
Command Bridge
Enhanced Cogitator Relays: As long as the bridge remains undamaged, all Command Tests made by the captain gain +5 and all Ballistic Skill Tests to fi e shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher
Vitae pattern Life sustainer
Voidsmen Quarters
Teleportarium
Surprise Strike: Characters may make Hit and Run Attacks without a piloting test, as they travel directly to the heart of the enemy vessel. When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test.
Temple-shrine to the god emperor
Inspiration: Increase Morale permanently by 3.
Awe of the God Emperor: When working toward a Creed objective, the players earn an additional 100 Achievement Points toward completing that objective.
Observation dome
Engraved Star-charts: When working towards an Exploration objective, the players earn an additional 50 Achievement Points towards completing that objective.
Cure for Claustrophobia: Increase Morale permanently by 1.
Compartmentalised Cargo hold
Storage Area: When working toward a Trade objective, the players earn an additional 100 Achievement Points toward completing that objective.
Warpsbane hull
Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters (see page 186), the GM rolls twice and allows the Navigator to chose which result is applied. Crack Crew(40)
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