To live in Nehwon is to feel the breath of ancient, forgotten gods on your neck. The air is thick with the scent of old blood and older secrets. Settlements rise like rotted teeth from the wilderness, isolated and wary, where superstition serves as law and travelers are met with suspicion—or worse. Civilization exists in fragments: a dozen great cities at most, flickering beacons amid the vastness, while the rest of the land remains ruled by hunger, fear, and the blade.Nehwon is a continent of brooding weather and shadowed alleys, where every bargain carries a price, and trust is a fool’s coin. It is a world of blades and sorcery, of masks and monsters, and of strange gods who demand not worship but silence. Few know—or care—that this cursed land squats on a small world named M’Brell, a lonely orb drifting around a dim orange dwarf called Sonne. Scholars of the esoteric, locked away in dust-choked towers, speak of two moons: The Traveler, bold and ever-present, and the more sinister Dark Lady, who rarely shows her face and never without omen. Most folk just call the world Nehwon, as if nothing beyond the edge of the map truly exists. And perhaps it doesn’t. The city of Lankhmar, swollen with corruption and riches, remains the heart of this crumbling world. Its current ruler, King Edwynn Werrish II, wears his crown like a weapon. Under his iron will, Lankhmar’s armies swell and its spies multiply. The neighboring kingdoms of Western Nehwon grow anxious—anxious enough to hire assassins, tighten walls, and light the fires of war in secret. You, adventurer, begin with little more than a name and a blade. Whether you find fame or rot in a ditch is up to the fates—or the things that mock the fates from behind the stars.
Dungeons & Dragons 5e
Nehwon hasn't had dragons for millennia, but that's about to change.