Gife From the Viod
Set up
The spacecraft New Hope set off 400 years ago to colonize the planet Lua. On their route there, a wormhole opened and they became trapped in the Void. This Void is a location between space. Where there is nothing and rarely any way in or out. So they were unlucky and got stuck in, and they were not the only create in there. Well in two hours, everyone had lost their minds and insanity. They start doing vile and brutal acts to one another or themselves. Until only seven children remained alive. The thing that dwells in the void chose to augment and leave the void's mark on them. So when they depart, the creator will be able to contact them. For the next 400 years, the children lived in a variety of states. Sometimes they have things done to their bodies or minds that defy all reason and logic. Sometimes they're having the best day of their lives. Most of the time, they are on the lookout for ways to survive, and strange and unusual things happen, and they must deal with them in ways with their new ability.Over the course of 400 years, they gradually mature into young adults in their twenties. During this time seven children were each granted unique and tremendous telepathic powers, as well as a connection to the void. The Void and creature increased their psychic powers and provided them with telepathic connections to both each other and the creature. So when the adventurers arrive at this ship, they will find the seven children as well as Mint, who appears to be a teenager but is actually the thing from the void. The children's memories will have been altered slightly, but they don't have clearly remember the torturous periods. that because Mint rewrote their memory and made it like a nightmare.They do recall strange phenomena and other events, as well as the fact that they have been attempting to survive for an extended period of time, but they are unable to say how long. When they discuss the past, they only mention seven people, and if the party asks about Mint, they say, "Oh yeah, he was there too." They'll act as if they've forgotten or only remember it because the advenger brought it up.
Children
Name | Alt | Doc | Amber | Zolt | Drake | Mandy | Arthur | Mint |
Personality | TomBoy | Smart Kid | Goth hot head | Hyper go lucky | Kind heart Sarcastic | Tsundere | Honorable Jock | Loki |
like | Boxing, sports, Green, plants | Space, Science, Blue | red, poems, hoverboards | robots, computers, tech | animal, plants, red | Cooking, Pink, Plushies | Swords, sports, people Blue | Control |
Dislike | Sweets | Blood | Fire | Dark but will act brave | Strong Smell gives a headache | Spicy food but will act like she does | Video Game | not going to plan |
Nightmare | fat, out shape | turn inside out | Buring | close spaces, trap | Hights, Lonely | Falling part or torn apart | Lossing everyone | Lonely |
Specie | Earthling | Ignenbright | Umbra | Reptar | Reptar | Konix | Earthling | Void (Human Looking) |
Stats | ST 10 DX 9 EN 10 INT 9 ED 7 SC 8 PSI 9 | ST 7 DX 7 EN 8 INT 10 ED 9 SC 6 PSI 10 | ST 7 DX 10 EN 9 INT 8 ED 8 SC 9 PSI 10 | ST 7 DX 9 EN 7 INT 10 ED 10 SC 9 PSI 9 | ST 9 DX 9 EN 10 INT 8 ED 8 SC 8 PSI 9 | ST 7 DX 8 EN 8 INT 10 ED 9 SC 7 PSI 10 | ST 10 DX 9 EN 10 INT 8 ED 8 SC 8 PSI 9 | ST 15 DX 15 EN 15 INT 15 ED 15 SC 15 PSI 15 |
Skill | Athletics END 2 Combat hand to hand 2 | Sci space 2 tech1 Electronics 2 | Art writing 2 Gun Energy 2 | Mechanic 2 Science Robot 2 | Sci Bio 2 Animals 2 | Art Cooking 2 Medic 2 | Combat sword 2 Athletics Dex 2 | All 5 |
Power | TK, TK Punch | Teleportation, Suspended Animation | Pyrokinesis (Fire) | Pyrokinesis (electricity) | Enhanced End, STR Regeneration | TK, Flight | Sense, Tactical Awareness | Whatever is fun |
All the kids have Vacc Suit 2, and Psi Skill 2. They also all telepathy but it is hard for them to use it when not used on each other. So when trying to Send Thoughts to others it becomes Changlen DC12+
You can change the species of the Children to fit your setting
Mint
Mint is an unknown creature that exists in the Void. It cannot escape the Void without a connection. Which he has built with the ship New Hope and seven children. What he is doing is trading out the adventurers and returning the seven youngsters to normal reality. Mint wants to replace the seven children with explorers in order to establish more real-world connections. So he'll be delighted to see the kids return to reality, but he'll also want to keep some or all of the adventurers. He will make a deal with them or do whatever is necessary to achieve his goals.
The Hook
While in space, the ship will encounter an anomaly. When you do a scan, you'll notice that a spacecraft has appeared, as well as an anomaly. A few seconds later when a distress signal pings on the comms. Using the comes you realize there's a message coming from that distress signal. "This is the colony ship New Hope requesting help we have lost our bearings and coordinates we need assistance and several systems are damaged. when some help to get back on why." It is on a loop. When they tried to contact the ship, there was no answer.Scanning the ship reveals that it appears to be slightly damaged, with certain systems not working, but life support is still operational. They will also discover an automatic docking system setup. The anomaly is directly in front of it.
Electronic Sensors When they roll an 8 or higher, they find that the ship is surrounded and exposed to weird energy that is not harmful to them, as well as the same energy radiation from the anomaly. There are seven life signs on the ship. The damage on the set appears to be pretty centuries-old, as does the ship. The energy emitted by the anomaly as well.
Electronic scan They roll a 10 or more to find out the ship which generally slowly pulls the spacecraft and has approximately 10 hours before it enters it. That weird energy is psychic, but not powerful, and is contacting the ship to the anomaly.
Docking
After docking, you entered the hangar bay. It houses several huge containers that have been wrecked or opened. In addition, grab carts and other services maintain the stored items within here. If you have a psionic character, they will experience odd PSI field-like sensations all around them. They won't be able to determine what's going on or what it is, except that there is an increased background noise of psionic energy here.
As they walk around, they hear metal clanking on metal between two large stores. When they turn around, they find this metal golem attacking a young lady. She is afraid. She has an athletic build, short dark brown hair, and amber eyes. In a martial arts stance, ready to swing at the metal golem. Right behind her is a young teenage lad with green hair and eyes, dressed nicely, cowering behind her. She darts in and punches with some kind of energy around her fist. Hitting the metal globe, leaving an enormous mark where her fist hit. Psionics may recognize that as a TK punch. It appears to pause and move forward towards her.
If it attacks something, or if someone attacks or scares the female, it will turn on them as well. That's because the golem is composed of her telekinetic energy, but she has no idea she's made it and is in control of it. After destroying the Golem, St 12 Dex 8 End 15 Attack +2 to hit 2d6+4 Alt and Mint will approach and introduce themselves. Alt be weary of them till they convince her that they aren't there for her? Mint, on the other hand, will act like a child that is interested, and confident in their ability to stop the golem and wants to know about the outside world.
Question
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1. Who are they?
- Alt: we are what survivors of the colonizing ship New Haven. Welcome to our home
- Mint: will let Alt answer and look sad. 2. What happened to the crew and the ship?
- Alt: We went into a dark place and everyone died but the seven of us. I don't know much more than that the other remembers more. as her thought extra gets a little soft. (She doesn't want to think about the people who killed themself, and that causes her anguish she booked most of it out. She tries to put on a strong front and won't tell anything more about what happened at the beginning.)
- Mint: Ya we been surviving here for a while. Then ask a question to the party about where they are from. 3. How long have you been here?
- Alt: will look at her face trying to figure it out. Then finally saying I used to be this tall. Put her hand down to her tight indicating childhood. She looks to be in her early 20s.
- Mint: I don’t Remember how long been here. I been since I can remember. Looking like he's around 16 4. Where are the rest of the survivors?
- Both: they are somewhere on the ship let go find them.
- Alt: can't wait to tell them we are getting off this ship
Cafeteria
As you get closer, it becomes noticeably warmer. They approached the door, and you could see bursts of reddish-yellow light emanating from it. If they rush or sprint into it, they must make an athletics dex save or risk being burnt by fire as they enter the cafeteria. Every time the player touches it, the fire deals 1d6 +2 damage. They observe various tables inside the cafeteria, some of which appear to be fresh, while others appear to be ancient and decaying. There is a girl in the far back of the room at the center of a table. She is where the black and purple dress features a Mohawk with purple highlights, holding her legs as close to her face as possible.Alt will call out Amber but she will not respond. Then all would tell them that she is afraid of fire and needs to get her out of there.
So, the game floor will be lava. Every 10 seconds, a stream of fire appears. If someone tries to time the fire and run, the fire will erupt and consume them as soon as they set foot on the floor burning them. They can jump on the table and be safe. DC10 will pull it off. If they walk on the ceiling or stay away from the flames, they will only take roughly 3 damage getting to her and back. Have fun if your player come up with any other unique tactics to avoid touching the ground and avoiding the flames.
If the play can't figure it out Mint will tell them to jump between tables they don’t have burns or any idea that will help your party with the skill and equipment they have.
If you have a psychic player, they can tell that Fire has the same psychic signature as the female. Figure that if you calm the girl or knock her unconscious, the fire will go out. If they nock, Alt will be upset, and Mint will graduate them on their excellent idea.
When you arrive out the the room with her, Alt will hug her and move her away from the flames. So hug Alt back and her beautiful ruby eyes and say thanks in a quietly voice. Then she realized she was surrounded by the others and inquired as to who all of these gonks are. Alt will say they are here to get off this tin can, as well as the person who rescued you from the fire. As look back into the room the fire is gone.
1. What happened to the crew and the ship?
Amber: What happened is found the darkest place of space and they did not survive. They went made and well I don’t think I can say more right now. As she looks at Alt with tears in her eyes.
2. How long have you been here?
Amber: I Don’t know with out way to tell time I don’t know how long been. I know when we entered I was 14 I was taller and looked like my mom now.
3. Where are the rest of the survivors?
Amber: We all over the ship do our own tang I was getting something to eat when. As space for a second in fear across her face. When that happens let's move on.
4. Do you know what is happening?
Amber: I am not sure it has been really strange and wild that you relay loss yourself. It has been hard to remember at times. I know all 7 of us have been they to call for help and arrived. We have been lucky that the place started to feed a colony but we really would love to delta out of here.
Engineering Room
You feel an electric charge in the air as you approach closer to it. You hear clinging on metal, yelling, and begging. As you walk in, you'll notice a man in a jumpsuit wearing a strange headset on glasses with brown eyes working on an Android humanoid. With tools all around him and a huge turbine in the background.He's uttering the phrase "no no no no no no too much power too much power got to lower the output why is this happening." Alt and Amber utter "Zolt" aloud as if it were usual. The young man then looks up and says, "I need help, it's about to blow, is Doc with you guys?" Of course, they replied that he isn't with them. Then, Zolt, we'll get back to trying to fix the situation.
The player can examine it. If the Science Robotics, or Engineering Power it a DC 8 to work out the problem, anything that is pitched to you, and you like DC 11.
The system appears to have an excessive quantity of electricity rushing within it, causing it to overload and charge up. The battery and ends are working properly, however there is an overcharged unknown source that is providing more electricity than it should. So what the players could do is create a number of pathways from its supportive systems to transmit energy outside of its body. This will gradually reduce the output and then return it to a safe level. To build it, it will take a DC8 challenge with the right skills.
PSI characters discovered that Zolt is emitting a lot more electromagnetic radiation over his entire body. Not enough to be visible, yet enough to be detected by our PSI observer. So, get him away from the robot will be helpful, as will having him work on the grounding machine, which will gradually drain the additional power from his body.
If no one can figure out how to help or stop it from blowing, Mint will recommend placing it into an escape pod and exploding it from a safe distance to ensure no one is get hurt. However, Zolt will be furious with the party and will refuse to speak with them at all. He will consent to go with the group because of Alt and Amber, but will only with short or no responses.
If the robot is saved, Zolt will be overjoyed and willing to accompany them, even recommending Albert join them.
1. What happened to the crew and the ship?
Zolt: Well, they all go on and pass on their only the seven of us left. We get this cool ship all to ourselves.
2. How long have you been here?
Zolt: We don’t really know if all the clock stops working but I know I am old enough to drink now.
3. Where are the rest of the survivors?
Zolt: Well, you have found Alt and Amber and the rest are probably somewhere on the ship still. When they ask about what about Mint. Ohh yeah, I didn't see you there Mint just realizing that Mitt was there even though you could see him. Doc most like in the old classroom we should go there.
4. Do you know what is happening?
Zolt: We figured out what caused all the weird phenomena and states see or find. What week is best called the void or the dimension or realm we're stuck in? Can't tell you why or how it happens just see. One night it was really cool all the joy that I was working on seeing to start working and moving but they had no power source.
Class Room
Open up a large room with multiple desks and seats facing the front, as well as a digital screen in behind a podium. These blue-black orbs can be seen throughout the room. Scanning your way back to the rear of the room, you notice a book self full of books and a young man with a top hat, jacket, and book in his hand, with amber eyes.Doc cries out, "Stop, don't enter here; if you touch one of the spheres, one of three things will happen to you. You could be teleported around the room, trapped in time, or turned inside out, and I don't want that to happen to anyone.
If asked how it happened. He said as he was reading a book, they just emerged out of nowhere and would go away in a day or so. This happens more often than I can count.
To touch any orb at random, simply roll 1D6. 2 thought 4 will transport anything touched to another location in the room. 5 and 6 will remain caught in the sphere until the puzzle is solved or something else takes its place. One will begin to feel their body ripping away from themselves. They can pull their bodies out of it, but it deals 1d6 damage and ignores all armor. Energy can pass through all Spears. Most likely, your team will devise a method to use tangible things to track where everyone goes. If the party decides to utilize slug ammunition after they figure it out, the bullet nearly hits Doc.
Once you've figured it out, you can either go retrieve him or try to persuade him to leap through, which he is quite hesitant about. The more likely reason is that he is terrified of the other spirits, even if you demonstrate it works. It requires an eight Persuade check for him to go by alone.
1. What happened to the crew and the ship?
Doc: When we entered the void all systems were lost and even time got weird. He pulls out a pocket watch. This was my dad and it does have the mechanics to rotate backward as it does. The watch going counterclockwise.
2. How long have you been here?
Doc: We have been here for around 4 to 8 years guessing between what I and Mandy have studied about our growth rates. What year is it? (There's a 400-year difference between them and the party) that makes no sense we have not we can't live more than 40 years.
Alt: what you can't be joking
Amber: So what we traveled through time and that void
Doc or player we'll probably guess yes on that
The talk continues to speculate that Doc will be the one who contributes the most because he is an extremely brilliant person who enjoys learning. most goes over Alt's head. Amber will most likely be cursing the void and making snarky comments.
Mint will agree with time travel and try to stay away from any ideas of it slowing their ages or changing the survivors.
3. Where are the rest of the survivors?
Doc: I'm sorry Alt but they should know. Amber will walk Alt down the way a bit out of your shot but enough in shouting range. Then darker fitness talk genesis talk whispering.
Doc, when we got into the void, I couldn't tell you how many hours days, or weeks it was. every start to go mad and they began killing themselves and everyone else they could. Until there were only seven of us left, we had to figure out how to care for ourselves. Fortunately, some of us understood how to cook, while others had learned basic first aid and other aspects of surviving in a new colony. We placed them in one of the cargo bays as a befitting burial. Alt's major issue is that she saw her parents kill themself. 4. Do you know what is happening?
Doc not in such a sense because basically, we went into a different plane of existence that did not follow our system of government or rules. Time physics everything was different there.
Bed Room
Make your way down a corridor lined with rooms that people stay in. You begin to hear this noise as if a wild beast somewhere close by. You can feel this breath all around you. Here, the breathing is similar to that in the back of your neck, and as you go closer to the sound, it becomes louder. When you get to the middle of the corridor, you hear a loud clank, as if something had hit the door or the wall.When they open the door, they'll hear a loud scream. They notice a dresser, a desk, and a bed. With the sleeping red lizard man inside. They also have a headset on his head with the sound going into the PA system while he sleeps. You wake him up, and he introduces himself, looking exhausted.“ Hi I'm Drake who are you man my hand hurts”
Where are the rest of the survivors?
Dake I know Mandy is in med bey and Arther was with her last time I checked
Wait I thought there 7 seven of you guys
Dake will List all but Mint
When they ask about Mint he is like oh ya Mint I keep forgetting about the little guy like just member him.
If start asking the other about Mint. All sudden they fell the ship movie. Know they need to hurry
Medbay
As you approach the medical bay, you can hear shattering and breaking. When you turn and see the chamber, you see various things circling two people, a young man with a sword. wearing a scarf, average clothing, and eyes are vivid blue, with long brown hair. Sitting on the ground is a young lady with winds coming out of her back and a dirty blonde feather, skirt, and tank top, she has dirty blonde hair and golden brown eyes, laughing her buttocks off all this above surrounding and he keeps blocking things coming at them.Arthur asks who you are, and the other will speak up, saying that you are here to help. When someone asks Arthur what's going on, he answers Mandy has lost control, and created this storm of objects. She took something I have no idea what she took but it was in vials flying through the air. can you find it because I currently use all of his efforts to ensure that neither I nor Mandy get wounded.
A Recon check of 10 DC will reveal an empty syringe with a label on it that you cannot read. To try to maneuver and get it, you must make an Athletics DEX check of 10 to avoid being hit, and if you get it at 8, you will receive a syringe but take 1D6 points of damage from random objects. And if you fail, you will also take 1d6 of damage.
Psiling what the drug says. Science medical or Psi-8 DC We'll tell you that it's a medicine that boosts psionic abilities and may cause some euphoria in the user. Meaning that when a person is joyful, the giggles continue and they occasionally lose control. If no one can make this check, Doc, we'll let them know. The best thing we could do for her was either wait it out or locate a sedative. Do the exact thing you thought you'd do to find the empty vial, or if they already have a sedative, try giving it to her. They will still need to make DC 8 Athletics save not to be hit
As Mandy falls asleep, everything else falls to the ground. When everyone enters, Arthur suddenly points his sword at Mint.
“What have you done to us this time” Arthur says very angrily
Mint then waves his hand and Arthur sent flying in the air and caught by Alt. Tell Mint will say “my game is over time to make a deal”
Mint will try to persuade the party to make a deal in which he will let half of them leave, along with the seven persons they discovered. While the other half of the party must stay and accompany him into the Void. He will endeavor to make this as sweet and appealing a deal as possible. Saying that the one that stays will grow stronger and obtain new power like you have seen.
If the party has been pleasant and helpful to the survivors. They will warned them about the life they had lived. Being a life that was a mix of survival torment and bliss so intense that they had no idea what they were doing. They'll try to persuade the party not to accept his deal. If they have been nasty or negligent to the group, they will not say anything, leaving the party to make up their own mind.
If you accept the agreement, whoever you prefer, we'll go with Mint, and the rest are free to depart.
If the party rejects the deal, Mint attacks. Mint possesses all psionic abilities, however, he is somewhat vulnerable due to his absence from the void. You can access his statistics and the children tab. You can use all psionic abilities save the telepath tree, and when he uses his power, he does not spend PSi points.
When Mint has lost two of his physical stats he will vanish back to Void and the Ship will start to move at great speed to the Void. It is time to leave, you race to the ship and return to it. As you disconnect the locking mechanism and begin flying away, you notice the shift being dragged back within the anomaly. Now you have seven new passengers and an open Starway.
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