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Nation of Vallerin

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The World of Artisia, a land of many nations and many people. The Island Nation of Vallerin is where our story takes place. Here, nine nations maintain control of the lands. Each independant but under the control of the Solarian Empire. The Empire stems from one of the northern most nations of the same name, Solaria. They either joined with or concurred their neighbors until they'd united the whole of the continent under their Crimson Banner.   The Nation is overseen by the council of Nine, the Jarl's and most powerful people of each Nation. Each one is distinct and home to various races. Humans and elves are most common and the more bizarre races such as Dragon Born are few and far between. The wilds are well explored with safe and guarded roads crossing from Grettia's main port in the north east to even Portia in the deep south. Many great advancements have been made in science and magic. They've developed firearms, airships, thunder rail trains and electric lights.   Our adventure begins nearly four Hundred years after the unification of the continent. The Nine Nations, Solaria, Gretia, Autusgurg, Gerlander, Romalia, Francina, Isvenia and Portlia. Each vital in the affairs of the nation and maintaining the way of life for the Empire's citizens, weather it be by farming or by military might, each nation has a role to play.

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