Wild Elves

The Wild Elves, or Elarien Veyl, are the fierce, untamed children of the Lilted Vale. Where high elves shape the ley lines through studied ritual, and moon elves listen for their quiet songs, the wild elves run with them. Their lives are lived in vivid partnership with the beasts and deep flora of the Vale. Swift, cunning, and driven by instinct as much as intellect, they embody the primal spirit of the land.

Their most defining tradition is the Bonding of the Hunt, a sacred rite of passage in which each young elf forges a life-long mystical connection with a beast companion, becoming two souls intertwined by fate and magic.

Basic Information

Anatomy

  • Humanoid but with slightly elongated canines, nails that thicken into claw-like hardness when excited or afraid, and wider pupils that slit slightly in bright light.
  • Their joints allow for extreme ranges of motion, letting them contort through narrow spaces or land from surprising heights.
  • Scent glands at the base of the neck and inner wrists are used to mark family, packmates, and sometimes trees along their territory.

Biological Traits

  • Rapid Reflex Cycle: Wild elves process sensory data slightly faster than most humanoids, giving them quicker reactions and startling burst speeds.
  • Partial Physiological Adaptation: Over decades, they may develop minor traits echoing their bonded beast — sharper night vision for a wolf-bonded, faint climbing pads for a panther-bonded, even a subtle musk for a stag-bonded elf.
  • Empathic Channels: Feel emotions from their beast companion with visceral clarity, sharing fear, hunger, and joy directly.

Genetics and Reproduction

  • Roughly 13-month gestation like other elves.
  • Slightly higher birth rate, averaging 3–4 children, though many perish young due to harsh lifestyles.
  • Wild elven children often show early fixations on tracking bugs, pouncing on siblings, or stalking birds, leading elders to playful debates on what beast might someday claim them.

Growth Rate & Stages

  • Childhood: Until ~40. Playful, full of mock hunts and pack games.
  • Adolescence: ~40–90. Begin serious tracking lessons, herbal lore, stealth contests.
  • Bonding: Typically ~90–110. After the rite, considered full adults.
  • Maturity: Their physical peak spans nearly 300 years.
  • Old Age: From ~400 on, slow slightly but often still terrifyingly quick by human standards.

Ecology and Habitats

  • Thrive in old growth forests heavy with brambles, rock outcrops, and hidden dens.
  • Build homes into living trees, hollowed logs, or woven from reeds and living moss that provide natural camouflage.
  • Many structures are intentionally ephemeral, meant to be abandoned and rebuilt so the forest always reclaims its due.

Dietary Needs and Habits

  • Omnivores but place spiritual significance on the hunt.
  • Always offer prayers or leave small tokens for prey spirits.
  • Share kills communally; the best cuts are given to elders, bond-beasts, and children.
  • Store excess in cool underground caches lined with pungent herbs to deter scavengers.

Biological Cycle

  • Mood and energy shift with the seasons.
  • Spring: playful, adventurous, flush with mating contests and mock duels.
  • Summer: expansive, border-marking, often taking long patrols.
  • Autumn: more territorial, hold harvest hunts, prepare communal caches.
  • Winter: introspective, gather by great fires to retell stories, bond with beasts in long shared sleeps.

Behaviour

  • Highly social within their pack, sharing everything from food to sleeping dens.
  • Among strangers, wary and watchful, relying on nonverbal cues — sniffing the air, narrowing eyes, ears twitching.
  • In confrontation, favor intimidation first: low growls, baring teeth, quick darting movements meant to test an opponent’s nerve.

Additional Information

Social Structure

  • Live in packs or extended family clans, each led by a Tharn, chosen by prowess and often backed by the respect of powerful beasts.
  • Hierarchies are fluid; even a young hunter who makes a legendary kill or saves the pack from a dire threat can earn immediate, immense esteem.

Facial characteristics

  • Broad cheeks tapering to pointed chins, slightly flared nostrils for enhanced scenting, and lips that naturally rest in a faint smile or snarl.
  • Some file their teeth slightly to match their bonded beast’s fangs.

Geographic Origin and Distribution

  • Found throughout the Vale’s wilder areas.
  • Known to maintain “ghost camps” deeper than even moon elves travel, places only the pack knows, surrounded by silent alarm wards.

Average Intelligence

  • Highly intelligent but express it through tactics, survival strategy, herbal medicine, and storytelling rather than scholarly pursuits.

Perception and Sensory Capabilities

  • Can scent emotional pheromones like fear or lust in humanoids.
  • Many develop the gift to see faint ley echoes left by passing animals.
  • Some older wild elves claim to hear the forest itself breathe.

Civilization and Culture

Naming Traditions

  • Names are short, visceral, meant to be barked or whispered in urgency. Often gain a new name after their bonding.
  • Examples: Fen, Ryn, Kael, Lira, Tor, Ysa.
  • Pack names tie to terrain or great hunts: Thorntrace, Stonejaw, Ashpelt.

Beauty Ideals

  • Revere scars, tattoos that echo claw marks or thorn vines, muscular or lithe frames.
  • Feathers, bones, and small trophies from the first hunt with their bonded beast often worn as earrings or braided into hair.

Gender Ideals

They see gender as fluid and secondary to primal bonds; often described in terms of roles within the hunt or family — who leads the chase, who guards the den, who nurtures kits.

Relationship Ideals

  • Partnerships frequently begin after shared hunts.
  • Sometimes entire triads or quartets form, bound as much by their beasts’ harmony as by physical attraction.

Average Technological Level

  • Master weavers of living fibers, clever with bone, hide, and obsidian tools.
  • Use alchemical pastes from crushed herbs and fungi to poison darts or soothe wounds.

Major Language Groups and Dialects

  • Speak Sylvanelle in a clipped, rough cadence, supplemented by growls, whistles, and scent markings.

Common Etiquette Rules

  • Greeting is by brushing noses or temples to share breath and scent.
  • Never stare directly into another’s eyes unless challenging or courting.

Common Dress Code

  • Simple wraps of leather, fur cloaks that break up their silhouettes, many pieces designed to be shed instantly if grappled.
  • Paint bodies with mud, clay, or crushed leaf pigments before hunts.

Culture and Cultural Heritage

  • Oral histories recounted with elaborate physical reenactments around fires.
  • Hold Spirit Chases, ceremonial hunts without weapons where the quarry is chased purely to test skill.
  • Decorate their territories with totems built from bones, antlers, and woven vines.

Common Customs, Traditions and Rituals

  • Bonding of the Hunt: At adulthood, each elf ventures alone, fasting, then tracking until a beast’s spirit accepts them. This becomes a lifelong companion.
  • Blood Oaths: Before grand hunts or battles, slash palms to mingle blood over their beasts’ heads.
  • Feast of First Fangs: When a bonded beast makes its first solo kill, the elf hosts a feast in its honor.
  • Whisper Games: Silent competitions of stealth through the forest at night, judged by who leaves the least trace.
  • Spirit Shrines: Build hidden altars from antlers, skulls, and vines to honor the souls of prey taken.

Common Taboos

  • Killing or abandoning one’s bonded beast is the greatest sin — such elves are exiled or slain.
  • Taking more from a kill than is needed is a disgrace to the forest spirits.

History

Era / EventSummary
Emergence of the ClansFirst formed packs as predators pressed close, realizing cooperation was key to survival.
First BondingsDiscovered certain beasts would join them in spirit, strengthening both; began sacred hunts.
The Great BlightWatched as many bonds broke when beasts went mad or died; packs nearly torn apart.
RegrowthRenewed oaths with the Vale’s reborn wildlife, forging deeper empathic channels.
Modern WatchersNow roam tirelessly, catching threats before they reach the Vale’s heart.

Interspecies Relations and Assumptions

SpeciesWild Elf Attitude & Relations
High ElvesRespect their power but see them as fragile; often playful or mocking.
Moon ElvesDance, hunt, and dream together — kin by temperament if not by tradition.
Dusk ElvesDeep suspicion; fear their dark magic might unbalance the Vale’s careful rhythms.
Halflings & GnomesGood trade partners, delight in feasting at their tables.
Animal Folk & Plant FolkNear-symbiotic relationships, often share hunts or guard each other’s young.
Humans (Embergarde)Generally avoid them; known to drive off encroachers with cunning ambushes.

Lifespan
440-500
Average Height

5’8” to 6’1

Average Weight

135–175 lbs

Body Tint, Colouring and Marking
  • Skin colors echo the forest itself: dark soil browns, muted moss greens, barky grays.
  • Hair ranges from shadow-black to fern green, fox red, or streaked with honey and rust.
  • Eyes tend to bright predator hues — amber, yellow-green, fiery copper — and catch the light eerily at night.
  • As their bond with their beast deepens, many develop subtle markings: faint rosettes, streaks, or fur-like patterns that seem to shift under moonlight.


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