Velvetmire Reverie
When Velvetmire Slime is improperly prepared or eaten raw, its complex, arcane-saturated proteins trigger a profound neurological and sensory reaction. While some reckless thrill-seekers indulge intentionally for the vivid, surreal experiences, the consequences are unpredictable and potentially dangerous. This state is known across Mythralune as the Velvetmire Reverie — an intoxicating, reality-fracturing condition that can last up to a full day.
Transmission & Vectors
This condition is obtained by eating raw Velvetmire Slime .
Symptoms
Mental & Sensory
- Hyper-chromesthesia: The afflicted perceives reality in impossibly vivid colors, with sounds sparking brilliant flashes of hue and textures humming with invisible tones.
- Synesthetic distortion: They may taste sounds, feel scents on their skin, or watch voices swirl through the air like ribbons.
- Profound detachment from reality: Memory, logic, and orientation collapse. Some wander off into forests or rivers, convinced they’re following a trail of music.
- Euphoric or terrified reactions: Depending on mental state and surroundings, can range from blissful calm to panicked attempts to flee “monstrous” visions.
Physical
- Dilated pupils that don’t respond properly to light.
- Slight shivering or skin flush.
- Slow reaction time, uncoordinated movements.
Treatment
- Mild cases: Can be shepherded through the episode by calm caretakers, kept in a quiet, dim environment with soothing aromas and soft touches.
- Herbal intervention: Infusions of elderbark, marsh sage, and crushed lantermoss spores help metabolize the offending compounds more rapidly.
- Druidic rituals: Circle Unbound practitioners may lay hands upon the head or chest, channeling gentle ley currents to purge lingering magical interference.
Cost & Accessibility
Most ingredients are common in settlements like Honeyknell Hollow, and simple cases only need watchful caretaking. Severe interventions — especially requiring ley-touch — might need a donation to the Circle or weeks of owed labor.
Prognosis
- Duration: Most episodes last 12-24 hours (or roughly a long rest in game terms).
- Generally not fatal unless the victim accidentally wanders into danger.
- Recovery is usually complete, though sufferers often awaken feeling weak, hungry, and with dream-like partial amnesia of the hallucinations.
Sequela
- In rare cases, particularly heavy consumption may leave lingering synesthetic echoes, such as hearing faint musical chords when seeing bright colors, or feeling a tingling along the skin when smelling strong spices.
- These effects are usually harmless and fade over weeks, but some embrace them as spiritual “gifts.”
Cultural Reception
- Amusement and caution: Among common folk, there’s a blend of morbid curiosity and caution — children are sternly warned never to eat raw slime, under threat of being “taken off by the colors.
- Circle Unbound’s stance: Strongly discourage casual use, viewing it as a misuse of a complex ecological marvel meant for sacred rites or delicate enchantments.
Comments