The Hall of Pearls
The Hall of Pearls is Highmist Haven’s most prestigious guildhall and civic venue, used for elegant banquets, council gatherings, and major social ceremonies. Named for its ceiling — an immense series of hanging oyster-shell chandeliers inset with soft glowing pearls.
Purpose / Function
- Original Purpose: A formal meeting hall for merchant councils.
- Current Purpose: Still hosts guild sessions but also lavish weddings, seasonal festivals, and diplomatic receptions.
Design
- A tall rectangular hall, over 200 ft long, with soaring vaulted ceilings covered in elaborate carved river scenes.
- Rows of carved benches and long oak tables can be quickly rearranged for banquets or councils.
Entries
- Massive arched doors adorned with ironwork reeds and lilies.
- A side servants’ entrance leads to extensive kitchens and stores.
Sensory & Appearance
- The gentle drip of water from wall fountains into mosaic basins.
- A mingling of rich perfume, fresh cut river flowers, and wax polish.
- The low murmur of conversations echoing under pearl light.
Denizens
- Council elders in heavy river-silk robes, young page runners, guild scribes jotting deals.
- Minstrels often hired to play along the edges during longer functions.
Contents & Furnishings
- Dozens of modular banquet tables, padded seats with mother-of-pearl inlays.
- Raised speaking dais with discreet acoustic runes so voices carry perfectly.
- Tall glass vessels holding preserved river blossoms.
Valuables
- The pearl chandeliers themselves are worth fortunes, enchanted to glow for decades.
- Guild ledgers in locked iron chests recording centuries of contracts and lineages.
Hazards & Traps
A hidden failsafe woven into the chandeliers — if tampered with, they shed a blinding flash to stall thieves.
Special Properties
- Acoustics allow even a whisper at the dais to reach the far end without magical aid.
- Gentle charm enchantments encourage civility, dulling violent impulses during tense negotiations.
Alterations
- Extended twice over the last century to accommodate larger guilds.
- A hidden archive was added below in 579 AR for secure records.
Architecture
- Local gray stone faced with polished shell inlays, soaring river motifs.
- Elegant arched windows often left open to let mist drift through
Defenses
- Watchmen stationed discreetly at each major door.
- Magical seals on all important document chests, only breakable by council signet rings.
History
- Hosted the crowning of Highmist Haven’s first Merchant Prince.
- Place of countless annual Spring Flood Balls — famed for gowns that trail like drifting riverweed.
Tourism
- When empty, travelers can pay a modest fee to tour and marvel at the chandeliers.
- Often the first place outlanders glimpse true local pageantry.
Founding Date
423 AR
Type
Guildhall
Parent Location
Environmental Effects
Always cool and slightly damp inside from the river breezes piped through cunning channels in the walls. The chandeliers emit a soft, comforting luminescence that plays on polished stone floors.
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