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Molten Gnomes

Molten gnomes are a clever, curious race of small folk who make their homes in the volcanic belts and obsidian caverns of Embergarde. Where dwarves shape grand forges and salamanders embody primal fire, molten gnomes see the volcano as the ultimate experiment, their playful curiosity driving them to push both artifice and magic to its limits.

Basic Information

Anatomy

  • Bipedal with typical gnome proportions: large eyes, nimble hands, big expressive ears.
  • Thickened soles on feet resistant to heat — often walk barefoot on warm stone.
  • Tiny gland clusters in cheeks and palms allow them to secrete a heat-dispersing oil, protecting them from minor burns.

Biological Traits

  • Gender differences subtle, with females tending slightly smaller but sharper eartips.
  • Both genders can produce small “heat-purrs” — vibrations in the throat that resonate with nearby stone, often used in family affection or to calm lava sprites.

Genetics and Reproduction

  • Reproduce similarly to other gnomes — small litters of 1–2, gestation ~7 months.
  • Babies born nearly bald and dark-skinned; pigmentation and glow patterns emerge after about a year.

Growth Rate & Stages

AgeStageNotes
0–20FlickersRapid learning, hair and glow patterns develop.
21–80EmberlingsApprentice inventors, playful burrowers.
81–200ForgegnomesMaster crafters, start long projects.
201+EmbereldersKnown for experimental marvels or spectacular failures, guide family burrows.

Ecology and Habitats

  • Prefer subterranean magma tunnels, often building layered homes in cooled lava bubbles.
  • Control temperature by ingenious vents and tiny rune systems, turning molten chambers into warm, glowing hives.

Dietary Needs and Habits

  • Omnivores with love for roasted fungi, seared insects, and spiced meats.
  • Have special mineral-laced teas that strengthen teeth and claws — an acquired taste for outsiders.

Biological Cycle

  • During heavy volcanic activity, their internal glow intensifies, often making them hyperactive or prone to bursts of tinkering.
  • In calmer periods, become contemplative, spending long hours sketching new rune circuits.

Behaviour

  • Playful, intensely social, with bursts of passionate focus on projects.
  • Enjoy pranks (like harmless steam traps) but quickly apologize with small gifts.

Additional Information

Social Structure

  • Live in extended burrow-clans, each family overseeing certain experimental or mining chambers.
  • Elders form Glow Councils, resolving disputes often by seeing who can propose the most ingenious compromise.

Facial characteristics

  • Broad smiles, bright eyes, ears with curled points. Older molten gnomes may have faint gemstone growths along jawlines.

Geographic Origin and Distribution

Concentrated in Embergarde’s volcano belts, especially around the Basalt Lace — a massive cooled flow riddled with gnome tunnels.

Average Intelligence

  • Brilliant, especially in areas of rune-scribing, volatile alchemy, and creative geothermal engineering.
  • Slightly scatterbrained from chasing too many ideas at once.

Perception and Sensory Capabilities

  • Excellent night vision and a “stone sense” — can feel tremors, temperature shifts, even faint ley line hums through their feet.
  • Use tiny stones on their tongue to taste trace metals in rock.

Civilization and Culture

Naming Traditions

  • Long, playful, often descriptive names that shorten among family.
  • Examples: Fizzhatch Moltenwhistle, Dabra Runeglance, Thimble Ignipepper.
  • Family names tied to a notable experiment or lava features

Relationship Ideals

Partnerships celebrated by crafting joint rune lanterns that burn uniquely when near both partners.

Average Technological Level

  • Masters of small-scale lava channeling, runic automata, and volatile magical experiments.
  • Less interested in heavy weaponry — favor clever traps and elemental constructs.

Major Language Groups and Dialects

Speak Gnomic Embercant, a fast, chattery language full of sizzling consonants and bubbling vowels. Also fluent in local Draconic dialects for trade.

Common Etiquette Rules

  • Small formal bow accompanied by a flick of glowing fingers.
  • When excited, tend to crowd close, tug on sleeves, or flash quick rune illusions.

Common Dress Code

Bright, sturdy vests with many pockets for tools and trinkets. Often wear enchanted goggles even indoors.

Culture and Cultural Heritage

  • Believe each molten gnome carries a “Spark Mark”, a spiritual rune only visible in intense moments of joy or creativity.
  • Families keep detailed journals of each member’s great inventions and amusing failures.

Common Customs, Traditions and Rituals

  • Glow Fairs: nightly festivals when magma pools crest, showing off new inventions, juggling burning coals, dancing on ember tiles.
  • Fizzdays: small weekly competitions to create the most bizarre (but harmless) new device.

History

EraKey Events
Age of DawnlightEmerged when leyline flares infused burrowing rock gnomes, changing physiology.
Riven Skies WarServed as sappers and rune saboteurs under Emberdrake banners, creating lava traps for enemy armies.
Era of BindingDesigned clever rune-locks that help seal sleeping dragons in volcanic crypts.
Age of RefractionSparked an innovation boom — lava golems, self-hammering forges, floating ember lanterns.
PresentThriving artisan hubs, major trade partners for enchanted gadgets and minor elemental constructs.

Interspecies Relations and Assumptions

  • Dragonborn: Intrigued by their serious pride, often tease them gently.
  • Molten dwarves: Friendly rivals — dwarves make grand weapons, gnomes make clever mechanisms that may explode.
  • Salamanders: Respect mutual love of lava, often collaborate on maintaining stable flows.
  • Surface folk: View molten gnomes as delightful, slightly reckless curiosities.

Lifespan
250-300
Average Height

3’2” to 3’8”

Average Weight

40–55 lbs, surprisingly dense due to partially mineralized bone structures.

Average Physique

Slight and wiry, with quick, precise movements. Very flexible, able to crawl through lava vents they’ve magically cooled just enough.

Body Tint, Colouring and Marking
  • Skin tones from deep rust to slate gray, often with faint glowing freckles or runic patterns that brighten during intense emotions.
  • Hair often fiery colors — copper, ember-orange, even streaked with quartz-like sparkle.
  • Eyes typically bright: yellow, red, or molten gold.

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