d20 | Magic Surge Effect |
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1 | Ley Overload: Your spell explodes into raw energy — cast Fireball centered on yourself (DC = your spell save). |
2 | Painful Recoil: You take 2d10 psychic damage as ley currents tear through your mind. |
3 | Arcane Whiplash: Spell misfires; a random creature within 60 ft becomes the target instead. |
4 | Temporal Flicker: You act twice on your next turn, then are stunned for 1 round as reality catches up. |
5 | Wild Infusion: Your spell is cast at one level higher without extra cost, but take 1d6 necrotic damage from the surge. |
6 | Chorus of Whispers: Hear thousands of whispering voices. WIS save DC 15: on fail, become frightened of all magic for 1 minute. |
7 | Gravity Break: All creatures within 20 ft float 10 ft into the air, drifting until end of next turn. |
8 | Surge of Life: Allies in 30 ft heal 3d8 HP, but you take half that amount as necrotic damage. |
9 | Ley Entanglement: Roots and vines erupt in 30 ft radius, restraining all creatures (STR save ends). |
10 | Cosmic Echo: Your spell triggers again on your next turn, same target and effects. |
11 | Divine Gaze: A blazing eye opens above you. WIS save DC 16: fail — charmed by next celestial seen for 1 hour. |
12 | Mystic Reversal: Your spell instead targets you, ignoring range or concentration. |
13 | Empowered Will: Your next spell in 10 minutes gains +5 to hit or DC. |
14 | Bloodprice: Veins glow; take 2d10 damage, but spell is maximized (all dice max). |
15 | Starveil: Swirl of stellar light grants +2 AC for 1 minute. |
16 | Ley Convergence: Roll twice on this table, both effects occur. |
17 | Vision of the Sundering Grove: See colossal rune-trees screaming. WIS save DC 15: fail — disadvantage on all attacks/checks until end of next turn. |
18 | Ley Favor: Regain the spell slot just cast (or lowest expended if cantrip). |
19 | Echoing Song: All creatures in 30 ft must CHA save or laugh uncontrollably for 1 round. |
20 | Arcane Boon: Ley line blesses you — gain resistance to all damage for 1 minute. |
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