Gardeners of Order
The Gardeners of Order are a revered druidic and botanical guild in the Lilted Vale, devoted to maintaining equilibrium amid the exuberant, often chaotic magic that infuses the land. While much of the Vale is a tangle of sentient vines, whispering flowers, and ley-fueled growths, the Gardeners ensure that life does not spiral into uncontrolled mutation or destructive overgrowth. They cultivate harmonies within groves, guide the seasonal cycles, and enforce pacts with the more capricious spirits of the Vale.
Structure
- Archseed (or Archseeder) — The spiritual and operational leader of the Gardeners. Chosen not by election but through a ritual known as the Green Concord, where the living heart of the Vale selects the worthy through dreams and blossoming marks.
- Circle Wardens — Druids and elder botanists who oversee specific biomes — such as waterfall glades, fungal groves, or leyline thickets — each responsible for maintaining its balance and leading localized rituals.
- Vinehands — Journeymen stewards who traverse the Vale tending to smaller crises: calming rampaging treant disputes, redirecting rivers made sentient by ambient magic, or weeding out dangerous invasive species that threaten the Vale’s core harmony.
- Seedlings — Initiates and apprentices learning under Vinehands or Wardens. Often tasked with delicate tasks like singing growth-songs to injured trees or harvesting rare blossoms under moonlight.
Culture
- Core Beliefs: The Vale’s magic is a gift, but also a volatile force. Without gentle hands and wise hearts to shape it, it could consume itself in unbridled growth or rot. Balance is sacred: for every new sprout, there must be decay; for every bloom, a pruning.
- Customs: Members carry living totems — small potted plants, moss-stoles, or vine bracelets that reflect their personal bond to the Vale. They regularly participate in “Listening Watches,” meditative nights spent attuned to the subtle pulses of ley magic beneath their feet.
- Perspective on outsiders: They are welcoming to those who respect natural cycles, but become cold or even threatening to those who overharvest, bring foreign invasive plants, or disrupt local spirits.
Public Agenda
- Officially: To safeguard the ecological and magical integrity of the Lilted Vale, ensuring the land remains lush yet balanced, protecting settlements from overgrowth or magical blights.
- Unofficially: To subtly steer which species thrive and which fade, guided by ancient lore and the cryptic desires of the Vale’s primal spirits.
Assets
- Sacred Seed Banks: Vaults grown from hollowed elder-trees, containing seeds of every known (and many unknown) Vale species, preserved against catastrophe.
- Living Maps: Great mossy reliefs infused with minor sentience, which grow or contract to reflect the state of the Vale’s health in real time.
- Spirit Pacts: Ongoing agreements with local dryad courts, vinefolk councils, and elemental pools to uphold mutual protections.
History
Year (VE) | Event |
---|---|
Before -60 VE | Independent druidic circles maintain the Vale in fragmented territories; frequent ideological conflict. |
-33 VE | First living barrier wall grown around Honeyknell Hollow to halt advancing rotblight. |
-25 VE | Secretive purge of a sentient parasitic moss threatening to consume the Sporetails. |
9 VE | The Leylash Surge devastates parts of the Vale. Gardeners of Order are formally established to regulate leyline magic. |
13–20 VE | Gardeners lead international leyline attunement efforts and begin compiling formal ritual doctrine. Suspected containment of forbidden rites begins. |
Foreign Relations
- Archdruid Lysenna & the Vale Council: In close alliance, often sharing resources and co-leading seasonal festivals. The Gardeners provide ritual expertise the Council depends on.
- Settlements: Generally beloved by local villagers who rely on their interventions to keep farms from being overrun by aggressive magical weeds or animals turned territorial by ley surges.
- Fey Courts: A complex relationship. Many fey delight in the Gardeners’ careful orchestration, but others resent their attempts to “tame” natural chaos.
Trade & Transport
- Seed Exchanges: Barter with settlements and traveling merchants for rare pollens, fungal spores, or soil samples to diversify the Vale’s resilience.
- Beast Paths: Use specially trained giant badgers and vine-folk carriers to move large shipments of seedlings or compost over the forest floor, avoiding disruption to sensitive glades.
- Spiritways: Whispered minor rituals open temporary ley-glimmers that let them cross great distances through the hidden veins of magic beneath the Vale.
Education
- Rites of Balance: Every Seedling learns cycles of growth and decay, how to sense when an area is becoming too magically saturated, and how to gently cull overabundant life.
- Song & Murmuration: Many practices are taught through melodic chants that resonate with local plants, instilling memory not just in the druid but in the grove itself.
- Botanical Alchemy: While not brewers like the Fermenter’s Lodge, they maintain knowledge of salves, growth accelerants, and gentle pacifiers for agitated plantfolk.
Infrastructure
- The Rootspindle Sanctuary: A colossal, hollowed tree whose heart still pulses with ley glow, serving as headquarters and council chamber.
- Living Pathways: Trails that rearrange themselves slowly over days to guide pilgrims or close off sensitive glades.
- Balance Rings: Concentric circles of stones and moss designed to vent excess magic from nearby forests, preventing destructive bursts.
Founding Date
9 VE
Type
Religious, Druidic Circle
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