Pygmy People
The Pygmys are an owl folk who specialize as rescue rangers or mail delivery. They have a vast network that allows for quick delivery of letters. They cannot however do packages heavier than a pound. Their weight is perfectly balanced for flight, and even tiny increases in weight can either quickly tire these little owls, or prevent flight entirely.
Game Statistics
Pygmy's arms and wings are one and the same, so while in flight they cannot do intricate tasks like opening a lock. They can however hold small objects in their talons, or make quick attacks with a melee weapon. Melee attacks are difficult to maintain while flying, and will take a -1 penalty at less the flyer chooses to land. They can however take the movement action for free if it is from the front to the back line, and vice versa, while flying. Flying will allow the player to stack on top of another player in narrow combat situations. A pygmy can change from front line to back line the same turn as they take flight.
Avoiding attacks while taking high ground is a strenuous and dangerous task. Taking flight in combat will cost 1 HP.
Although Pygmy enjoy the ability to fly, they have a trade off where their strength can never surpass a D8. This can go to a D10 only by magical means.
Also Pygmys do not have much endurance. At less they're carrying a weight of 2 or less(including armor and weapons), they will take 2 HP of damage per 30 minutes of flight. Quick flights(30 seconds or less) out of combat are free.
Pygmy also have their own language, which can be heard heard a mile away. Pygmy can speak simple ideas to each other up to 10 miles away. The Pygmy Script is also the basis of all written language, however other species have trouble reading Pygmy ancient claw-writing without practice. To do claw-writing Pygmy use their beaks, claws and sometimes feathers to imprint in clay. Claw-writing is dying language outside of Pygmy inner circles.
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