Scintelkin

I heard a loud BOOM, followed by an eruption of laughter and coughing. I got here in time to see them stumbling out of the burning caravan and they collapsed into the grass. They are insane creatures!
— eyewitness statement

Overview


Name of Heritage Group:

Scintelkin

The Scintelkin are a small, radiant people whose bodies carry glyph-veins—living photonic tattoos that constantly shift with their emotional state.
Born from the convergence of Runed Flesh artisans and Gleamwright light-crafters, they embody living illumination. Their existence revolves around experimentation, humor, creative accidents, and reinvention.

To the Scintelkin:

  • Invention is play
  • Mistakes are sacred
  • Laughter is a form of purification
  • Stillgleam is a living color-spirit, not a “resource”

Their caravans appear as moving carnivals of light, noise, and tinkered machines.

Species:

Race:

Culture:

Predominant society is Errant Bloom Commune

Indigenous Regions:

Areas near Fizzlefair in the Ainaria region on the western coast of Keotura

Attribute Shifts:

Dexterity +1, Intellect +1, Charisma +1, Endurance -1

Total IP Cost:

(Playable with GM Permission)

Physical Traits


Frame


Average Frame Value (Male):

4 (Light)

Frame Min./Max. Values (Male):

Average Frame Value (Female):

Frame Min./Max. Values (Female):

Frame Variation (both sexes):

Height


Average Height Value (Male):

4-6 (3'10" - 4'10")

Height Min./Max. Values (Male):

Average Height Value (Female):

Height Min./Max. Values (Female):

Height Variation (both sexes):

Physique


Average Physique Value (Male):

2 (Frail) or 3 (Thin)

Physique Min./Max. Values (Male):

Average Physique Value (Female):

Physique Min./Max. Values (Female):

Physique Variation (both sexes):

Resilience


Resilience:

Age


Average Lifespan:

~120 years

Age Breakdown Table:

Age CategoryAge Range
Child6-9 yrs
Adolescent10-19 yrs
Young20-30 yrs
Adult31-59 yrs
Old60-75 yrs
Elderly76-90 yrs
Venerable91+ yrs

adjust table based on average lifespan

Interactive Points


IP Gained per interval:

(Avg. Lifespan/70 = Interval in yrs.):

Gender Ratio


% Male:

% Female:

Appearance


Appearance:

  • Translucent skin with shifting inner glow
  • Eyes are faceted prisms scattering light

Inherent Physical Aspects


Inherent Physical Aspects:

Runebloom Flesh Rank 2-3

Your glyph-veins can be manually reshaped once per day, granting:

  • +1 to one Skill Trait (player chooses) for 1 hour
  • Glow reveals emotional state (-1 to Stealth in dim light)

Psychological Traits


Inherent Aspects:

Mental & Spiritual Traits


Inherent MS Aspects:

Flash of Inspiration Rank 1-2

When failing a Craft, Improvisation, or creative Lore Trial:

  • Roll 1d4. On a 4, the failure becomes a functional but flawed prototype (GM chooses humorous or chaotic side effects)

Gleam Reservoir Rank 1-2

Stores a tiny Stillgleam charge internally.

Once per rest you may:

  • Emit light (torch-bright)
  • Power a tiny device/rune
  • Offset a minor magical cost (1-2 Stillgleam equivalency)

Festival Kin Rank 1-3

Among Scintelkin caravans:

  • Gain +2 Influence when bartering, storytelling, or negotiating
  • Are offered hospitality, materials, and shared workshops

Overexposure Rank 2

Strong emotions cause uncontrolled bioluminescent flares:

  • -2 Stealth
  • -1 to subtle social efforts
  • On Critical Failure, temporary sensory dazzlement (GM: -1 to Awareness)

Recommended MS Aspects:

Common Traits include:

  • Enthusiastic
  • Emotionally transparent
  • Fearless inventors
  • Prone to distraction
  • Treat problems as puzzles rather than threats

Typical Motivations (Rank 6-7):

  • Seek New Sparks: Discover or create something surprising.
  • Honor the Cosmic Joke: Reduce tension, uplift others.
  • Celebrate Failure: Every mistake is sacred.

Typical Suppresions:

  • Struggles with rigid hierarchy
  • Poor at solemnity or secrecy

Development Considerations


Inherent Expertises:

Recommended Expertises:

Craft (Lightcraft, Tinkering, Alchemy) Rank 5-7

Improvisation Rank 4-6

Performance (Glow-Choreography, Storytelling) Rank 4-6

Guile (Misdirection via illusion-light) Rank 3-4

Awareness Rank 4

Special Abilities

Ephemeral Glyphs (Minor Magic/Psuedomancy)

Once per session, inscribe a glowing rune on:

  • Any surface
  • A willing creature
  • Your own skin

Duration: 10 minutes

Effects: one simple effect (choose one)

  • Light beacon
  • Chime or rhythmic sound pulse
  • Warmth/harmless heat
  • Short-range light signal
  • Artistic Illusion (minor)

Can be used for calling signals, jokes, misdirection, or improvised tools.

Emotional Bloom

If the Scintelkin succeeds a social Performance Trial by +3 degrees:

  • Audience receives +1 Morale (temporary)
  • Allies gain +1 to next Influence Trail

Cultural Features


Environmental Adaptation


Principle Environment:

Adaptability:

Heritage Orientation


Orientation:

Knowledge (Active)

Orientation Description:

They pursue understanding through chaos, creative accidents, humor, and improvisation.

Orientation Aspects:

  • Revelation Through Error
  • Living Artifice (inventions as living jokes)
  • Celebratory Epistemology (festivals = philosophy)

Customs & Lifestyle


Status & Family


Scintelkin do not form stable lineages. Instead, they organize into:

Caravans / Bloom-Bands

  • Mixed clans, guilds, and wandering artists
  • Leadership determined during festivals (“Brilliant”: whoever’s light display outlasts others)

Festival Communes

  • Temporary settlements where caravans merge
  • Site of the annual Festival of Errors

Gleamscribe Circles

  • Semi-mystical groups that track glyph-lore and Stillgleam omens

Kinship is chosen, not inherited—defined by shared laughter, inventions, and color resonance.

Symbols & Art


Clothing & Decoration


Typical gear includes:

  • Glow-ink vials
  • Reactive dyes
  • Light-tools (snap prisms, tiny rune-lights)
  • Wearable carnival rigs
  • Collapsible instruments and tinkered toys
  • Scribe-plates for temporary tattoos

Armor is rare; clothing is chosen for glow-display surfaces.

Religion & Magic


Language


Language Family:

Dialect:

WordMeaning

Historical Notes



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