Prismeer
Overview
Name of Heritage Group:
Prismeer
The Prismeer are semi-elemental merfolk infused with water-light resonance. Their skin and scales refract ambient light into shimmering fractal patterns. They exist in a state of temporal shimmer—they do not see the future, but perceive overlapping slices of the present, each refracted along probable micro-paths.
This gives them:
- unnerving calm
- difficulty understanding linear cause/effect
- "multiple opinions at once" during dialogue
- an innate +1 Initiative
Their bodies are partly fluid, allowing them to ripple, elongate, and slip through water with effortless grace. On land they are slower, stiff, and uncomfortable.
Species:
Prismeer
Race:
Culture:
Indigenous Regions:
Coasts, cold seas, deep continental shelves around Miralune
Attribute Shifts:
Agility +2, Quickness +2, Perception + 1, Intuition +1, Hardiness -1, Strength -1, Endurance -2
Suggested NPC Attribute Set:
AGI 6, QUI 6, PER 5, INTU 5, STR 3, HAR 3, END 2
Total IP Cost:
(Playable with GM approval)
Physical Traits
Frame
Average Frame Value (Male):
5 (Light-Medium)
Frame Min./Max. Values (Male):
Average Frame Value (Female):
Frame Min./Max. Values (Female):
Frame Variation (both sexes):
Height
Average Height Value (Male):
7-9 (5'7" -6'8")
Height Min./Max. Values (Male):
Average Height Value (Female):
Height Min./Max. Values (Female):
Height Variation (both sexes):
Physique
Average Physique Value (Male):
3 (Thin) or Frail (2)
Physique Min./Max. Values (Male):
Average Physique Value (Female):
Physique Min./Max. Values (Female):
Physique Variation (both sexes):
Resilience
Resilience:
Age
Average Lifespan:
Age Breakdown Table:
| Age Category | Age Range |
|---|---|
| Child | 6-9 yrs |
| Adolescent | 10-19 yrs |
| Young | 20-30 yrs |
| Adult | 31-59 yrs |
| Old | 60-75 yrs |
| Elderly | 76-90 yrs |
| Venerable | 91+ yrs |
adjust table based on average lifespan
Interactive Points
IP Gained per interval:
(Avg. Lifespan/70 = Interval in yrs.):
Gender Ratio
% Male:
% Female:
Appearance
Appearance:
- Glass-blue or teal skin with pearl-like lenses
- Fin-crests along arms, spine, and scalp
- Black, pupil-less eyes glowing faintly when multi-present perception engages
- Long webbed hands with delicate skeletal articulation
- Bioluminescent freckles that pulse with emotion
Inherent Physical Aspects
Inherent Physical Aspects:
Refracted Present Rank 4
Perceives micro-branched present moments; grants +1 Initiative in all scenes involving timing, combat, or reaction.
Aquatic Physiology Rank 3
Can breathe underwater; suffers dehydration on land
Hydrostatic Body Rank 2
Body partially fluid; resistant to blunt damage in water.
Miralune Resonance Rank 1-3
Light-frequency sensitivity tied to their capital's crystalline reefs.
Inherent Weaknesses:
Landbound Fragility Rank 2
Loses 1 Rank from Agility & Quickness every 6 hours without immersion in water.
Heat Susceptibility Rank 2
High temperatures rapidly desiccate them.
Linearity Blind Spot Rank 2
Difficulty predicting sequential cause-effect steps (penalty to some Logic-based trials).
Psychological Traits
Inherent Aspects:
Mental & Spiritual Traits
Inherent MS Aspects:
Recommended MS Aspects:
- Calm, drifting affect
- Multiple overlapping opinions
- Deep empathy without urgency
- Difficulty with rigid schedules
Inherent Motivations:
Seek Harmony Across Presents Rank 6
They aim to stabilize uncertain or chaotic flows.
Curiosity of Divergent Paths Rank 6
Drawn toward crossroads, indecision, or "unstable fates."
Suppressions:
Aggression is difficult; they must be provoked or threatened severely.
Development Considerations
Inherent Expertises:
Recommended Expertises:
Swimming Rank 6-7
Awareness Rank 5
Dodge Rank 4
In water only
Observation Rank 4
Lore (Currents/Tides) Rank 3
Performance: Resonance Chant Rank 2
Language: Prismeer Signalclick Rank 5
Special Abilities:
Refracted Present
Grants:
- +1 Initiative in all combat
- Advantage in detecting ambushes, illusions, or temporal anomalies
- Ability to anticipate multi-direction threats (e.g., flanking)
Mechanically, treat this as:
- Initiative = Option Points + (normal) + 1 bonus
Hydrostatic Shift
Underwater, Prismeer:
- Gain +1 Strike Defense
- Ignore 1 Rank of blunt damage
- Move at full Agility rather than encumbered Agility
Miralune Frequency
Prismeer living near Miralune resonate with:
- Crystal reefs
- Light wells
- Subsurface pressure fields
They gain +2 to Trials involving:
- Navigation by sound
- Detecting disturbances in water
- Identifying illusions or false-present echoes
Cultural Features
Environmental Adaptation
Principle Environment:
Adaptability:
Heritage Orientation
Orientation:
Balance (Passive)
Orientation Description:
Prismeer view all timelines as shimmering possibilities that must remain in fluid harmony.
Orientation Aspects:
Cycle and Flow
Everything changes state; nothing is fixed.
Truth in Refraction
No single perspective is "correct."
Emotional Stillness
Emotions appear slow-blooming but deep.
Customs & Lifestyle
Status & Family
Prismeer do not use bloodline kinship. Instead, they bond into Schools:
- School-Clusters (20-60 individuals) share refracted emotional states.
- Castes defined by resonance frequency, not birth.
- Lineage Memory passed through water-echo rituals, not genetics.
Young Prismeer are "taught" by immersion in the shared resonance of their school.
Symbols & Art
Clothing & Decoration
Coral-carved ritual blades
Shell-harmonics tools
Luminous ink (for underwater scribing)
Most Prismeer do not wear armor.
Religion & Magic
Language
Language Family:
Prismeer Signalclick
Dialect:
| Word | Meaning |
|---|---|
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