Drimvin

"Mountain Peoples"

Overview


Name of Heritage Group:

Drimvin

The Drimvin are a rugged, mountain-dwelling offshoot of the ancestral Vini people, forced south into the Drimvin Mountains after the Great Backfire devastated their northern homeland. Their culture, shaped by hardship, Mist Creature incursions, and a generational oath to “rejoin the battle,” is defined by resilience, suspicion, and a deep reverence for their pantheon of Drim d’Frar, Urkm d’Frar, and Druin d’Frar. The Drimvin preserve an unbroken Vinecian linguistic lineage and cultural memory through oral history and runic inscriptions.

Species:

Vinian

Race:

Drimvin

Culture:

Drimvinian

Indigenous Regions:

Druin Frar, Drimvin Mountains

Attribute Shifts:

Total IP Cost:

4

Physical Traits


Frame


Average Frame Value (Male):

7

Frame Min./Max. Values (Male):

6-8

Average Frame Value (Female):

6

Frame Min./Max. Values (Female):

5-7

Frame Variation (both sexes):

Low (cost x2)

Height


Average Height Value (Male):

4

Height Min./Max. Values (Male):

3-5

Average Height Value (Female):

4

Height Min./Max. Values (Female):

3-5

Height Variation (both sexes):

Low (+- 1 level)

Physique


Average Physique Value (Male):

6

Physique Min./Max. Values (Male):

5-7

Average Physique Value (Female):

6

Physique Min./Max. Values (Female):

5-7

Physique Variation (both sexes):

Low

Resilience


Resilience:

Unusually hardy and resistant to fatigue.
This is a defining racial characteristic of the Drimvin, owing to generations of labor, training, and survival in harsh mountainous environments.

Age


Average Lifespan:

70 years

Age Breakdown Table:

Age CategoryAge Range
Child6-9 yrs
Adolescent10-19 yrs
Young20-30 yrs
Adult31-59 yrs
Old60-75 yrs
Elderly76-90 yrs
Venerable91+ yrs

adjust table based on average lifespan

Interactive Points


IP Gained per interval:

7

(Avg. Lifespan/70 = Interval in yrs.):

1 Year

Gender Ratio


% Male:

60

% Female:

40

(Matriarchal lineage system ensures social stability despite skew)

Appearance


Appearance:

The Drimvin resemble shorter, stocky mountain folk akin to dwarves in stature, but without any extraordinary longevity. They are broad-framed, weather-worn, and carry the distinctive scars, beads, and bone decorations of their clan. Their armor and tools incorporate runic carvings of Omnka Dram and Drim d’Frar motifs.

Inherent Physical Aspects


Inherent Physical Aspects:

Resistance (Fatigue) Rank 4

Psychological Traits


Inherent Aspects:

Fear (Deep Water) Rank 4

Their tribal memory carries trauma from displacement and drowning hazards during the Great Backfire migrations

Fixation (Join the Battle) Rank 3

Every Drimvin is raised to someday fight the Mist Creatures; this fixation becomes a cultural imperative at adulthood.

Mental & Spiritual Traits


Inherent MS Aspects:

Natural Enemy (Mist Creatures) Rank 7

Hatred is absolute and ancestral.

Recommended MS Aspects:

Sense of Direction (Below Ground) Rank 3

Sense of Direction (Above & Below) Rank 5

Drimvin spatial intuition is legendary, reflecting their mountain-cave homeland.

Development Considerations


Inherent Expertises:

Favored Weapon (Stone Axe) Rank 7

Wearing Armor (Leather) Rank 7

Recommended Expertises:

Magical Talent (Runesmithing / Omnka Dram)

Magical Talent (Necromancy / Omnka Vun)

Both are culturally significant - one honorable, the other controversial but historically present.

Cultural Features


Environmental Adaptation


Principle Environment:

Mountains, Hills, Underground environments, Temperate Highlands

Adaptability:

Can adapt to Swamps, Marshes, Jungle, Artic, Hot Lowlands

(They can survive almost anywhere except deep water)

Heritage Orientation


Orientation:

Balanced (Suspicious)

Orientation Description:

The Drimvin cautiously accept alliances but maintain vigilance. Every interaction with outsiders is filtered through trauma and the looming threat of Mist Creatures.

Orientation Aspects:

Reaction (Suspicion)

Conviction (Reunify with the Vinesh)

Conviction (Destroy or Drive Off the Mist Creatures)

These define their racial motivations and inform both diplomacy and conflict behavior.

Customs & Lifestyle


  • Rigid training regimen from adolescence through adulthood.
  • At age 60, all Drimvin must "Join the Battle" - a sacred war rite in Druin Urkm.
  • Stonework, bonecraft, and runecraft are the core artisan disciplines.
  • Extensive oral history and rock sculpture tradition near the Druin Urkm Forest depicting ancestors, Mist Creatures, and their gods.

Status & Family


  • Matriarchal lineage, inheritance through eldest daughter.
  • Elders honored in all matters; lineage mothers hold decision-making authority.
  • Clan cohesion is maintained through celebrations and rites related to Omnka Dram and major battles.

Symbols & Art


  • Statue carvings of Urkm d'Frar and Drim d'Frar.
  • Decorative runes (Dram) on high-quality weapons.
  • Healing herb festival honoring Drim d'Frar.
  • Battle joining ceremonies marking a member's transition into elder status.
  • Rock sculptures of Mist Creatures serve as warnings and memorials.

Clothing & Decoration


  • Leather armor reinforced with bone
  • Bone and bead jewelry
  • Simple stonework ornaments
  • Runes on clan-significant gear

Religion & Magic


  • Urkm d'Frar - Goddess of Forests, Passion, Vile Revelry
  • Druin d'Frar - God of Mist and Black Magic
  • Drim d'Frar - God of Mountains, Healing, and the Invalid
  • Omnka d'Frar - God of Magic and Hunters

Magical Traditions

  • Omnka Dram - Runesmithing (respected, stable magic)
  • Omnka Vun - Necromancy (permitted for battle purposes only; reanimation used to "rejoin the fight")

Spiritual beliefs revolve around duty, reverence, and the eternal war against the Mist.

Language


Language Family:

Vinecian

Dialect:

Drimvinian

WordMeaning
Drimountain
Drimmountains
vinpeople
-eshbelow
fofire
d'of
woshwater
ahhcool, relaxing
ahhmwatching, watchers
drebig
eeshlittle
ophno
klungdoor
duhme
ophdaaway
dastraight or near
ophdrimvalley
oofhup
efhdown
oofheover
kukrock
ophkukdirt
eeshdrim"little mountains" or hills
ophwoshdry
-mplural form
urktree
urkmforest
denwood
OonovedenBest wood, specific type of tree that grows in Oonoveden Urkm
oonovebest, royalty
drivhome
druinmist
frargod
omnkamagic
dra, dramrune, runes
Omnka DramMagic of Runes (Rune Magic)
oonovenChosen, blessed
groleather
gromcoat, armor
vundeath
bitsnake
Omnka VunDeath Magic (Necromancy)
Omnka UrkmNature Magic
wershocean
klakspider
drewoshBig water, lake
aahm d'woshomnWatchers of the Water Light
omnlight
woshomnwrithing, shining, sparkling
ophklung"no door", cave
ophkukeshduh"no rock below me", hole, cliff

Historical Notes



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