Skulm
Skulms are considered the lowest form of all undead. They are typically mindless and have been known to follow commands of higher life forms like necromancers and, most recently, liches known as the Undead Kings. Typically they reside in the frozen reaches of Arctica, but when the Undead Kings rose, they traveled south, as though following an unknown signal. But when Brazius, the commander of the Undead Kings, was destroyed, and then Demios, another Undead Queen, was redeemed, that control was broken. Many Skulms made the journey back north to Arctica, while some, somehow by some unknown magic, gained some form of sentience, while many others remain under the control of some other unknown force.
These sentient Skulms have tried integrating with society, only to be rightfully shunned by fearful people who remember the death and destruction wrought by these creatures only a short time ago. Many consider their sentience to be unnatural. The very act of realizing their undead status is traumatic. They have no memories of any previous life, and many have no memory of anything they did while under the control of the Undead Kings or some other force. For some, these memories may return over a long period of time. For others, these memories are gone forever.
Skulm adventurers must come to terms with their identity. They aren't bound by the limitations of the living and are often underestimated.
You Might. . .
- Work harder than most to prove you are a capable and distinct individual.
- Wade into danger with little regard for the safety of your undead body.
- Desperately seek the acceptance of the society you might have once tried to destroy.
Others Might. . .
- Assume you're the servant of a necromancer or the Undead Kings or some other unknown evil working to advance their agenda.
- Have difficulty empathizing with you.
- Regard your undeath with either pity or envy.

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