BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Orlessian Magic

The Schools of Magic in Orlessia function as such, schools on one side interact well with each other, schools on the opposite side while still learnable, are not compatible and take extra skill to master if you already know magic from the opposing school. You may choose you Main Magic School and Two Minor Magic Schools. In practice it works like this example:   Your main school is Abjuration, you have no penalties to casting cantrips and spells from this school, but its opposite is Necromancy, and as a direct opposite school of magic will induce a penalty of -3 on cast rolls. If you choose to learn Illusion, casting penalty is only -1. If you learn spells in Divination, as they are compatible with Abjuration magic, you get +1 on cast rolls.  

Schools of Magic

The following is a list of the Schools of Magic and what type of spells are involved with them. Be aware that spell types with an asterisk carry an unseen risk to them and will have consequences if you fail to cast them correctly.
 
Abjuration
Necromancy
Imbuement (Protection)
Decay
Healing/ Mending
Reanimation
Empower (Buffs)
Soul Manipulation
Ressurection
Undead Thralls
Vampirism
Shroud Creation

 
Divination
Illusion
Foresight/Prophecy
Light/Shadow
Willpower
Subversion
Omnisicence *
Suppresion Aura
Decoys
Ghost Sounds
Intangible/Invisibility *

 
Evocation
Enchantment
Pyromancy (Fire)
Charm - Emotion
Hydromancy (Water)
Runecraft
Aethermancy (Air)
Elemental Enchantment
Terromancy (Earth)
Imbuement
Arcane Might (Physical Buff) Light/Shadow Emotion  
Conjuration
Transmutation
Temporary constructs
Permanent
Uses existing materials to transform.
Harder to Cast
limited materials can be conjured from pure magic.
Easier to cast.
  Cooking
Cooking
Metallurgy
Metallurgy
 
Homonculus
Mastery:Perfected Conjuration
Mastery: Transfiguration
Homonculus Abominations*
Pure Homonculus*

Comments

Please Login in order to comment!