Tengu
A cross between a bird of prey and a mortal, the tengu are goblins of the Seishin Isles who live within the dense forests and atop the tall mountains dotted across the archipelago. The tengu are thought to be war-driven clans, though, within some regions of the five empires, they are seen as staunch, albeit dangerous protectors.
Harbingers of Strife
Wherever a tengu appears, problems are bound to rise. The turmoils of the mortal empires entertain the tengu, with the tengu pulling pranks upon the many citizens of the Seishin Isles, such as kidnapping random villagers and abandoning them within the woods to find their way home, or reveling a prominent figures secrets as to cause fights to break out within a settlement. On rare occasions, the tengu work their trickery so well, that they can cause two cities to start a war. While evidence to whether these events have actually happened before, it has been proven that tengu enjoy watching the chaotic events of waring states, deeming it the height of entertainment.Sacriligious
The tengu love gold and jewels and have developed a tendency to barter and steal for them. To this end, many tengu clans have made it a habit to disguise themselves as temple monks, and either trick people out of their donations or outright robing nearby temples. To this end, many clerics, monks, and priests of the archipelago view the tengu as devious cretins, who have lost the aid of the gods and are left to fend for themselves within their mountain caves. This is often blown out of proportion, however, as the tengu do perform rituals worshiping their gods throughout the year, and seem to thrive despite their actions against the many temples.Territorial
Though the tengu love to witness the machinations and lives of mortals, often interacting with them, they utterly despise the act of intruding upon their homes. Any mortal who decides to enter a mountain cave or rocky peak where a clan of tengu resides will quickly discover that their presence is unwelcome, with them either being violently removed from the tengu clan's territory, or outright being killed by the goblins. On rare occasions, people can barter their way into a tengu's territory, reserving the title of guest, however, these situations are rare, and even the richest gifts might not remove the ire and discomfort of a mortal's presence with the tengu's home.homebrew by Team Brievary
Tengu CR: 4 (1,100 XP)
Medium humanoid (goblinoid, yokai), chaotic neutral
Armor Class: 13
Hit Points: 78 7d8+7
Speed:
30 ft
, fly: 40 ft
STR
16 +3
DEX
16 +3
CON
12 +1
INT
10 +0
WIS
13 +1
CHA
11 +0
Saving Throws: Dex +5, Wis +4
Skills: Deception +3, Stealth +5
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: lightning, thunder
Senses: darkvision 60ft., passive Perception 14
Languages: Common, Goblin
Challenge Rating: 4 (1,100 XP)
Keep Sight. The tengu has advantage on Wisdom (Perception) checks that rely on sight. Magic Resistance. The tengu has advantage on saving throws against spells and other magical effects. Magic Weapon. the tengu's weapon attacks are magical.
Actions
Multiattack. The Tengu makes one feather fan attack, and one talon attack. Talon. melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 10 2d6+3 piercing damage. Feather Fan. melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 14 2d10+3 slashing damage.
Origin/Ancestry
Goblinoids
Lifespan
80 years
Average Height
4'5" ‒ 5'5"
Average Weight
150lbs ‒ 200lbs
Geographic Distribution
Tengu
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